Well, the model comes with a shell, this shell ( or just triangles ) needs to have joints added, vertexs assigned, and animted for use in a mod. As for copywrite, I have seen models ripped fom other games before and released, however, if this is a problem, I guess I will just not release <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
i like um would love to see these suckers in my game. Now about the ripping thing.... <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> them! bah i say really relaese em
im glad to see someone finaly got some GOOD halo models this time (bleh with the halo ar its too fat and short.) hey do the USCM marine, or whatever it is. it is are of deh kewlest <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Ook, I just had a go at skinning.. May need some help here lol... i can supply the helper with current model and a 8bit skin.. it just needs a bit of fiddly work done to but the right skins peices into the right place...
As for the marine, he comes in peices <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> Like head.. torso.. legs.. etc, he would need to be stuck together <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Sooner i find someone to help me skin this model sooner i can release, I will TRY and contact Bungie to get their consent.. if i get no responce, then i will release, if i get a negative responce, well, so be it i guess...
<!--QuoteBegin-SWAT Pointman+Feb 1 2004, 10:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SWAT Pointman @ Feb 1 2004, 10:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Its harder making it then ripping/steaing same thing. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> No ****, Sherlock. The point here is: It's the -REAL- Master Chief from Halo. Everyone knows it's ripped, and the thread started said that too, so be gone nubber. I'm not gonna say anything about the copyrights.
<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> Looks nice so far
No offense, but doing this might be a bad idea... Then again, we have conversions from AvP and other PC games, so I don't see a difference between those and this situation... but still, doing this... hmm... You making an original skin? You could use the custom Master Chief model's skin and resize/modify it to fit this one, maybe?
<!--QuoteBegin-The Real Vash The Stampede+Feb 1 2004, 11:59 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (The Real Vash The Stampede @ Feb 1 2004, 11:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Im having a hard time imagining these models without bump-mapping. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> i don't believe Halo1 models ever had bump-mapping. there's only bump mapping on the terrain and buildings i believe.
eh they only used a "crackle" look on EVERYTHING in halo except the covanant ships and grass. metal, trees, rocks. seemed repeditive so it dont really seemed like true bumpmapping but rather some script for ligthing angles with a nice crackle filter <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteBegin-DR_FUZZY+Feb 4 2004, 11:34 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DR_FUZZY @ Feb 4 2004, 11:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> eh they only used a "crackle" look on EVERYTHING in halo except the covanant ships and grass. metal, trees, rocks. seemed repeditive so it dont really seemed like true bumpmapping but rather some script for ligthing angles with a nice crackle filter <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Called Specular Mapping
And Pixel Shading did that as well. All the graininess and stuff on things is Pixel shaders. They're used to make things look more realistic. Especially important to use on skin.
Awesome, this'll be my new model <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Hmm this skinnin job is takin a while... No need to rush tho i guess <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
<!--QuoteBegin-frostymoose+Feb 4 2004, 01:50 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (frostymoose @ Feb 4 2004, 01:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> obvious bump mappage - <a href='http://halo.bungie.net/images/site/halo/gallery/cyborg/cyborg_solid.mov' target='_blank'>http://halo.bungie.net/images/site/halo/ga...yborg_solid.mov</a> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> i only see the player shadow on the floor and refelections off the armor...... even planetside has that, as every game does now
<!--QuoteBegin-DR_FUZZY+Feb 6 2004, 02:14 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DR_FUZZY @ Feb 6 2004, 02:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-frostymoose+Feb 4 2004, 01:50 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (frostymoose @ Feb 4 2004, 01:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> obvious bump mappage - <a href='http://halo.bungie.net/images/site/halo/gallery/cyborg/cyborg_solid.mov' target='_blank'>http://halo.bungie.net/images/site/halo/ga...yborg_solid.mov</a> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> i only see the player shadow on the floor and refelections off the armor...... even planetside has that, as every game does now <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Look closer at the textures to see the bumpmapping. <i>That's</i> what you're supposed to be looking at. Try turning your resolution down temporarily.
Comments
really relaese em
As for the marine, he comes in peices <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> Like head.. torso.. legs.. etc, he would need to be stuck together <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Sooner i find someone to help me skin this model sooner i can release, I will TRY and contact Bungie to get their consent.. if i get no responce, then i will release, if i get a negative responce, well, so be it i guess...
No ****, Sherlock. The point here is: It's the -REAL- Master Chief from Halo. Everyone knows it's ripped, and the thread started said that too, so be gone nubber. I'm not gonna say anything about the copyrights.
i'll do abit more tommrow, night people.
Looks nice so far
No offence to those who tried, and in no way am i sayin i could do any better, custom skins just don't seem to fit...
i don't believe Halo1 models ever had bump-mapping. there's only bump mapping on the terrain and buildings i believe.
Called Specular Mapping
i only see the player shadow on the floor and refelections off the armor......
even planetside has that, as every game does now
i only see the player shadow on the floor and refelections off the armor......
even planetside has that, as every game does now <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Look closer at the textures to see the bumpmapping. <i>That's</i> what you're supposed to be looking at. Try turning your resolution down temporarily.