Post Your Builds...

AlcharAlchar Join Date: 2003-11-20 Member: 23266Members
edited February 2004 in NS General Discussion
I know there is another topic, but I am building a walkthrough that will be mostly for builds and if you want your build added, just post it here and I will copy and paste it, then say who it was from. I will only change the text if the spelling is bad.

For me, I got a few...

Jet-Launcher:
Weapon Damage 1
Shotgun
Grenade Launcher
Armor Level 1
Armor Level 2
Jetpack
Armor Level 3
Weapon Damage 2
Weapon Damage 3

This is a setup where you can fly around shooting grenades all over the place and dodge enemys. This is sort of cheap since you can keep dodging the enemys and hit their hive.

---

Juggernaught:
Damage Level 1
Shotgun
Armor Level 1
Armor Level 2
Heavy Armor
Armor Level 3
Grenade Launcher / Heavy Machine Gun
Damage Level 2
Damage Level 3

This is another stratagy I use. If a full team gets this, the aliens are dead. Again, you get an extra upgrade, your choice (I like resupply).

---

Super Skulk:
Focus
Celerity
Scent of Fear
Leap

This is my favorite Kharaa setup. The reason why there is only 5 upgrades, the rest are your choice. The most unused upgrades I use is Redemption and carapace.

---

Lerk:
Focus
Scent of Fear
Celerity
Adrenaline

Basicly, the Lerk is currently very powerfull, so any thing is a good choice basicly. Celerity and Scent of Fear are very important though.

EDIT
Please post them in the format I have done above
EDIT
«1

Comments

  • HypergripHypergrip Suspect Germany Join Date: 2002-11-23 Member: 9689Members, NS1 Playtester, Contributor
    My usual Allround setup for Marines on most maps (and if i don't have any assigned task). Use MT to kill early-game Skulks easily and don't get killed from hiding spots too often. When you have the JP use MT to avoid direct confrontation and go for the hive to get EXP and distract the Aliens. Then get some upgrades to last longer near their hive and do more damage to it.

    Level 2: Motion Tracking
    Level 3: Armor 1
    Level 4: Armor 2
    Level 5: -
    Level 6: Jetpack
    Level 7: Resupply
    Level 8: Weapon 1
    Level 9: Shotgun
    Level 10: Weapon 2

    ---

    "Heavy Defense" setup for Marines.

    Level 2: Motion Tracking
    Level 3: Armor 1
    Level 4: Armor 2
    Level 5: Heavy Armor
    Level 6: Resupply
    Level 7: Weapon 1
    Level 8: Shotgun
    Level 9: HMG
    Level 10: Weapon 2
  • LucidLucid Join Date: 2002-12-11 Member: 10534Members, Constellation
    edited January 2004
    2.motion tracking
    3.resupply
    4.catpacks
    5.mines
    6.grenades
    7.scanning
    8.hand grenade
    9.welder
    10.armor 1
  • wascally_wabbitwascally_wabbit Join Date: 2003-09-09 Member: 20701Members
    Fade:

    Adren Celerity
    Regen Redempt
    Focus



    Just fly around their base, and you will completely pwn. =)
  • ArmedSoldier522ArmedSoldier522 Join Date: 2003-07-10 Member: 18079Members
    edited January 2004
    full frontal
    level 2: weapons 1
    level 3: weapons 2
    level 4: resupply
    level 5: weapons 3
    level 6: armor 1
    level 7: shotgun
    level 8: armor 2
    level 9: HA
    level 10: GL or HMG "depends"

    Works quite well if your a good shot

    All out Weapons (my brothers way)
    level 2: weapons 1
    level 3: weapons 2
    level 4: weapons 3
    level 5: shotgun
    level 6: HMG
    level 7: Armor 1
    level 8: Armor 2
    level 9: HA
    level 10: resupply

    (dont know how he lives with out resupply, im dependent on it.)

    Aliens

    level 2: focus
    level 3: unlock next ability
    level 4: clerity
    level 5: save
    level 6: lerk
    level 7: save
    level 8: save
    level 9: ONOS
    level 10: Carapace
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    your "jet launcher" has too many upgrades to be legal.
  • rknZrknZ Join Date: 2003-10-23 Member: 21885Members
    <!--QuoteBegin-ZiGGY^+Jan 30 2004, 11:03 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZiGGY^ @ Jan 30 2004, 11:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> your "jet launcher" has too many upgrades to be legal. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    no it doesnt...
  • BirdyBirdy Join Date: 2003-05-29 Member: 16825Members, Constellation
    <!--QuoteBegin-Sm|o||o|th+Jan 31 2004, 01:04 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sm|o||o|th @ Jan 31 2004, 01:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-ZiGGY^+Jan 30 2004, 11:03 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZiGGY^ @ Jan 30 2004, 11:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> your "jet launcher" has too many upgrades to be legal. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    no it doesnt... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Jetpack costs 2 points..
  • meatballmeatball Join Date: 2003-05-10 Member: 16196Members
    edited January 2004
    yes it does
    i count 8 normal upgrades and jp wich costs 2, at least on my comp.....
    *edit: doh birdy was faster
  • ExtremeExtreme Join Date: 2003-12-10 Member: 24225Members
    My shotgun ****ness:

    1 - Resupply (optional)
    2 - Weapons 1
    3 - Shotgun
    4 - Weapons 2
    5 - Weapons 3
    6 - Armor 1
    7 - Armor 2
    8 - Jp or HA
    9 - If HA then Armor 3 or whatever you want.
  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    for marines:
    counter to focus - armor1
    counter to carapace - weapons 2
    counter to cloaking - scanner sweep
    counter to silence - mt
    counter to regen - shotgun/hmg
    counter for onos - grenade launcher or concentrated fire

    for aliens:
    counter to armor1 - carapace
    counter to weapons1 - focus
    counter to hmg/shotgun/gl - cloaking w/ other (alien/upgrades)
    counter to JP - celerity/adren lerk
    counter to HA - multiple aliens or xenocide
    counter to MT - onos + silence <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
    counter to scan - silence + dark room/hallway/corner
  • AlcharAlchar Join Date: 2003-11-20 Member: 23266Members
    <!--QuoteBegin-ZiGGY^+Jan 30 2004, 06:03 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZiGGY^ @ Jan 30 2004, 06:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> your "jet launcher" has too many upgrades to be legal. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yes it does have to many. I ment to have Armor Level 3 / Weapon Level 3, I fixed already in my walkthrough.
  • QuadieQuadie Join Date: 2003-01-05 Member: 11862Members
    Skulk ~~
    ¯¯¯¯¯
    Leap
    Focus
    Silence
    Celerity
    Scent of Fear
    Regeneration
    Adrenalin
    Carapace
    Cloak

    Marine ~~
    ¯¯¯¯¯
    Weapon lvl 1
    Shotgun
    Armor lvl 1
    Armor lvl 2
    --
    Jetpack
    Resupply
    Weapon lvl 2
    Weapon lvl 3
  • AlcharAlchar Join Date: 2003-11-20 Member: 23266Members
    Got a new build I just tried...

    ---

    Supporter:
    Mine/Hand Grenade
    Motion Tracking
    Mine/Hand Grenade/Resupply
    Armor Level 1
    Armor Level 2
    Welder
    Wait or Damage Level 1
    Jetpack or Shotgun
    Resupply/Mine/Hand Grenade/Damage Level 1

    I recently tried this, and it was fun. I personly like to get Jetpack rather than Shotgun. And its your choice, basicly get

    Mine or Hand Grenade, these are under rated. About every minute or so, I got a mine kill. And Grenades, great with Motion

    Tracking or large groups of Skulks. Then the final is a wide range.
  • thenoobythenooby Join Date: 2004-01-30 Member: 25780Members
    yea i use ur super skulk build and have xenocide incase im over run by heavies.
    when im rines i go

    weapon 1
    shotgun
    armor1
    armor2
    heavy
    HMG
    catylst
    resupply
    weapon2
  • ShadowcatShadowcat Join Date: 2003-01-18 Member: 12443Members
    edited January 2004
    My favorite, and very effective, if you are an attacker:

    Marine:
    Level 2: Level-1 Weapons
    Level 3: Shotgun
    Level 4: Level-2 Weapons
    Level 5: Level-1 Armor
    Level 6: Level-2 Armor
    Level 7: Level-3 Weapons
    Level 8: n/a
    Level 9: Jetpack
    Level 10: Heavy Machine Gun / Grenade Launcher - Depends on mood and the players.

    Alien:
    Level 2: Carapase
    Level 3: Regeneration
    Level 4: Cloaking
    Level 5: Adrenaline
    Level 6: Next Ability
    Level 7: Next Ability
    Level 8: n/a
    Level 9: Lerk
    Level 10: Fade
  • J3kJ3k Join Date: 2003-09-04 Member: 20562Members
    aliens : supa skulk
    lvl 2: focus
    lvl 3: leap
    lvl 4: cara
    lvl 5: scent of fear
    lvl 6: silence
    lvl 7: regen
    lvl 9: celerity
    lvl 10: xeno / or adren

    rines : supa marine
    lvl 2: armor 1
    lvl 3: armor 2
    lvl 4: heavy
    lvl 5: weap 1
    lvl 6: shottie
    lvl 7: weap 2
    lvl 8: weap 3
    lvl 9: motion
    lvl 10: resupply
  • Iced_EagleIced_Eagle Borg Engineer Join Date: 2003-03-02 Member: 14218Members
    Ninja Skulk

    Lvl 2: Focus
    Lvl 3: Silence
    Lvl 4: Regeneration
    Lvl 5: Celerity
    Lvl 6: Cloaking
    Lvl 7: Leap
    Lvl 8: Adrenaline
    Lvl 9: Carapace
    Lvl 10: Xeno


    very good for sneak attack and excellent for early game (focus owns early game)
  • spidermonkeyspidermonkey @ Join Date: 2003-09-13 Member: 20810Members
    Hehe i was just waiting for a thread like this, here are a few builds ive found effective.

    JP/sg (lvls)

    2)wep lvl1
    3)sg
    4)resupply (if the game is smallish)
    5)armor 1
    6)armor 2
    7)save
    8)jp
    9)wep 2
    10)wep3

    Sgs provide enough firepower while you build up your armor, getting resupply is optional but quite handy as you dont have to hump the armory and can sustain away from spawn shooting the hive and gaining xp. This build is usefull in smallish games where there arent many lerks.

    Xeno rush

    2)leap
    3)xeno
    4)celerity
    5)scent of fear
    6)carapace*

    *if the game is not won, you can convert to lerk or fade (getting regen adren or focus instead of carapace)

    The idea (basically in larger games) is to leap/xeno into a bunch of ppl, sof helps greatly and you might get it before celerity. Xeno is not strong enough after they reach ha/lvl 3 armor but if they go jp, xeno away.
  • mcrwvdmcrwvd Join Date: 2003-10-18 Member: 21756Members, Constellation
    Xenoleap Skulk, good for freaking up Rines and make them play NSC <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    1.Leap
    2.Xeno
    3.Cara for surviving longer
    4.SoF, for seeing Groups of enemys
    5.Adren, for gaining Adren faster, after leaping
    6.Reg, for Regeneration, if you got wounded on your Way to Base
    7.Silence, not needed but good for stealthy Leaping, Xeno can not be silenced
    8.Lerk Point, if you get no Kills and the Team needs support
    9.Lerk Point

    Ok, you see a Group of RInes with SoF, you activate Xeno, and then you leap into them and bite the Rines,
    One-Hit kills at the Start, but harder Kills with HAs and lvl1+ Armors, at lvl10 it just sucks, because you have to wait 40-60 seconds or so, but then the Rines got better Armor and you go Lerk to support your team anyways <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif' /><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • GreenGreen Join Date: 2003-12-09 Member: 24166Awaiting Authorization
    <!--QuoteBegin-Sm|o||o|th+Jan 30 2004, 06:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sm|o||o|th @ Jan 30 2004, 06:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-ZiGGY^+Jan 30 2004, 11:03 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZiGGY^ @ Jan 30 2004, 11:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> your "jet launcher" has too many upgrades to be legal. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    no it doesnt... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Well, since heavies are 2 points now, his second one won't work on beta 2 servers.
  • oOgAoOgA Join Date: 2004-01-29 Member: 25715Members
    ninja lerk in combat

    Silence
    SOF
    Adrenaline
    Cara
    Regen
    Celerity
    Umbra
  • SalamanSalaman Join Date: 2002-11-23 Member: 9711Members
    I use a variety of builds to try and keep the otherwise rather repetetive combat mode(in my opinion) fresh but one I've found effective towards combating grenade spamming nubs is an onos rush build.

    Lirk
    Fade
    Pwnos
    Regen
    Celerity
    2nd ability or carapace
    Adren

    I also use this fade acid rocketer build for when I have to go against a lot of JP

    Carapace
    Lirk
    Fade
    Adren
    2nd ability
    3rd ability
    Regen
    Depending on map/circumstance, one of these three: focus/celerity/scent of h4x


    I don't really get to play marine too often since everyone stacks the marine team because kills are so easy to make as marine while alien is an exercise in frustration <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • ZycoZyco Join Date: 2003-10-17 Member: 21731Members
    <b>MARINE</b>
    [Big Hitter]
    this is my standard marine setup unless we have troubles with cloakers or larger enemies to deal with

    Level 2: Weapons 1
    Level 3: Weapons 2
    Level 4: Weapons 3
    Level 5: Armor 1
    Level 6: Armor 2
    ---------
    Level 8: Jetpack
    Level 9: Shotgun
    Level 10: Ressuply

    [By the time I get ressuply, I have everything I need to take out the hive in a matter of a few Minutes]




    <b>ALIEN</b>
    [Swifty - Smaller Games]
    I use this setup to deal with Light marines and in smaller games (6v6 and less)

    Level 2: Cloaking
    Level 3: Silence
    Level 4: Celerity
    Level 5: Scent of Fear
    Level 6: Leap
    Level 7: Carapace
    Level 8: Regeneration
    Level 9: Adrenaline
    Level 10: Xenocide


    [Big Hitter - Bigger Games]
    I use this setup to deal with Heavier marines and in larger games (7v7 and higher)

    Level 2: Celerity
    ---------
    Level 4: Lerk
    Level 5: Carapace
    Level 6: Fade
    Level 7: Regeneration
    Level 8: Next Ability
    ----------
    Level 10: Onos

    [Or some variation of this]
  • NupiNupi Join Date: 2002-12-16 Member: 10898Members
    edited January 2004
    I have alot of variety with my setups in combat mode, setups change all the time for me but normally i just go from skulk -> onos without upgrades, but if i'm not getting anything done as skulk (yes, it can happen..heh) then i choose Focus.

    For onos :
    Celerity
    Stomp ability (sometimes i take this later)
    Regen
    Scent of Fear or Carapace

    On marine team i'm just HA/SG person with the usual upgrades. Thats about it for me. <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo--> *luv it*
  • spidermonkeyspidermonkey @ Join Date: 2003-09-13 Member: 20810Members
    imo heres the stuff that works and doesnt work in combat

    doesnt work (aliens)
    -redemption (lol)
    -cloaking (in larger games)

    works (aliens)
    -celerity (all lifeforms)
    -xenocide (in larger games and low lvl marines)
    -SoF (handy for xeno)
    -carapace/regen (essential)
    -lerks/focus (the annoyance)
    -focus/cloak (smallish games)
    -leap (leap/focus also)

    doesnt work (marines)
    -grenades (bit too weak)
    -motion (the refresh rate is too slow for cele skulks)
    -scanner sweep (unless they are using cloaking)

    works
    -mines (paced well)
    -shotgun (better off fast upgrading to sg than going lvl 3 lmg)
    -gl (but lame)
    -jetpacks (some maps)
    -ha (if u can get welders)
    -armor upgrades (!)
    -resupply (its awesome)
  • AlcharAlchar Join Date: 2003-11-20 Member: 23266Members
    I have added all the builds on my walkthrough and I will do a quick spell check (Wont edit unless bad spelling), and I will post it on GameFAQs. And keep the builds coming.
  • BlueNovemberBlueNovember hax Join Date: 2003-02-28 Member: 14137Members, Constellation
    I DONT BELIEVE IT!

    Not a SINGLE PERSON has mentioned welder!!
    Why is it always me who is left with the use of an upgrade that will only benifit the team... Grrr... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    I think there should be exp for welding cc, as long as it is nerfed not to be exploitable.


    As for my builds, so far I have not tried cataylst, but am told it is not worth it. Any comments?
    so...
    Armour 1, (Skulks now need that extra bite,)
    Weapon 1,
    Shottie
    Weapon 2
    From here on it varies. Mines and welders are taken if the cc is taking a lot of damage, if not, I go for resuply and more armour. HA is infinitely better than JP imo, but now that it costs 2 points too (beta 2+) this is not so.
  • AlcharAlchar Join Date: 2003-11-20 Member: 23266Members
    <!--QuoteBegin-BlueNovember+Jan 31 2004, 01:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BlueNovember @ Jan 31 2004, 01:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I DONT BELIEVE IT!

    Not a SINGLE PERSON has mentioned welder!!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    My Supporter did, he comes with Welder, and Mines (Which are highly underrated, you can get ALOT of kills with them.) Now in the new patch, its easier to get levels with the Supporter class since you get experince for welding.
  • ShzarShzar Join Date: 2003-09-21 Member: 21098Members, Constellation
    Marine Defender

    2. Mine
    3. Motion Tracking
    4. Armour 1
    5. Weapons 1
    6. Shotgun
    7. Weapons 2
    8. Welder
    9. Armour 2
    10. Armour 3

    Alternatively, I will sometimes sacrifice either the mine or armour 3 and pick up a GL, which is useful when there are many people playing, since it's unlikely you will get stuck alone trying to kill a skulk or lerk at close range.

    Alien "WTH Someone kill that ****ing lerk"

    2. Leap
    3. Xenocide
    4. 5. 6. After Getting Xeno, I usually wait until I build up 3 points so I can gorge, lerk, and get adrenaline one right after another.
    7. Celerity
    8. Regeneration
    9. Focus
    10. Carapace (or silence)

    Quit useful, since if things get too spammy for a lil' lerk, you can use umbra and primal scream (underused, IMO) to aid your teammates. Also good for killing the occasional JPer working your hive over.
  • ZycoZyco Join Date: 2003-10-17 Member: 21731Members
    edited January 2004
    <!--QuoteBegin-BlueNovember+Jan 31 2004, 01:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BlueNovember @ Jan 31 2004, 01:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I DONT BELIEVE IT!

    Not a SINGLE PERSON has mentioned welder!!
    Why is it always me who is left with the use of an upgrade that will only benifit the team... Grrr... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    I think there should be exp for welding cc, as long as it is nerfed not to be exploitable.
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    phahahaha. i dont care about winning the game [trying to win is what makes it lame - base camping, other cheapness (if you just run out to combat opponents, its what the game is meant to be)], i just wanna run out and kill things... thats the only thing i find fun about ns combat, its not challenging, its sorta fun at times, its only an OKAY skill-builder.

    and yes, there should be EXP for welding the CC, its not fair to the people who actually want to help the team (although it would promote people to weld the CC and prolong games, which is probably why its not in there).

    also: smart people use jps and shotties, they finish the game quickly and easily, and funner to use. (unlike HA which takes no skill... if you know how to shoot, you dont need armor)
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