[treq]how To Add More 1 Skin On The Same Model.

inveigleinveigle Join Date: 2004-01-07 Member: 25117Members, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Supporter
Hail,
I need some assistance. The default NS models have both a dark and a light skin fror the soldier. If some kind soul could please create a brief yet consice tutorial on how this is acomplished it sure would be apreciated. I am creating a hi-poly soldier model and would like to add 2 or better yet 3 skin tones to the model.
My thanks in advance.

Comments

  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    edited February 2004
    hmm yea this had me wondering too. i was finishing up meh nice cyborg model and when i got to the last the bone assignment: CRASH!

    (damn you milkshape 3d 1.7.0.... oh well its free ^_^)
  • Logan4434Logan4434 Join Date: 2003-08-06 Member: 19107Members
    add this line to the qc one line below the reference part:

    // 1 skin families
    $texturegroup skinfamilies
    {
    { "X.bmp" }
    { "XB.bmp" }
    }


    repleace X and XB with the skin you have in the beginning and the one you want to add.for example,the NS light soldier the white skin would be X and the black skin would be XB. to add more you do it like this:

    // 2 skin families
    $texturegroup skinfamilies
    {
    { "X.bmp" "Y.bmp" }
    { "XB.bmp" "YB.bmp" }
    }


    to add more just add a space and do just as before,remember to change the number of skin families to match the amount your using.
  • inveigleinveigle Join Date: 2004-01-07 Member: 25117Members, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Supporter
    I'm getting the error:

    ************ ERROR ************
    texturegroups must follow model loading

    ?
  • inveigleinveigle Join Date: 2004-01-07 Member: 25117Members, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Supporter
    OMG I got it! Thank you so much this rocks.
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    Before you go to any trouble making a third skin, note that at the moment the NS code only looks for two, so a third would never appear in-game. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    is there a command to swich skin colours? i never found it... i just assumed that you had to change it yourself by hand lol <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> doesnt bother me too much, but just curious if i ever want to look black hehe
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    i wish there was 2 modelgroups in shell.mdl :/
    shotgun shell for the pistol = funny lookin
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