Sensories

BOBDololBOBDolol Join Date: 2003-10-04 Member: 21431Members
<div class="IPBDescription">2nd chamber</div> No really it could work now
Dc>sc>mc

DCs are a necessity(still) for fades and lerks, and its just too risky and takes too much time to wait for a 2nd hive. sensory 2nd could work because focus fades/lerks KICKASS, i prefer it over celerity and adren nowadays. anyways, so yeah. sensories 2nd. yes.

Comments

  • MintmanMintman Join Date: 2003-05-30 Member: 16866Members
    I'd much prefer silence or celerity for my lerk and adrenaline or silence for my fade rather than focus. Focus is more than likely negated by that point by armour upgrades, and sometimes you just need to get between a group of marines and spam attack. That doesn't work too well with focus.
  • FirewaterFirewater Balance Expert Join Date: 2002-12-12 Member: 10690Members, Constellation
    Focus skulk bite combined with lerk gas spores can be very lethal for the marines. Spores still take down armor, and armor is the only thing that stops a focus one bite kill. A very basic tactic is to have a lerk fire enough spores to pressure marines to move from their location, and have skulks flank if they retreat, or have skulks by a sensory chamber run up and attack if they charge.

    Just an idea off the top of my head on why sensory can be used as a secondary chamber.
  • StakhanovStakhanov Join Date: 2003-03-12 Member: 14448Members
    The fades now don't need the adren upgrade anymore , and focus lerks (mostly melee fighters) don't need it either if they hide near sensory chambers. Gliding doesn't make enough noise to catch an average marine's attention. And scent of fear multiplies the onos lifespan.

    DSM is a weird build order , sensory is a first or last chamber usually. But it has its advantages (sensory network built faster thanks to the larger ressource pool midgame) and may surprise the marines. A smart gorge is more likely to build the cloaked last hive that way.

    But imho if you can afford to drop sensory 2nd , you should have made it first. If all 3 hives are secure then SMD is the nicest build order for skulks and lerks (silently leaping focus skulks and celerity focus lerks , ouch)
  • TheKillingTreeTheKillingTree Join Date: 2003-09-14 Member: 20866Members
    SC is great for a rush if you can catch the marines off guard. Once they find out you have sensory usually a good comm will get mt. A good strat is quickly get sc and place the chambers at key spots like ms, hives, long halls and work great if you need to hit a key spot like a double res node.

    In the long hall I would always prefer movement and defence over sensory. adren will keep your fades able to blink alot more and need it for hit and runs, and allow lerks to umbra more. imo that is much more important than any sc upgrade.

    Only go sc if you have a team who knows what they are doing. Which is not usually the case in pubs.
  • BOBDololBOBDolol Join Date: 2003-10-04 Member: 21431Members
    But also remember, focus completely negates medspam for LA marines. God its sooooo awesome
  • WirheWirhe Join Date: 2003-06-22 Member: 17610Members
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> "OMGz! SC?! OMGZOMGZ! WHO IDIOT BUILD SC???!!!1" <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    I believe that it doesn't matter anymore in what order you build the chambers. MC is a dream for lerks, SC for skulks, DC for oni. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • AngeluszAngelusz Harmonic entropist Join Date: 2003-07-10 Member: 18072Members, Forum Moderators, Constellation, NS2 Playtester
    <!--QuoteBegin-Tails+Feb 2 2004, 04:43 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tails @ Feb 2 2004, 04:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> "OMGz! SC?! OMGZOMGZ! WHO IDIOT BUILD SC???!!!1" <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    I believe that it doesn't matter anymore in what order you build the chambers. MC is a dream for lerks, SC for skulks, DC for oni. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    not true.

    Fades need dc's.

    Skulks don't need dc's

    Lerks need dc's

    Onos need dc's

    HIVES NEED DC'S

    OC"S NEED DC"S

    RT"S NEED DC"S

    catch my drift?
  • tempest64tempest64 Join Date: 2003-11-03 Member: 22258Members
    I think sensory should be first now because of the incredible boost that focus gives to skulks, lerks, and fades. I also think that SMD (my favorite) is viable with meta actually being usefull now. I can barely even stand to be a skulk w/o focus anymore.
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    <!--QuoteBegin-Stakhanov+Feb 2 2004, 12:46 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Stakhanov @ Feb 2 2004, 12:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> And scent of fear multiplies the onos lifespan. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    An anos with celerity does not need to fear the marines. Run up, destroy, continue on your merry way. SOF isn't very useful at all for an onos, doubly so when somebody competant is keeping tabs on marine movements (a skulk or fade usually). Focus isn't so grand either, because it doesn't really give them more killing power (generally takes same amount of time to kill somebody because of odd health levels compared to onos extra damage), and the only real benefit is that it's basically a poor-man's adrenaline upgrade.

    Cloak, of course, is quite a joke for an onos.

    The rest of your points are somewhat true, but I still wouldn't say sensory makes a better second chamber than movements. Even on no other point than allowing the support classes (lerk and gorge) to stay near the combat zone without running out of energy and being useless gives much more power than cloak (easily countered, not useful for everyone), focus (mixed blessing) and SOF (it's not like the marines aren't noisy).
  • BugBrainBugBrain Join Date: 2003-05-14 Member: 16279Members
    DCs give out the least benefit early game, where all you got are skulks, a gorge or two, and maybe a lerk. DC is ok for lerk, but really, DC upgrades are a waste for skulks. SC and MC give skulks the edge against vanilla rines. DC just means it takes more bullets to get res from dead skulks.

    DC gives out the best returns mid-late game. Onos are true tanks, and fades are real wrecking mahines thanks to regen/carapce. SC gives a small benefit to fades and onos, and MC. MC is nice for adren and celerity. But if you do not have DC for fades and onos, they will not be at full potential. Yes, they need DC.

    So, IMO, SC is either the first chamber or the last. Either chamber can work first, but the DC needs to be either first or second. Versatile MC can be placed first, second, or third.
  • d0omied0omie Join Date: 2003-02-23 Member: 13877Members
    DCs are a must for skulks with the new stupidly low hivehealing rate.

    4hp/tick??

    regen is neded.
  • BOBDololBOBDolol Join Date: 2003-10-04 Member: 21431Members
    edited February 2004
    What does mc have that sc does not? Yes, mc offers a quick way to jump from one hive or another, and I guess sensories really doesn't benefit an onos at all. BUT, sensories 2nd makes skulks, lerks, and fades 2 times more deadly. A focused fade in the hands of a good player is GODLIKE, one of the main reasons is because a comm can't do a single damn thing about it. ONE SLASH, 30 or so hp. Medpacks won't matter because your armor is almost all gone, another slash will finish the marine no matter WHAT(unless he gets welded, which is unlikely). Even for heavies, 4 slash will be all it takes. Think about it, 2 fades concentrating on one heavy, he'll be dead in no time. Sensories first does work, but its a lot more risky. If a 2 hives lockdown(or any lockdown, but a 2 hives lockdown hurts the most) happens, the aliens can't do much about it. Without dcs, fades really really suck at taking down turrets and electrified things. Gorges can help yes, but that requires a lot more teamwork, PLUS the marines could just go for the gorges which will die in one second of concentrated fire.

    I realize that dcs are almost a necessity, but does the same apply to mcs? Fades don't need adren, really they don't. Focus fades blink in, take one slash, and blink away. One slash won't require much energy, and if it does learn not to hold down the mouse button when you're using blink. Lerks are really godlike with focus also, adrenaline is nice but not completely necessary. Skulk... well focus skulks with leap are awesome. Gorges don't really benefit that much from scs, and neither do onos. But imo its all worth it.
  • KotchKotch Join Date: 2003-09-23 Member: 21141Members
    Still Movement 2nd...why? It's MUCH easier to defend your hive if you can just go to a movement chamber and go over to it. I've seen many a hive lost because nobody could get to it fast enough.
  • StakhanovStakhanov Join Date: 2003-03-12 Member: 14448Members
    <!--QuoteBegin-d0omie+Feb 4 2004, 02:57 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (d0omie @ Feb 4 2004, 02:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> DCs are a must for skulks with the new stupidly low hivehealing rate.

    4hp/tick??

    regen is neded. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Firstly , the hive healing is likely to be fixed (x health + y% of the xenoform's health per tick) and secondly , skulks shouldn't waste time going back to the hive. Gorges can heal them in a heartbeat.
  • DeaconDeacon Join Date: 2002-11-24 Member: 9852Members, Constellation
    <!--QuoteBegin-taboofires+Feb 4 2004, 06:34 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (taboofires @ Feb 4 2004, 06:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Cloak, of course, is quite a joke for an onos.
    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Strongly disagree.

    Cloaking gives you a totally free, certain-to-hit devour. Which rules in open spaces and long hallways, where a lvl3 HMG would shred an onos before he got a single gore in.
  • NGENGE Join Date: 2003-11-10 Member: 22443Members
    If you look hard enough, you can still see cloaked aliens. It's far easier to notice the cloaked onos than skulk, however.




    Furthermore, sensory are fairly weak at the early game. Quite strong at the beginning, but right after that, if you haven't won it, then you either need that 2nd hive up or you're screwed.


    I do agree, however, that DC-MC-SC is just one of many combinations.

    While you will most definatly need DC by the second hive, MC are a nice chamber to start with.
  • ekentekent Join Date: 2002-11-08 Member: 7801Members
    SC-MC-DC is very do-able. Cloak is a joke, it's useless in normal ns because of the huge time it takes to recloak and the ease with which marines can counter it. However focus is fine. An onos without regen can still do some damage if he's careful (re: SOF). Although it will take some time to heal up.

    The primary fighter should be the lerk though. Gas and focus = lerk wins 1v1 fights easily. Without cara you need to be careful of more than one marine, obviously.

    The thing is, you need MC second hive no matter what. Most second hive abilities take a lot of energy (umbra, stomp, bile) and onos without celerity is a joke, even if he has regen he's toast.

    SC-MC-DC is a lot more risky than the traditional DMS or even MDS obviously, since you're betting it all that you can get the three hives up before they have a 20 mile line of heavies. If you control the early game long enough to get a second hive up at 3:30-4 minutes, though, you should have it in the bag; and plus it's a lot of fun to play.

    Sensory second hive is stupid, worst idea ever. Third hive it doesn't even really matter, and first hive it has its greatest advantage.
  • BuggyBuggy Join Date: 2003-11-08 Member: 22400Members, Constellation
    ive said it a million times....sc is risky, cos if you dont win early game, you will still have a major handicap of lacking MCs, which you need to switch between hives if there be an attack. Plus, i find onos without MC being quite the lose, cos you have less potential whether it be in speed or stomping power. and lets face it; no onos no win in 3.0, at least it seems that way in pubs, since fades have been nerfed.
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