The Lerk Rush

BigMadSteveBigMadSteve Join Date: 2003-02-12 Member: 13472Members
<div class="IPBDescription">Really effective!</div> We tried this out on our clan server last night. Marines were locked in their base on NS_eclipse. The entire team went lerk and I went onos with carapace and celerity. The idea is that the onos acts as a distraction and a meat shield while the lerks attack them while they are not looking.

Comments

  • frostymoosefrostymoose Join Date: 2003-09-12 Member: 20799Members
    not a very fast rush if you had time to go onos first. maybe the lerk strike <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • BigMadSteveBigMadSteve Join Date: 2003-02-12 Member: 13472Members
    <!--QuoteBegin-frostymoose+Jan 31 2004, 10:56 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (frostymoose @ Jan 31 2004, 10:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> not a very fast rush if you had time to go onos first. maybe the lerk strike <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Actually I was evolving to onos at the time when somoene thought everyone should go lerk and was constantly shouting it over the voice comm. I just said I would be a meat shield instead of de-volving to lerk.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    What he means is that since you had time to earn 50 resources (since you started with 25), it wasn't very early in the game, and wasn't really a rush.
  • BigMadSteveBigMadSteve Join Date: 2003-02-12 Member: 13472Members
    Sorry, I worded this badly. This is meant to be a tactic to break a marine turtle. You do what I described.
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    Plus, when the marines are stuck in their base, pretty much any strategy is an effective one (doubly so for one involving an onos).
  • Loyed2kLoyed2k Join Date: 2003-10-26 Member: 22018Members, Constellation
    A better way to do the lerk rush to end a turtle is to not go lerk. 10+ onos are greater than 10+ lerks. Theres just not enough bullets and grenades to go around.
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    <!--QuoteBegin-Loyed2k+Feb 1 2004, 01:52 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Loyed2k @ Feb 1 2004, 01:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> A better way to do the lerk rush to end a turtle is to not go lerk. 10+ onos are greater than 10+ lerks. Theres just not enough bullets and grenades to go around. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Not true because Onos are extremely easy to hit because of their massive size.

    Lerks on the other hand are smaller, thus if you have a whole squad of Celerity Lerks....it's like angering a fat load of bats in a cave....gets VERY annoying, and very deadly (of course, only if the bats had rabies....)
  • The_SpectreThe_Spectre Join Date: 2002-11-18 Member: 9212Members
    A real early-game lerk rush does sound interesting though.

    Once everyone has 30 res (shouldn't take more than a minute even on a single rt) 2 people go gorge and drop either MCs or DCs. Everyone else goes lerk. The gorges get either adrenaline or regen, and the lerks get celerity or carapace. Rush marine base together, gorges stay back and heal, lerks swoop in and out killing marines. Sounds hard to stop with either chamber, even with a shotgun or two present. Of course, if the rush fails, you're completely screwed.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    <!--QuoteBegin-The_Spectre+Feb 1 2004, 07:09 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (The_Spectre @ Feb 1 2004, 07:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> A real early-game lerk rush does sound interesting though.

    Once everyone has 30 res (shouldn't take more than a minute even on a single rt) 2 people go gorge and drop either MCs or DCs. Everyone else goes lerk. The gorges get either adrenaline or regen, and the lerks get celerity or carapace. Rush marine base together, gorges stay back and heal, lerks swoop in and out killing marines. Sounds hard to stop with either chamber, even with a shotgun or two present. Of course, if the rush fails, you're completely screwed. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Assuming a 6vs6, it will take 2 minutes for everyone to get up to 30 res. Then you have to evolve and drop chambers. By the time you are ready, marines should already have 3 nodes and be spread out. Even if your rush is devastating, they can probably relocate. From there they will probably send a group of shotguns to the hive. So, I think it's too slow for a rush at the beginning of the game, since you can't get any rt's or higher lifeforms as backup.
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    <!--QuoteBegin-RaVe+Feb 1 2004, 07:31 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RaVe @ Feb 1 2004, 07:31 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Loyed2k+Feb 1 2004, 01:52 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Loyed2k @ Feb 1 2004, 01:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> A better way to do the lerk rush to end a turtle is to not go lerk. 10+ onos are greater than 10+ lerks. Theres just not enough bullets and grenades to go around. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Not true because Onos are extremely easy to hit because of their massive size.

    Lerks on the other hand are smaller, thus if you have a whole squad of Celerity Lerks....it's like angering a fat load of bats in a cave....gets VERY annoying, and very deadly (of course, only if the bats had rabies....) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You can't even fit 10 onii in a base. 2, 3 onii tops + umbra/primal scream support + a gorge or two for healing, sometimes bilebomb + a bunch of random small kharaa will be much more effective.

    When 10 onii charge into a base, the first one almost dies, tries to run, gets stuck on the other 9, and dies. The herd has advanced about 3 feet in the process. This continues until there are about 3 left. Yay, you're a dead onos. Fun.

    The onos is the only kharaa where throwing more in doesn't make for a more effective assault.
  • BasinxBasinx Join Date: 2004-01-16 Member: 25370Members
    Thing about lerk is as a marine you can barely even tell they are shooting you until you see the little spineity image by your name in the top right corner.

    Oh but thats 2.0 they don't have spines in 3 do they?
  • frostymoosefrostymoose Join Date: 2003-09-12 Member: 20799Members
    i'm lost, you're also assuming, though, that the aliens got no kills. 3 gorges dropping mcs and getting adren while 3 lerks get clerity....I'd like to see it even if it doesnt work.
Sign In or Register to comment.