Best Combination For Each Alien.
DrVirus
Join Date: 2004-01-13 Member: 25282Members
<div class="IPBDescription">For the skulk,gorge,etc.</div> What do you think is the best combination of skills/evolutions for each alien?
Skulk: Silence, Cloaking, and regeneration
Gorge: No idea for sensor, adrenaline, and regeneration
Lerk: Cloaking, adrenaline and (again) regeneration
Fade: Scent of Fear, adrenaline, and regeneration
Ono: (no ideas, well apart from regeneration <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> )
(If anyone is wondering why did I put the regeneration everywhere I will say. I find it the only useful evolution from the defence chamber)
Skulk: Silence, Cloaking, and regeneration
Gorge: No idea for sensor, adrenaline, and regeneration
Lerk: Cloaking, adrenaline and (again) regeneration
Fade: Scent of Fear, adrenaline, and regeneration
Ono: (no ideas, well apart from regeneration <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> )
(If anyone is wondering why did I put the regeneration everywhere I will say. I find it the only useful evolution from the defence chamber)
Comments
Gorge: Celerity, SoF, Regen
Lerk: Celerity, SoF, Regen
Fade: Celerity or Silence (depending on where the rines are) Focus, Cara or Regen again depending on location.
Ono: Celerity, Cloak, Regen
Regen is the way forward, eh? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
Gorge: Adrenaline, Regen, SoF
Lerk: Adrenaline, Regen, Focus
Fade: Adrenaline, Regen, Cloak (I never use this class.)
Onos: Adrenaline, Regen, Cloak (I never use this class.)
Especially if you are evolving for mainyl hive defense I would go for carapace instead. Good chance you got DCs nearby. Also adren is better then.
A player who is a rcon, should mainly have speed, regen and SOF. maybe carapace if healingstations are evenly placed on the map.
etc. All depends on what you do and what evolution you are.
skulk: cerity cloak & regen
gorge:regen cloak & adren
fade:Redeem cloak & adren
lerk:adren cloak & regen
onos:cerity *regen & cloak
[* means only in COMBAT]
focus (if u know how to use it), carapace (rege doest keep skulk alive for long in battle), celerity\silence
gorge:
SoF, adrenalin, rege/cara
lerk:
rege/cara (any way, u go back and heal urself), adrenalin, SoF\focus
fade:
i dont like to use him =\
onos:
rege, celerity, SoF
Gorge: adren, cloaking, regen
Lerk: celerity, (adren for old lerk though) cloacking, regen
Fade: adren, cloacking/SoF, regen
Onos: adren/celerity, (adren usually, but celerity if there's lotsa HA) cloacking/SoF, regen
Note that this all depends on the situation. These are what I usually do though.
Skulk: carapace, cloaking, celerity
Gorge: regen, cloaking, celerity
Lerk: regen, SoF, Adren
Fade: regen, cloaking, adren
onos: regen, Focus, celerity
onos with focus=180 damage a hit
180 damage a hit = <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
Celerity = pwn
Xeno-Skulk: Carapace, Silence, SoF
Defense-Skulk: Redemption, Celerity, Focus
Builder-Gorge: Redemption, Silence, Cloaking
Battle-Gorge: Regen, Adrenaline, SoF
Hive-Gorge: Carapace, Adrenaline, Cloaking
Hunter-Lerk: Silence, Focus, Regen
Support-Lerk: Adrenaline, Regen, SoF
Defense-Lerk: Celerity, Regen, Focus
Fade: I die horribly anyway, so who cares.
Onos: I die horribly anyway, so who cares.
Gorge: Regeneration, Adrenaline, Cloaking
Lerk: Carapace (depends if DC's are available), Adrenaline, Scent of Fear
Fade: Carapace, Adrenaline, Scent of Fear <3
Onos: Regeneration, Celerity, Scent of Fear
Lerk: Adren; SOF; Regen (I sometimes switch out Celer for Adren, but generally, in an actual NS game, spores/umbar are a more useful than bite, so I like having plenty of energy.)
Gorge: Adren; Cloaking; Regen
Fade: Celer/Adren, Focus, Cara/Regen (Cara/Celer if Im assaulting their base, Regen/Adren if I'm running interferance.)
Onos: Celer, Cloak, Regen
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are u telling me u seriously spend 6 res to xenocide.
well it all depends for me but i normaly dont bother with upgrades with skulk if anything it be celerity and carapace.
onos is the only one that doesnt really change (sof, regen, celerity)
Beta discussion?<!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> uve lost me there
- I like playing a hit and run/ambush skulk. Silence/Cloaking help ambushes and Regen/Silence help hit and run (hit, regen damage in silence).
Gorge - Adrenaline, Redemption, Scent of Fear
- Adren to web things up and heal, Redemption incase you get caught alone and scent of fear to give you a bit more warning when a big train is coming towards you.
Lerk - Adrenaline/Celerity, Regen, Scent of fear/Focus
- Lerk with celerity/focus is loads of fun for a combat lerk. Dive in, take a bite, fly out. For a support lerk, however, adren and scent of fear seem to be the best.
Fade - Adrenaline, Carapace, Focus
- Adren for lots of blink usage. I tend to get carapace instead of regen because the fade has metabolize. Carapace keeps you in the fray a bit longer. Focus helps for blinking in, swiping and blinking out.
Onos - Celerity, Regen, Scent of Fear
- Standard onos. If you want to eat and run, celerity is your best friend. Regen is next, because an onos usually takes lots of damage and can regen once out of the way. SoF keeps you from charging into 6 hmgs when you only thought there were 2.
Silence, Cloaking, Regen - when ambushing
Lerk: Celerity, SoF, Regen
Gorge: Adrenaline, Redemption, SoF
Fade: Celerity, SoF, Carapace
Onos: Celerity, SoF, Regen
Yes i'm a celerity SoF **** <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->