[wip] Skulk Launcher

RhaALRhaAL Join Date: 2003-11-11 Member: 22491Members
<div class="IPBDescription">a nade launcher that shoots mini skulks</div> yeah this is xeno revenge rine style

no heavy version just yet, i just finished this one <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

Comments

  • RhaALRhaAL Join Date: 2003-11-11 Member: 22491Members
    and heres the nade, i think ill do a skulk hand grenade aswell.
  • remiremi remedy [blu.knight] Join Date: 2003-11-18 Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
    those would hurt to push in with your thumb like that.

    but lol...

    you need to make sure the grenade explosion looks like xenocide.
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    rofl this would be alot better if you could make teh nade explosions into the xeno explosion
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    Too bad the radial spread of the xenocide explosion is due to code, not just a simple sprite, which complicates matters.
  • RhaALRhaAL Join Date: 2003-11-11 Member: 22491Members
    im just making new fire sounds, a mix of the thunk, and the leap or xeno noise, but quieter cause it is a mini skulk remember
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    Very cool <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    <!--QuoteBegin-Revolver+Feb 5 2004, 12:56 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Revolver @ Feb 5 2004, 12:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Too bad the radial spread of the xenocide explosion is due to code, not just a simple sprite, which complicates matters. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    ya tooo bad <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • CaptainChetCaptainChet Join Date: 2003-04-21 Member: 15737Members, Constellation
    Very creative and inventive.

    Bravo. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • ParaseticLifeFormParaseticLifeForm Join Date: 2003-07-23 Member: 18384Members
    honey i shrunk the skulks
  • RhaALRhaAL Join Date: 2003-11-11 Member: 22491Members
    ok im all finished, only prob is, i need a host :\ so if u want it, i need soemoen to host this sucka <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo-->
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    i can host it for you send it to me over aim or msn contacts below
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    ya need to change the sounds to xeno aswell <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    send it to me at hot_fusion16@hotmail.com
  • ThiefThief Ownage Join Date: 2003-08-09 Member: 19214Members, Constellation
    how many polys is each projectile?
  • intrikintrik Join Date: 2003-10-05 Member: 21451Members
    hahhaha. how awsome is that <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • icksicks Join Date: 2003-02-22 Member: 13825Members
    lol that skulk launcher rawks
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    <!--QuoteBegin--Thief-+Feb 5 2004, 07:24 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-Thief- @ Feb 5 2004, 07:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> how many polys is each projectile? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    986
    x4
    ____
    3944 For skulks alone
    +2266
    ____
    6210 w/ GL count


    Unless there was some optimization going on <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • mavsmavs Join Date: 2004-02-05 Member: 26128Members
    what you need now, is for the handgrenades:

    instead of pulling the pin, you twist and pull of the head of the little skulk, just like you do when u kill a chicken to eat it... it has to squeal a littlebit, because you want to get in the full revenge for that bloody xenocide.

    gg
  • uncKuncK Join Date: 2004-01-29 Member: 25714Members
    <!--QuoteBegin-mavs+Feb 5 2004, 11:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (mavs @ Feb 5 2004, 11:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> what you need now, is for the handgrenades:

    instead of pulling the pin, you twist and pull of the head of the little skulk, just like you do when u kill a chicken to eat it... it has to squeal a littlebit, because you want to get in the full revenge for that bloody xenocide.

    gg <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    redneck
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