Marine armor
Khaim
Join Date: 2002-06-28 Member: 841Members, NS1 Playtester, Constellation
<div class="IPBDescription">A question on how effective.</div>a few Q's on marine armor.
1. Does it cover the entire body/hitbox? In cs for example it only covers the chest.
2. How strong is it in general, by that I mean, do you usualy run out of armor before you run out of health or is it the other way around? In CS(yes another refrence to it *fear*)you usualy still have 80% or 85% armor left when you die.
1. Does it cover the entire body/hitbox? In cs for example it only covers the chest.
2. How strong is it in general, by that I mean, do you usualy run out of armor before you run out of health or is it the other way around? In CS(yes another refrence to it *fear*)you usualy still have 80% or 85% armor left when you die.
Comments
1. Does it cover the entire body/hitbox? In cs for example it only covers the chest.
2. How strong is it in general, by that I mean, do you usualy run out of armor before you run out of health or is it the other way around? In CS(yes another refrence to it *fear*)you usualy still have 80% or 85% armor left when you die.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
Armor (to my understanding) works teh way armor did in the origional game, that it soaks up quite a bit of damage, almost as if it were extra hit points.
Marine Heavy Armor is 200 (plus 20/upgrade), and is 100% absorptive.
Alien armor varies by class. Evolving Carapace (a defensive upgrade) will increase your base armor, and each level of upgrade (1-3) improves absorption.
By the way... the reason you can die with armor remaining is because armor is not 100% absorptive (except for Heavy Armor). For instance, 20% absorptive armor:
1) Starting at 100/100, you are hit for 50 damage.
2) Armor absorbs 20% = 10 points. You are now at 60/90.
3) Take another 50 damage: down to 20/80.
4) Take another 50 damage: dead at 0/70.
At 50% absorption, you would go 100/100 -> 75/75 -> 50/50 -> 25/25 -> 0/0.
At 80% absorption: 100/100 -> 90/60 -> 80/20 -> 50/0 -> 0/0.
<!--EDIT|coil|Oct. 09 2002,23:08-->
/me slams think book into head
Time to goto bed.. I'm posting wildly. The way armor works sounds very nice indeedy.
EG: You take enough damage to take the armour down to 0, but you still survive. Can someone then repair this armour, or does it kind of dissapear when it reaches 0?
That means that it can take 200 points of damage before your health takes *any* damage.
Once Heavy Armor reaches 0, it can still be repaired to full armor with a welder.
Wow. That means a fully upgraded heavy armor marines has the equivelant of 360 HP!!!!
ABout how many RP's does Heavy armor cost, and about how often does a node give you RP's?
Kevlar doesn't go a long way against rifle, machinegun, and other high-power rounds. It may help slow it down, but that's about it.
Kevlar doesn't go a long way against rifle, machinegun, and other high-power rounds. It may help slow it down, but that's about it.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
hm...i still havent met anyone (well, perhaps 1 or 2) who could stand more than a short burst or 2 with my MP5 (SMG)...i like it more than the AK...properly because i feel that when shooting with AK it's like shooting with blanks...sheesh...never hit anything unless staring it in the face (hm..aliens + claws = right in your face...)
Anyways - still cant wait...
Anyways - in future versions of the game (i know its a little earlie to talk about) will there be diffrent hit boxes such as arms (decreasing aim), legs (slower movement), chest (uhm..damage?), head (dunno, i doubt that aliens have time to aim for a headshot..but you never know! =P
welder'r comes along repairs then he'd be 50/200 right?
also is the onos an instant kill even with 100/200 ?
And who aims for a headshot while holding down the fire button who doesn't have a TMP at point blank range, anyway? I've gotten many skillful headshots at long range with assault rifles before. The AK, however is an exception. At medium-long range, go in long bursts and aim at the stomach. The recoil will help it hit the head.