Onos, And It's Effect On Regular Ns
FattyTheGorge
Join Date: 2004-02-06 Member: 26170Awaiting Authorization
<div class="IPBDescription">Discuss</div> Okay, since 3.0 Aliens have won 2x as much.
Heres a story:
8vs8: We had an awesome commander, getting rts defense upgrades ect. Game lasted 1hr 15 minutes, ending up with aliens winning
5vs5: We had the same commander, and he was doing great but 12 minutes into the game and 2 onos are in our base GG <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo-->
My issue with the onos is the fact they lowered the cost in resources from 100 to 75, I've played countless games where the marines get crushed not even 15 minutes into the game, Another problem is the devour, shouldn't there be some counter to it? I mean, you could have 10 heavies an onos comes, stomps, devours, runs away 35 rez down the drain..... 15 for HA 15 for HMG and 5 for welder. I mean can't increase the energy, make it miss more, or at least give players the option to kill in console.
Other than that
Combat: Fun, Fun, Fun It's really like a mini NS or like a training grounds, Marines get to test upgrades new weapons and their aim, while aliens get to have fun devouring spitting acid or testing new lifeforms.
Heres a story:
8vs8: We had an awesome commander, getting rts defense upgrades ect. Game lasted 1hr 15 minutes, ending up with aliens winning
5vs5: We had the same commander, and he was doing great but 12 minutes into the game and 2 onos are in our base GG <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo-->
My issue with the onos is the fact they lowered the cost in resources from 100 to 75, I've played countless games where the marines get crushed not even 15 minutes into the game, Another problem is the devour, shouldn't there be some counter to it? I mean, you could have 10 heavies an onos comes, stomps, devours, runs away 35 rez down the drain..... 15 for HA 15 for HMG and 5 for welder. I mean can't increase the energy, make it miss more, or at least give players the option to kill in console.
Other than that
Combat: Fun, Fun, Fun It's really like a mini NS or like a training grounds, Marines get to test upgrades new weapons and their aim, while aliens get to have fun devouring spitting acid or testing new lifeforms.
Comments
funny, what server do you play at?
and you gotta be taking the pish about finding an onos overpowered (thats what i conclude from your post). since 3.0, onos is nothing more than a SHOOT ME COS IM BIG sign. and if you have a heavy train of about 10 people, and find them all killed cos they all get devoured then.......then....theyre just....pathetic. stomp lasts one second now, and most of the time i stomp > devour, most rines have already broken loose. sure i can stomp again, but that will force me to take adren, making me slow as hell, making me die as soon as the rines get clever enough to hunt me down.
Ziggy onos has been 75 for the last 2 builds at least.
An onos is a problem you have to deal with immediately. It's not hard if you make it a goal. Drop some guns, chase the bugger down, and make him die. The earlier in the game it is the easier it is to kill them, and the more that 75 res loss will hurt them. You, on the otherhand, are still carrying around a couple shotties. I imagine you can find something to use them on.
Leave them alone and you'll lose all your rts, which will pretty much be the end of you.
Also, arms labs upgrades <i>really</i> help against an onos. Consider it one extra reason to get them early and often.
Personally, I think onos are extremely weak against 3 or more marines, but I like it like that, it's no longer the end game animal. The only thing is that Hive 3 abilities need to be increased to fill the gap where the onos tank used to be.
With defense chambers usually first, the newly upped onos is pretty tough with regen, and I think worth more than 75 res.
The big problem on pub games is still that comms don't trust newbs, and don't hand out the weapons you need to kill the onos. Yes, it is true that new players (and even not so new players) will die with a good gun in their hands, but that's just how it goes. You don't give anyone better guns, you lose even faster.
I've noticed, on many servers, there's an unspoken "rule" that no one can go early onos when playing with less than 12 players.