That One Guy's Super Ns Beta Testing Thread

That_One_GuyThat_One_Guy Join Date: 2003-06-26 Member: 17718Members
edited January 2004 in NS General Discussion
EDIT: Disregard previous stuff, my NS Install was pooched, and is now fixed.



Jet Packers can still single handedly take down a hive. This is easily fixed by giving the JP a flight model similiar to that of a lerk. Make them require some skill to control and not just hammer the jump button and fly around wildly.

Grenade launchers are being used to be fired at their own teammates. It's rather pointless to get some guys together to ambush a HA to bring it down, only to have a nade be launched at the HA and boom, we're all dead. Give the nades friendly fire similiar to that of what happens when you drop a nade at your own feet and that should balance them off nicely.

Comments

  • RabidWeaselRabidWeasel Join Date: 2002-11-02 Member: 5337Members
    edited January 2004
    FF is a server side option.

    If JP flying was like lerking it would be worse (as in even more overpowered), its lack of controllability is supposed to be its weakness.
  • EpidemicEpidemic Dark Force Gorge Join Date: 2003-06-29 Member: 17781Members
    edited January 2004
    Speaking of skill, anyone else think webs is too powerful for 3 lvls? Or the gorge too useless, BB have absolutely no use at all and healspray range is screwed so it isn't viable for attacking. Spil is well, spit and against HA and JPs they fall as well <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> Guess the gorge is a support unit in combat <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • TyphonTyphon Join Date: 2002-11-01 Member: 1899Members
    I believe JPs are fine maneuvarability-wise.

    JPs are only overpowered in combat, and that is the fault of <b>resupply</b>, not JP. In normal NS, JPs must stop to get healed, allowing the aliens a good chance to kill him. With resupply, the JPer can just keep on flying around, getting healed midflight.

    Simply adjust resupply to drop the medpack <b>next to</b> the marine, instead of directly on him. For foot soldiers it wont matter much, but it will force JPers to stop for a second to get healed.
  • NefilimNefilim Join Date: 2003-08-09 Member: 19222Members, Constellation
    <!--QuoteBegin-Epidemic+Jan 31 2004, 04:55 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Epidemic @ Jan 31 2004, 04:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Speaking of skill, anyone else think webs is too powerful for 3 lvls? Or the gorge too useless, BB have absolutely no use at all and healspray range is screwed so it isn't viable for attacking. Spil is well, spit and against HA and JPs they fall as well <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> Guess the gorge is a support unit in combat <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Hand grenades destroy web, so that means normal GL kills webs too. Welders also do this.
  • DrakkenDrakken Join Date: 2003-11-12 Member: 22728Members
    <!--QuoteBegin-Typhon+Jan 31 2004, 07:02 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Typhon @ Jan 31 2004, 07:02 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I believe JPs are fine maneuvarability-wise.

    JPs are only overpowered in combat, and that is the fault of <b>resupply</b>, not JP. In normal NS, JPs must stop to get healed, allowing the aliens a good chance to kill him. With resupply, the JPer can just keep on flying around, getting healed midflight.

    Simply adjust resupply to drop the medpack <b>next to</b> the marine, instead of directly on him. For foot soldiers it wont matter much, but it will force JPers to stop for a second to get healed. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    If that happens... then a JPer could just fly over a group of his teammates and it will drop medpacks on them... easily healing them...
  • yehyeh Join Date: 2003-12-04 Member: 23952Members, Constellation
    If you're having trouble taking down a JP, get focus...once the marine is down to little or no armor, one focus bite will kill him, even at full health. (Of course, getting a bite in is the trick, but that's skill)
  • TakelTakel Join Date: 2002-11-07 Member: 7496Members
    Or: Use spore! The spore will drain away the armour in no time and constantly being in the spore cloud believe or not WILL kill a resupply marine eventually. Once the armour is gone one focus bite and it's bye bye.
    A side effect of keeping them in a spore cloud is the little ammo problem they'll be having in a short time unless they stocked up at the armouries before hand. 12 grenades or 24 shotgun shells don't last forever, and they won't get ammo packs until they don't need health packs anymore.
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    Even if a jp guy just flew around the hive shooting randomly, he'd still lose the game for the kharaa. The amount of time it takes to hunt down that squirmy bugger flying around your hive room is right about the same amount of time that it takes for a respawn cycle. You will never again be able to take the fight to the marines, and will slowly lose (or stalement, even worse).
  • That_One_GuyThat_One_Guy Join Date: 2003-06-26 Member: 17718Members
    Which is exactly what happened in a game earlier. Almost the entire team just had JP, and despite our best, coordinated efforts, we were just constantly trying to fend off a stready stream of guys who are insanely difficult to hit.

    On the note about the JP being "difficult to control:"
    I find it hard to believe that the JP is hard to maneuver. I see many newbies just go in on their first game, grab the JP and once the figure out how to get into the hive, it's horrible how much dmg they can inflict on the hive. The lerk on the other hand, has a linear flight path. It doesn't go straight up or down quickly, and basically flies like a normal bird. A JP can dart around in any direction with few problems, and only have to touch down for a split second. While you may say they're vulnerable then, they always land where no one is, or just sit on the hive for that split second, etc.

    The easy fix is to smooth out the JP flight path, and actually require some skill to control a JP.

    On using spore: it's pretty innefective since the rine is never in that one spot for more than a sec.


    While FF is a server side option, I've never seen it on. The two big problems with nades are how rines will just drop them at their own feet, and clear away all the aliens trying to get him, and how people will literally use the nade launcher like a shotgun. Both can be fixed by either making the FF always, OR take away their ability to detonate on contact.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    JP's have nearly no ability to change direction at all until they have planted thier feet on the ground. That being said, I agree that they are ridiculously hard to hit, but this is due the kharra having no ranged weapons (try knifing a lerk with a jp, you'll see how much better lerk flight is) not the nature of thier flight path.
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