Changing The Jetpack

MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
<div class="IPBDescription">for the better</div> Since this was an issue during both 1 and 2, plus the other 2.01 and 3.0 builds, I'm posting this here.


Everyone knows this. A group of aliens will keep attacking the cc, getting high levels, while the marines try to weld. A single jp/hmg or jp/shotgunner will escape and fly to the hive. There, he will empty most of his ammo into the hive while the entire alien team tries to get him. The hive will be down to 50%. He wll come again, and again. The hive will go down.

You could say that only a skilled jetpacker can do this, but sadly this isn't true. I know I'm not skilled. I'm average, I'd say, and I hardly ever used a jetpack. Even so, I could fly around the hive rooms for what seemed to be forever, emptying clip after clip into the hive. The aliens simply couldn't get me.

The problem, in my opinion, is the jetpack itself, and also the hive design. Many hive rooms are ideal for jetpack flying, such as co_faceoff, co_ulysses, co_pulse, and many more. Faceoff is the worst, I'd say, since both vents right outside the MS lead you all the way to the hive, and you can even shoot it from the vents.


Let's focus on the jetpack itself, however. To get jetpack, you need level 1 armor > level 2 armor > jetpack (2). That's 4 points, which are easy to get in 5 minutes, or even less.

What I propose is to change the jetpack fuel supply to somewhat higher than 2.0 levels. Also, slower recharging would be good as well. To balance out these things, the jetpack would be available at level one, for one level.

This way, people would have the ability to go for early jetpack and, if they're really good at it, they could still evade players, but not for so long.

Comments

  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    No personal offense, but that's pretty much the worst thought out solution I've ever heard.

    JP is hard to counter so you want to change it (affecting not only NS:C but NS as well since they devs are keeping both games the same). You want to give it *more* fuel at the cost of refueling speed (so if they can get to the hive, they can do damage more easily now?) AND you want to make a lvl 4 upgrade available at lvl 1?!

    Bring on the scorpians and tanks.
  • Lee_HarveyLee_Harvey Join Date: 2002-12-23 Member: 11448Members
    Agreed, Ahnteis.

    Maybe, <i>maybe</i> implement the more fuel and slower recharge rate, but ABSOLUTELy do not bring it to a level one upgrade. Keep it where it is and maybe nerf it a bit, but it isn't that big of a deal.

    As a lerk I can generally take out every non-gl-spamming jetpacker that can get into our hive.
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    There is nothing wrong with a jetpacker taking down a hive - unless there is an issue of warped hitboxes. Jetpacks can be taken down by almost any alien lifeform if that lifeform knows how to play. If one jetpacker cannot be stopped by the entire alien team, then there is a message imbedded within this phenomenon. The message is that the aliens are incompetent because a) they let the jetpacker get into the hive, b) they lack the coordination to work together as a team (seriously, the ENTIRE team can't take down one jp?), and c) they lack skill individually.

    Nerfing the jetpack will make it useless against competent players. Introducing it earlier is about as counterproductive as you can get with your intentions.
  • UKchaosUKchaos Join Date: 2002-08-10 Member: 1132Members
    As long as the hive entrances have a few low-ceiling chokepoints (e.g a doorway) you can easily block and kill them using fade and onos.
  • AgentOrangeAgentOrange Join Date: 2002-11-18 Member: 9244Members
    The problem with the jetpack is there is no hard counter to it. I've seen some VERY skilled aliens (a civilian, holy_devil, communistwithagun) unable to take down jetpacks when normally playing against them is a horrifying event.

    Because of the aliens lack of ranged weapons they need a solid counter to jetpacks that doesn't come at the hive 3 level (webs). Acid rocket wont cut it because it takes 8 rockets to drop an l3 la marine. Spore doesn't last long enough and resupply essentially makes spore useless.

    I've heard the idea of umbra affecting jps fuel consumption. Perhaps if a jetpack flew into an umbra cloud his jp would stutter and he would have to wait till he was out of it before he could fly again. This would also promote umbra usage (which I don't see happening too often) from lerks and would have positive effects on NS Classique.
  • WarriorWarrior Join Date: 2003-02-16 Member: 13624Members
    I have yet seen jpers with shotguns, hmgs, lmgs kill a hive unless they are in mass numbers. The problem are GL/jps. Change the GL not the jp.
  • dr_ddr_d Join Date: 2003-03-28 Member: 14979Members
    edited February 2004
    <!--QuoteBegin-Warrior+Feb 7 2004, 08:05 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Warrior @ Feb 7 2004, 08:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I have yet seen jpers with shotguns, hmgs, lmgs kill a hive unless they are in mass numbers.  The problem are GL/jps.  Change the GL not the jp. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I did it 8 or 9 times yesterday. More or less entire marine camping spawn, more ore less entire alien team attacking marine spawn, me flying to the hive with a lvl 3 shottie a jp and often times lvl 0-1 armor. I get a minimum of 2 shots off before I die, even with 2 it takes me a maximum of 5 spawns to kill the hive by myself, with no damage from anyone else that I was aware of.

    By the way I chalk this up to maps being too small and nothing else.
  • gophergopher Join Date: 2003-08-01 Member: 18657Members, Constellation
    <!--QuoteBegin-dr.d+Feb 7 2004, 02:12 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (dr.d @ Feb 7 2004, 02:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Warrior+Feb 7 2004, 08:05 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Warrior @ Feb 7 2004, 08:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I have yet seen jpers with shotguns, hmgs, lmgs kill a hive unless they are in mass numbers.  The problem are GL/jps.  Change the GL not the jp. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I did it 8 or 9 times yesterday. More or less entire marine camping spawn, more ore less entire alien team attacking marine spawn, me flying to the hive with a lvl 3 shottie a jp and often times lvl 0-1 armor. I get a minimum of 2 shots off before I die, even with 2 it takes me a maximum of 5 spawns to kill the hive by myself, with no damage from anyone else that I was aware of.

    By the way I chalk this up to maps being too small and nothing else. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Please tell me how to get a JP with LVL 0 or 1 Armor <!--emo&:)--><img src='http://www.natural-selection.org/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • dr_ddr_d Join Date: 2003-03-28 Member: 14979Members
    I meant seperate instances either I would have a jetpack, or simply run into the hive with lvl 0-1 armor.
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