Nstr2 test map

CyonProCyonPro Join Date: 2002-02-02 Member: 154Members
Hey everybody, I just got thru playing with the new commander mode and other features in NSTR2....and now I've got this test map leftover from all my tinkerings. My question is, do you guys think I should build this into a full-fledged map for NS?

Here are some shots:

Mainframe Computer / Commander Console:
<img src="http://cyonpro.ballsun.com/ns/ns_cyontest01.jpg" border="0">

Area outside "F-Bay 02" (dunno what it means yet):
<img src="http://cyonpro.ballsun.com/ns/ns_cyontest02.jpg" border="0">

Corridor outside Commander Room:
<img src="http://cyonpro.ballsun.com/ns/ns_cyontest03.jpg" border="0">

"F-Bay 02":
<img src="http://cyonpro.ballsun.com/ns/ns_cyontest04.jpg" border="0">

Entrance Foyer:
<img src="http://cyonpro.ballsun.com/ns/ns_cyontest05.jpg" border="0">

Comments

  • InfinityInfinity And beyond&#33; Join Date: 2002-01-25 Member: 50Members
    it looks all so... realistic...  its BEUTIFULL!!!

    but the lightning needs some work, im sure u are aware of that

    i think its very nice, details without overdoing it

    just one thing, in pic 2, u might need to change the pipe texture to somthing darker and non red
  • BiomechanoidBiomechanoid Join Date: 2002-02-12 Member: 203Members
    Looks nice. I would seriously consider fleshing it out into a full NS map. some comments thou: that command center looks sweet, but from the angle you too the shot from, those screens look like their floating in air.also, in the 4th pic, I like architectural doodads and such, but there's a "handle" hanging down from the ceiling that looks nice but has no real purpose; perhaps if you turned it into some kind of crane, as the area looks like a loading bay ("F-Bay 02"= Fuel bay 2?). then, adding in fuel containers and such, you'll have a large area with plenty of cover for large firefights.

    Looks great so far.


    Ooooo Idea. you could use a particle system in the bay, coupled with some func_push brushes, and have it so that the commander can open that door in the floor and everyone gets sucked out into space (IE, there's one marine left and 10 aliens- cut your loss and get the bugs)
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    Leave it to CyonPro to do great work even in his "test" map.  The visuals look great, and for some reason, totally unique.  I think you could/should make this a real NS map, provided you remember a couple things.  Because it started as a test map, you probably didn't think about the high-level concepts and themes for your map.  Make sure to sit down and decide what exactly your high-level is.  Secondly, you probably didn't think much about the layout for the same reason.  In software creation, it's often tempting to try to extend a prototype after showing the core concepts working.  The business types will say "Look, you have almost everything working!  We just need to fix a few things and we're done!".  It's very tempting to do this, but that path is fraught with peril.

    Mapping may not suffer the same dangers from extending a prototype, but my hunch is that it does.  Maybe you can use lots of the brushwork, texturing and lighting, but just start by creating a new .rmf and importing pieces as you can use them?  (as opposed to actually using your test map and tweaking it)
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Wow, that computer looks just awesome. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> I really like that style there.

    I agree with Flayra on the issue of turing it into a real map. It is really tempting to convert a test into a full level (I know all about that), but as Flayra said, and has said, initial pre-building planning is really essential.

    It'd be great if you used the same stlye and everything, or copied this piece here, that piece there... You probably just don't want to base the layout on your existing test one... or who knows, maybe you do. You might want to BSP_Slice it and send it in.

    Looks great. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    Yeah, that all looks really good.  If you end up being unable to actually use this, you should at least certainly glean bits and pieces from it.  Or, you know, draw your inspiration from it.
  • CyonProCyonPro Join Date: 2002-02-02 Member: 154Members
    Thanks for all the input guys. I definitely am not going to use the existing layout, but I am going to create a wholly new map based on the style, and using some elements from this one (the computer, that hallway, those big loading bay chambers).

    I dunno though...with all those iron girders...it doesn't make me think "spaceship" that much...perhaps some kind of planetary colony or military base (could be an infestation on the TSA's turf...)? I'm going to start working on a layour and storyline today.

    Oh btw...once I access my computer over FTP (I'm at home visiting for a week with a crappy 450 AMD machine) I'll upload the map itself (complete with bad commander mode) in case anyone wants to actually run around in it. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • CyonProCyonPro Join Date: 2002-02-02 Member: 154Members
    Ok here it is.

    <a href="http://cyonpro.ballsun.com/ns/ns_cyontest.zip" target="_blank">ns_cyontest.zip</a> (2.4 meg DL from cyonpro.ballsun.com)
  • AragornAragorn Join Date: 2002-01-26 Member: 98Members
    These shots look great! I especially like the commanders console. It has an incredible realistic feeling... <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • CrematorCremator Join Date: 2002-01-24 Member: 27Members
    this is a test map?  wow!  a bit of texture and lighting work, and this is definitely a worthy map!
  • CyonProCyonPro Join Date: 2002-02-02 Member: 154Members
    Heh.

    Where do the textures need work? (Seriously, I want to know so I can make it better.)
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    I had a great time running around on this map. While I do think the suggestion to 'start fresh' on your map is a good one, I also think that you should follow the basic ideas for architecture and layout that you used in the test bsp. Incredibly good stuff. I really like the yellow metal floor exture, and the commander console. Almost like Tron!

    As a side note (to all mappers), you can always 'drop' your welder in order to devote more screen area to the pics and less to a placeholder welder from OP4. <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->



    <!--EDIT|MonsieurEvil|Mar. 04 2002,11:06-->
  • CyonProCyonPro Join Date: 2002-02-02 Member: 154Members
    But it looks so cool!

    ...in a crappy, "HL" kind of way <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->

    Yes MonsE, I will definitely be using the same structural and texturing theme, as I want some areas of the map to exhibit a decidedly "abandoned" feeling. In other words, more clean cut, while still looking weathered, and less techo-funky junk all over the place.
  • CyonProCyonPro Join Date: 2002-02-02 Member: 154Members
    Hey guys, people have been telling me that my website is down.....so here's a test. Does this link work?

    <a href="http://cyonpro.ballsun.com/ns/amlo3.jpg" target="_blank">The AMLO Logo</a>
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    Works fine for me.
  • CyonProCyonPro Join Date: 2002-02-02 Member: 154Members
    Ultimate coolness. Guess whatever the problem was, it has now past.
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