Marine armor

KhaimKhaim Join Date: 2002-06-28 Member: 841Members, NS1 Playtester, Constellation
<div class="IPBDescription">A question on how effective.</div>a few Q's on marine armor.
1. Does it cover the entire body/hitbox? In cs for example it only covers the chest.

2. How strong is it in general, by that I mean, do you usualy run out of armor before you run out of health or is it the other way around? In CS(yes another refrence to it *fear*)you usualy still have 80% or 85% armor left when you die.

Comments

  • MooMoo_the_SnowCowMooMoo_the_SnowCow Join Date: 2002-08-03 Member: 1057Members
    I can answer #1 yes it covers the whole hit box because there is only 1 hit box.
  • GhostfaceKillahGhostfaceKillah Join Date: 2002-10-05 Member: 1438Members
    the only reason ur health is lower than ur armor in cs is that 85% of players go for headshots
  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    <!--QuoteBegin--Khaim+Oct. 09 2002,21:23--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Khaim @ Oct. 09 2002,21:23)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->a few Q's on marine armor.
    1. Does it cover the entire body/hitbox? In cs for example it only covers the chest.

    2. How strong is it in general, by that I mean, do you usualy run out of armor before you run out of health or is it the other way around? In CS(yes another refrence to it *fear*)you usualy still have 80% or 85% armor left when you die.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Armor (to my understanding) works teh way armor did in the origional game, that it soaks up quite a bit of damage, almost as if it were extra hit points.
  • outerfroggy1outerfroggy1 Join Date: 2002-10-01 Member: 1401Members
    really ghost? i thought it was because CS it totally random BullSpit? lol...
  • KhaimKhaim Join Date: 2002-06-28 Member: 841Members, NS1 Playtester, Constellation
    *note!* I did an experiment with a friend, where he shot me in the chest wiht an aK and I ended up wiht 68 armor and 0 health. just to show that indeed it does not work very effectively.
  • MooMoo_the_SnowCowMooMoo_the_SnowCow Join Date: 2002-08-03 Member: 1057Members
    Armour works more effectivly against differnt weapons have him do the same experiment with a shotgun and see how many shots it takes to kill you then do it with the ump and glock.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    NS armor absorbs X% of damage inflicted, and is non-location-based.  Marine starting armor is 50; each of 3 armor upgrades adds 20 armor and improves the absorption percentage.

    Marine Heavy Armor is 200 (plus 20/upgrade), and is 100% absorptive.

    Alien armor varies by class.  Evolving Carapace (a defensive upgrade) will increase your base armor, and each level of upgrade (1-3) improves absorption.

    By the way... the reason you can die with armor remaining is because armor is not 100% absorptive (except for Heavy Armor).  For instance, 20% absorptive armor:
    1) Starting at 100/100, you are hit for 50 damage.
    2) Armor absorbs 20% = 10 points.  You are now at 60/90.
    3) Take another 50 damage: down to 20/80.
    4) Take another 50 damage: dead at 0/70.

    At 50% absorption, you would go 100/100 -> 75/75 -> 50/50 -> 25/25 -> 0/0.

    At 80% absorption: 100/100 -> 90/60 -> 80/20 -> 50/0 -> 0/0.



    <!--EDIT|coil|Oct. 09 2002,23:08-->
  • SuperMunchkinSuperMunchkin Join Date: 2002-09-28 Member: 1364Members
    Ohhh!  You're talking numbers and percentages.. I love numbers.. mmmm..

    /me slams think book into head

    Time to goto bed.. I'm posting wildly.  The way armor works sounds very nice indeedy.
  • KhaimKhaim Join Date: 2002-06-28 Member: 841Members, NS1 Playtester, Constellation
    thanks coily. *makes coil do the 'slinky' thing down a flight of steps'* ok now my Q's are answered, feel free to spamm away forumers ;D.
  • BJayDBJayD Join Date: 2002-09-02 Member: 1263Members
    Here's a question about Heavy Armour and repairing it.
    EG: You take enough damage to take the armour down to 0, but you still survive. Can someone then repair this armour, or does it kind of dissapear when it reaches 0?
  • Imperial_FistImperial_Fist Join Date: 2002-05-19 Member: 633Members
    if it reaches 0 ur probly screwed <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo--> i think it would be neat if ur like at 50% u have small holes in the armor (dents)... oh wait a minute if the armor absorbs 200% u'll die befor you run out armor ight? my brain isnt workin right know so answers ppl
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Heavy armor is 200 points, 100% absorption.

    That means that it can take 200 points of damage before your health takes *any* damage.

    Once Heavy Armor reaches 0, it can still be repaired to full armor with a welder.
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    Adding to what coil said, with full armor upgrades (3), the Heavy Armor armor count is at 290.  This can also be repaired fully and etc, so it's a useful thing to get armor upgrades.  Also, spore and splash weapons hurt through your armor, melee attacks and whatnot do not.
  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    Heavy armor is 100% absorbant?

    Wow. That means a fully upgraded heavy armor marines has the equivelant of 360 HP!!!!

    ABout how many RP's does Heavy armor cost, and about how often does a node give you RP's?
  • SurgeSurge asda4a3sklflkgh Join Date: 2002-07-14 Member: 944Members
    That's because an AK47 fires a 7.62mm bullet with  rifle casing. It punches right through kevlar. Pistols fire higher caliber rounds, but they are smaller and the casing isn't as large as a rifle's, therefore they can't penetrate as well. This goes for SMG's as well.

    Kevlar doesn't go a long way against rifle, machinegun, and other high-power rounds. It may help slow it down, but that's about it.
  • Sgt_VejitaSgt_Vejita Join Date: 2002-08-04 Member: 1069Members
    <!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->That's because an AK47 fires a 7.62mm bullet with  rifle casing. It punches right through kevlar. Pistols fire higher caliber rounds, but they are smaller and the casing isn't as large as a rifle's, therefore they can't penetrate as well. This goes for SMG's as well.

    Kevlar doesn't go a long way against rifle, machinegun, and other high-power rounds. It may help slow it down, but that's about it.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->

    hm...i still havent met anyone (well, perhaps 1 or 2) who could stand more than a short burst or 2 with my MP5 (SMG)...i like it more than the AK...properly because i feel that when shooting with AK it's like shooting with blanks...sheesh...never hit anything unless staring it in the face (hm..aliens + claws = right in your face...)

    Anyways - still cant wait...

    Anyways - in future versions of the game (i know its a little earlie to talk about) will there be diffrent hit boxes such as arms (decreasing aim), legs (slower movement), chest (uhm..damage?), head (dunno, i doubt that aliens have time to aim for a headshot..but you never know! =P
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Doubtful.  With accuracy determined by firing cone rather than recoil, aiming for a specific hitbox becomes more of a chance event.  And implementing hitboxes - especially 1-shot-kill headshot hitboxes - leads to frustration (Exhibit A: CS).
  • RhoadsToNowhereRhoadsToNowhere i r 8 Join Date: 2002-01-24 Member: 33Members
    I think decreasing movement speed or aim if you get hit in the arms and the legs could get really, really frustrating.  You're already disadvantaged by having low health, so adding additional disadvantages in would really bias fights towards whoever gets the first hit in.  Besides, the NS team generally sacrifices realism for fun whenever the choice is given.
  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
    so let me get this straight marine with HA gets dmged worth 250 so then he has 50hp 0 armor
    welder'r comes along repairs then he'd be 50/200 right?


    also is the onos an instant kill even with 100/200 ?
  • SurgeSurge asda4a3sklflkgh Join Date: 2002-07-14 Member: 944Members
    Rhoads: It's more realistic that way (I'm talking CS here). But in reality, the most realistic approach would be if you were unable to fire at all when shot in the arm, but oh well...

    And who aims for a headshot while holding down the fire button who doesn't have a TMP at point blank range, anyway? I've gotten many skillful headshots at long range with assault rifles before. The AK, however is an exception. At medium-long range, go in long bursts and aim at the stomach. The recoil will help it hit the head.
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