Natural Craft

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Comments

  • Vahn_PaktuVahn_Paktu Join Date: 2002-10-28 Member: 1666Members, Constellation
    Make it so 1 dc heals more and call it a group of dcs. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • Psycho-Kinetic_Hyper-GeekPsycho-Kinetic_Hyper-Geek Join Date: 2002-11-18 Member: 9243Banned, Constellation
    Yeah it could be an upgrade to the DC, evolve to 2 DC, evolve to 3.
  • CronosCronos Join Date: 2002-10-18 Member: 1542Members
    Okay, Update

    Skulk: Feels right
    Lerk: Also feels fairly right
    Onos: Needs Testing
    Fade: Bugged. Acid Rocket isnt working, it's preffering to use it's melee attack. If I cant force it to use it's ranged attack first and it's melee as a last resort I'll have to make AR a spell.

    Gorge: This will need some creative thinking, but I'm considering using healing wave from the troll as healspray while using an arrow based attack for spit. Bilebomb will probably be a mana-less spell while web will have to be web from the game at the cost of large amounts of mana.

    Vanilla marine: Feels good
    Shotgun Marine: Feels great
    HMG Marine: Feels Good
    GL Marine: Also good, but needs support to defend him against ambushes and the like, just like in the real game <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
    HA/HMG Marine: Needs further Testing

    CC: Currently Has Holy Light with infinite range and uses no mana. Also has Bloodlust. I'm going to leave it as an option to autocast it for now, at least until I've got a resource system figured out. I plan Medpacks (Holy Light) and Cat Packs (Blood Lust) to cost gold, not mana

    OC: Feels good. Currently uses "Unarmored" Armor, meaning it takes extra damage from piercing and siege attacks. I've got to figure out a way of reducing HMG damage vs it though. Otherwise it's hitpoints and slow hitpoint regen feels on the ball.

    DC: As I stated earlier, I ran into that limitation. Psycho, thats a good suggestion, I'll set about making the DC "Upgradable" for ten res, giving it more advanced healing, so a Level 1 DC will heal 10 HP and have 1000 HP, a Level 2 DC will have 2000 HP and heal 20 HP, etc up to Level 8 (Build Limit).

    Only problem I can forsee with that though is that people can circumvent the "Build Limit" by adding another DC and upgrading it like crazy. Even so, A single DC, no matter its level will only be able to heal 3 others so it shouldnt be too much of a problem. Still, I'd like to test that out.

    I'm going to work on IP's and an Armory now. The armory is only for getting more advanced weapons (No humping, sorry guys). Building it unlocks Shotguns and Welder-Marines, Upgrading it gets HMG's and Shotties and allows the Protolab to be built.

    A few notes.

    Marines will have to use a peon system. To this end the class "Welder-Marine" will be a builder. No attacks, but does build and can repair buildings and can heal marines very very very slowly (1 HP per second, Max)

    Oh, and I'll have to put the RT's on hold till I get back from work now D=
  • UltimaGeckoUltimaGecko hates endnotes Join Date: 2003-05-14 Member: 16320Members
    Don't make me buy warcraft 3....I'm poor! I need that money for Half-Life 2 and Halo 2/Stalker.
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Fade: Bugged. Acid Rocket isnt working, it's preffering to use it's melee attack. If I cant force it to use it's ranged attack first and it's melee as a last resort I'll have to make AR a spell.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Sounds like it's working fine to me <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->. Making AR a spell is the way to go <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
  • CronosCronos Join Date: 2002-10-18 Member: 1542Members
    I've got to admit that I need help on this. I've run into problems with resources.

    1: Resource towers. No matter how much I fiddle about with the object editor, I cant get a working res tower going. Someone mentioned something about triggers but I find the trigger system both highly confusing, bewildering and unworkable. If anyone knows how to get it working, please tell me or send me a sample map with the working triggers included.

    2: I cant get RFK working. I've set the bounty in object editor but no dice. It dosent seem to be working. Anyone know what I can do to get it working?

    In other news, I'm going to have to limit my classes.

    Marine classes will go as follows:

    Vanilla
    Shotgun
    HA/HMG
    HA/GL
    HA/Shotty
    JP/Shotty
    JP/GL
    JP/HMG

    That should fill the entire Barracks training screen. The Town Hall will train the welder-marine class

    Aliens will have several strains. It follows from the base, as you build sensory, defence and movement, different strains come about.

    In Base, D, M, S order, the following forms are available. There will be multiple strains at times

    Onos - Carapace Onos/Regen Onos, Celerity Onos/Adren Onos (Adren onos will have twice the fire rate), Focus Onos (Half fire rate, double damage).

    Thats the base onos, and onos with single upgrades. Double upgrades arent in due the extensive complexity it adds in. Imagine having to play with over 12 kinds of onos. For simplicities sake, 6 Kinds of onos is enough.

    For Lerks, Fades and Gorges, look to the above and replace the word onos as necessary.

    Gorges will be the primary spellcaster, able to cast Heal, Bilebomb, and web. Lerks will be a supporting spellcaster able to cast Spore, Umbra and Primal Scream (AOE Bloodlust imho).

    As of now this is more of a plan but I'll get working on it.

    I'll start working on Movement Chambers. They will give an increased movement speed to all life forms in it's area of effect rather then adrenaline. I'm not sure what to do with sensory as I'm not entirely sure what I can do to make an AOE cloaking effect =\
  • UnderDOGUnderDOG Join Date: 2003-04-05 Member: 15221Members
    Ill try to make a map with a working res modle to sent to you, and if i have some extra time ill see if i can make a sense chamber workable.
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    tho i dont play warcradt, heres a suggestion: instead of the classic hero 1 player is a character, have each side have a sepearate command and a seperate hive, so its like having a giant battle except theres teams with mabye 20 guys attacking at once, for otimal waves of men attacknig like say, every 20 seconds 1 LA/skulk spawns or mabye 50 secs, but it would be cool to control when u can upgrade ur units, and as for comm its like having a team who <span style='font-size:21pt;line-height:100%'>GOTO</span> thier waypoints and dont rambo <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • MrPinkMrPink Join Date: 2002-05-28 Member: 678Members
    I actually thought about doing this a really long time ago, but then I lost my Warcraft disc. For hives, what you should do is make gold mine's hive locations and you have to do the infest gold mine thing the undead do. When the second gold mine is finished infested give it the ability to research an ability for all the aliens, and same thing for the third one.
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