Why?

JopsJops Join Date: 2002-09-13 Member: 1312Members
<div class="IPBDescription">^</div>This was probably already answered but I can't find it anywhere... anywho
I was wondering what got you into making NS flayra? What inspired you? Did you wake up one morning and say: I'm going to make a half-life mod with the potential to beat CS which will consist of Mariens Vs. Aliens in an RTS setting and new state of the art features, *yawn* whats for breakfeast...

I just want to know where you got the idea, oh and who was with you from the begining if anybody- mainly wondering when monse and molec started rearing their opinionated heads <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->

Hope you can answer, thanx

Jops,

Comments

  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
    aliens, rts's and pure pwnage
  • Stan_RStan_R Join Date: 2002-09-13 Member: 1311Members
    Ok, I think only Flayra can answer this one.

    But I can speculate, as I was in game development myself, a while ago (yeah, I know I am pretty old).

    The reasons are as follows:

    (1) Love of the craft -
    when you have a cool idea and skills, so the best way to realize the idea is to do it yourself.  Few things in life can compare to the euphoria you experience when you fire a weapon whose logic you coded up last night (in an unadulterated, primal, look-ma-what-I-can-make-the-computer-do sense).

    (2) Unbeatable career portfolio item -
    how does "created the most popular modification using industry-standard game engine, while supervising a rag-tag pool of talent" sound?  In the game industry, without a good demo and solid experience you are next to nothing.  Sad but true.

    Last and probably least, maybe if NS is polished enough after a number of betas it could go the way of Counter-Strike (i.e. appear on shelves in shrink-wrapped clothing).  Then all of Flayra's hard work would be somewhat compensated by royalties.
    Although by that time, he would probably be leading a new project at some phat development farm (Valve?)

    Another important benefit, and not explicitly a goal, is the gratification from all the moral support NS fanatics have been rightfully giving to Flayra.

    Rock on F!

    Stan R.
  • SuperMunchkinSuperMunchkin Join Date: 2002-09-28 Member: 1364Members
    If I recall correctly, Flayra had the idea to make a hybrid FPS/RTS for a while before actually setting into making an HL mod.  If only I could find the thread that talked about it...
  • JedisarJedisar Join Date: 2002-03-03 Member: 264Awaiting Authorization
    what you might want to check out is www.overmind.com

    That's Flay's homepage.

    Basically, Flayra considers Mods to be a form of Art. I believe NS is meant to be his Mona Lisa.
  • MerkabaMerkaba Digital Harmony Join Date: 2002-01-24 Member: 22Members, Retired Developer, NS1 Playtester
    Close, but no cigar. It's <a href="http://www.overmind.org" target="_blank">www.overmind.org</a>.
  • JopsJops Join Date: 2002-09-13 Member: 1312Members
    I was kinda hoping flay could post to this and give his firsthand view, but then again the guy is really busy so no offense taking, keep up the good work
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    Stan R. had some good points about game development in general, but none of those were really the reason why we started NS.

    I've always loved the idea of a "deep" FPS, or the idea of allowing RTS players and FPS players to play in the same game and enhance each other's experience.  It seems like an idea that should work perfectly, and I could never understand why this area is so untouched.  It also seems like a step that would bring teamplay and clans to the next level, where different build trees and command strategies can be created and used for truly memorable games.  Mostly though, I want people to play this.   Tribes and Battlezone have been moving in this direction, but were too hard-core and/or were marketed badly or too rushed out the door to gain real numbers.  It seemed to me that a mod would be the best way to get this gameplay into as many hands as possible, and would allow the genre and ideas to really take off.

    So there was no question I was going to work on something, but the form was undecided.  I worked on some of these ideas in some unfinished game design documents and a Tribes mod (that I never finished, but was a server-side only mod and of much smaller scope).  

    I started working on something with my friend Steve (Ashley, from Stainless) originally, but he was too busy to continue working on it, and we didn't know exactly what our goals were.  I then designed the essentials for NS, and Cory and I started working on it.  That was just over two years ago and we've been working and growing our numbers ever since.  If nothing else, this whole project has been a great learning experience, and well worth the time and money just for that.

    As for the money issue: it wasn't part of the plan, but if it means I can continue to make my own games, it sounds good to me.  The chances of NS making money aren't that great, but it may allow the team or myself to work on another game in the future.
  • JopsJops Join Date: 2002-09-13 Member: 1312Members
    Thanx flay, hearing that makes the wait all worth while <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • QUADQUAD Join Date: 2002-07-17 Member: 963Members
    And THATS how legends are born... <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->


    For me (Which of course, has no relevance to Flay) its really seeing people enthusiatic about what you've done. Like when I threw up a few of my crappy animations to Paroxysm, and then getting the response "Hey, those are pretty cool. Welcome to the team." It makes my pink aura of happiness ™ grow to immeasurable lengths.
  • Sgt_XSgt_X Join Date: 2002-03-01 Member: 261Members
    He probably made this stuff for the same reason anyone else makes something creative. The core reason is recognition and the feeling of putting your skills to good use for the enjoyment of all. I know that what motivates me to keep writing and will motivate me as I branch out into graphics, web design, mapping, and programing.

    /me opens up three tutuorial pages and Battle for the Saratoga.doc
  • loofboteloofbote Join Date: 2002-07-15 Member: 948Members
    yey now almost all the cool combos of games are here (theres a fps mmorpg called endless ages, its pretty fun but you still only shoot non-player characters) and now theres this thats fps and rts (but still others have tried but not gotten there that good like what flayra said) heh imagine the games in 50 years *wavy everywhere(flashforward)* woah dude check out my new game! dude cool lets put it in *puts it into minidisc drive then puts on virtual reality suit* watch out for that guy flyin around! aaaa someone dropped a building on us! damn you enemy commanders!*more wavy lines(back to now)* yup I wonder what games will be like in 50 years.
  • Sgt_XSgt_X Join Date: 2002-03-01 Member: 261Members
    <!--QuoteBegin--StUpId_Fo0L+Oct. 13 2002,15:54--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (StUpId_Fo0L @ Oct. 13 2002,15:54)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->*puts it into minidisc drive then puts on virtual reality suit*<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    I predict no VR suits, instead you'll plug a cable in the back of your neck a la the Matrix. Or at least put a brain wave reading helmet on.
  • SanchoSancho Join Date: 2002-03-30 Member: 365Members
    Ah, I remember dreaming about a fps rts.  My greatest inspiration was Urban Assault.  I was planning on making it myself someday, but Flayra already did it  (EDIT:  and his team, of course).  W00t no work! <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->  Thanks guys!
  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
    <!--QuoteBegin--Someone Who Cares+Oct. 14 2002,01:33--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Someone Who Cares @ Oct. 14 2002,01:33)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Ah, I remember dreaming about a fps rts.  My greatest inspiration was Urban Assault.  I was planning on making it myself someday, but Flayra already did it  (EDIT:  and his team, of course).  W00t no work! <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->  Thanks guys!<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    are you w00ting because u dont ahve 2 do any work, or cause flay and co.™ did a better job then you ever would  <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
  • Da_SargeDa_Sarge Old School Suck Join Date: 2002-10-15 Member: 1502Members
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