we need a little more info then that... Are there any errors following it, does it occur after doing any specific task (build vis leafs, csgbrush etc etc) You may not have all your paths to your compile tools set correctly, check that
Note: Everytime I see somone use a number as part of a word (a sound not a letter) a part of me dies.
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: "C:\Program Files\Half-Life Tool Pack\Applications\Valve Hammer Editor\tools\hlcsg.exe""C:\Program Files\Half-Life Tool Pack\Applications\Valve Hammer Editor\maps\ns_view(beta)" Entering C:\Program Files\Half-Life Tool Pack\Applications\Valve Hammer Editor\maps\ns_view(beta).map
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration Wadinclude list : [zhlt.wad]
Texture usage is at 0.00 mb (of 4.00 mb MAX) 0.03 seconds elapsed
----- END hlcsg -----
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: "C:\Program Files\Half-Life Tool Pack\Applications\Valve Hammer Editor\tools\hlbsp.exe""C:\Program Files\Half-Life Tool Pack\Applications\Valve Hammer Editor\maps\ns_view(beta)"
Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
0.02 seconds elapsed
----- END hlbsp -----
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: "C:\Program Files\Half-Life Tool Pack\Applications\Valve Hammer Editor\tools\hlvis.exe""C:\Program Files\Half-Life Tool Pack\Applications\Valve Hammer Editor\maps\ns_view(beta)" Error: Portal file 'C:\Program Files\Half-Life Tool Pack\Applications\Valve Hammer Editor\maps\ns_view(beta).prt' does not exist, cannot vis the map
----- END hlvis -----
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: "C:\Program Files\Half-Life Tool Pack\Applications\Valve Hammer Editor\tools\hlrad.exe""C:\Program Files\Half-Life Tool Pack\Applications\Valve Hammer Editor\maps\ns_view(beta)" >> There was a problem compiling the map. >> Check the file C:\Program Files\Half-Life Tool Pack\Applications\Valve Hammer Editor\maps\ns_view(beta).log for the cause.
CSG takes no time at all. 0.00 mb texture usage... That seems just slightly weird to me. How big is your map? If it's any more complicated than "NS_box-without- anything" i would suggest reinstalling the compile tools. Get the newest version from the FAQ.
i just want to mension that when i try to compile it with hammer, hammer just closes, and when i try to export it to .map hammer closes 2 so my .map file is 0kb
about the texture thing ur talking about, it's cause my map is only 3 rooms now i just wanted to see how they look with lights
could all this be because i used hammer.exe verison 3.5 the beta not 3.4 ?
<!--QuoteBegin-project_demon+Feb 8 2004, 04:08 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (project_demon @ Feb 8 2004, 04:08 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i just want to mension that when i try to compile it with hammer, hammer just closes, and when i try to export it to .map hammer closes 2 so my .map file is 0kb <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> If your .MAP file is 0kb then there's nothing for CSG to work with. If there's nothing for CSG to work with then it cannot create a .PRT file. If there's no .PRT file then VIS has nothing to work with.
Find out what's wrong with your install of Hammer, because that's the main issue. If you can't export a proper .MAP file you will get nowhere.
<!--QuoteBegin-project_demon+Feb 8 2004, 10:11 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (project_demon @ Feb 8 2004, 10:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> very nice, thanks to this conveter tool from rmf to map my map got ***** and it went from 128 kb to 4 kb gre8 my map is gone ahhh
it wasn't a map nyways i'll just start all over again <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> You should read more and know more about mapping and compiling before you start. This frustration could easily have been avoided had you learned more before starting your map.
Here's a quote I really like:
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Reading makes you smart and smart people don't ask dumb questions.
<!--QuoteBegin-project_demon+Feb 8 2004, 03:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (project_demon @ Feb 8 2004, 03:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> very nice, thanks to this conveter tool from rmf to map my map got ***** and it went from 128 kb to 4 kb gre8 my map is gone ahhh
it wasn't a map nyways i'll just start all over again <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Reinstall your editor. There's no reason for it to crash when it tries to export to MAP file. If reinstalling does not fix your problem, then something else is wrong with your computer.
Comments
You may not have all your paths to your compile tools set correctly, check that
Note: Everytime I see somone use a number as part of a word (a sound not a letter) a part of me dies.
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: "C:\Program Files\Half-Life Tool Pack\Applications\Valve Hammer Editor\tools\hlcsg.exe""C:\Program Files\Half-Life Tool Pack\Applications\Valve Hammer Editor\maps\ns_view(beta)"
Entering C:\Program Files\Half-Life Tool Pack\Applications\Valve Hammer Editor\maps\ns_view(beta).map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.00 seconds)
SetModelCenters:
(0.00 seconds)
Texture usage is at 0.00 mb (of 4.00 mb MAX)
0.03 seconds elapsed
----- END hlcsg -----
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: "C:\Program Files\Half-Life Tool Pack\Applications\Valve Hammer Editor\tools\hlbsp.exe""C:\Program Files\Half-Life Tool Pack\Applications\Valve Hammer Editor\maps\ns_view(beta)"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
0.02 seconds elapsed
----- END hlbsp -----
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: "C:\Program Files\Half-Life Tool Pack\Applications\Valve Hammer Editor\tools\hlvis.exe""C:\Program Files\Half-Life Tool Pack\Applications\Valve Hammer Editor\maps\ns_view(beta)"
Error: Portal file 'C:\Program Files\Half-Life Tool Pack\Applications\Valve Hammer Editor\maps\ns_view(beta).prt' does not exist, cannot vis the map
----- END hlvis -----
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: "C:\Program Files\Half-Life Tool Pack\Applications\Valve Hammer Editor\tools\hlrad.exe""C:\Program Files\Half-Life Tool Pack\Applications\Valve Hammer Editor\maps\ns_view(beta)"
>> There was a problem compiling the map.
>> Check the file C:\Program Files\Half-Life Tool Pack\Applications\Valve Hammer Editor\maps\ns_view(beta).log for the cause.
----- END hlrad -----
just WTH is the portal file and how i'm suppose to make one?
about the texture thing ur talking about, it's cause my map is only 3 rooms now i just wanted to see how they look with lights
could all this be because i used hammer.exe verison 3.5 the beta not 3.4 ?
If your .MAP file is 0kb then there's nothing for CSG to work with. If there's nothing for CSG to work with then it cannot create a .PRT file. If there's no .PRT file then VIS has nothing to work with.
Find out what's wrong with your install of Hammer, because that's the main issue. If you can't export a proper .MAP file you will get nowhere.
it wasn't a map nyways i'll just start all over again
it wasn't a map nyways i'll just start all over again <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
You should read more and know more about mapping and compiling before you start. This frustration could easily have been avoided had you learned more before starting your map.
Here's a quote I really like:
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Reading makes you smart and smart people don't ask dumb questions.
-Anonymous<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
The idea is to know before you go. Sorry you lost your map man, best of luck to you in your future endeavours.
~ DarkATi
it wasn't a map nyways i'll just start all over again <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Reinstall your editor. There's no reason for it to crash when it tries to export to MAP file. If reinstalling does not fix your problem, then something else is wrong with your computer.