Ns 3.0 Beta 2 Changelog
bade
Join Date: 2003-10-27 Member: 22040Members, Constellation
thought i would go ahead and post it
<a href='http://www.natural-selection.org/v30b2-changelog.html' target='_blank'>http://www.natural-selection.org/v30b2-changelog.html</a>
or
Friday, January 30th, 2004
O Changed Combat respawn system. Players now respawn in bigger waves, and time to wait depends only on team size (so smaller games spawn faster). Spawn times vary from 4 seconds (1v1) to 25 seconds (16v16).
O The return of the Gorge to Combat! This should address the problem where marines can heal their CC easily while the aliens cannot.
O Fixed bug in UTIL_SharedRandomFloat that fixes bug where bullet holes were firing with perfect accuracy for everyone but the shooter (bug #233)
O Changed catalyst packs so they no longer do damage to recipient
O Fixed bug where holding walk key while cloaked sometimes allowed you to move too fast and uncloak you
O Halved acid rocket damage and energy cost (to make rockets more fun to use)
O Fixed bug where lerk sometimes showed spike model
O Fixed bug where aliens sometimes spawned with the wrong weapon selected (bug #249)
O Increased Fade stats from 250/100 to 300/150 (+33% damage capacity)
O Increased Onos stats from 700/500 to 700/600
O Increased cost of heavy armor to 2 levels (Combat)
O Increased redemption chance from 30% per second per level to 35% per second per level
O Experience is again awarded for repairing the CC or healing the hive (currently 1/3 the amount). Removed faster hive healing in Combat to compensate.
O Changed welder to have a random ROF (gameplay effects should be unchanged)
O New welder sound
O Electricity damage reduced from 25 to 20 (to compensate for increased range)
O Scan upgrade can no longer be purchased multiple times in Combat (bug #478)
O Fixed bug where options on the pop-up menu looked like they were available before they actually were (also bug #478) (should also fix bug where prices weren't shown in NS mode)
O Fixed issues with alien pop-up menu in NS mode (bug #471)
O Fixed bug where aliens with level 3 movement upgrades were taking 1/2 damage from turrets (Thanks Fortuna Wolf!)
O Added missing credits list to ns_agora
O Fixed bug where Metabolize interfered with regeneration (bug #356)
O Fixed bug where Metabolize cost more energy to use then energy it gave back
O Changed hive healing so it now scales healing by the target's hitpoints (the hive now heals 6% of a player's hitpoints per second)
O Changed "kills" to be actual number of players killed, not adjusted for type/level of lifeform (thanks Lux!)
O Removed mp_spawninvul variable (it defaulted to 0 before so this won't change most servers)
O Installer fixes (WON/multiple Steam ids)
O Temporarily removed playback of intro movies until we figure out how to encode them properly
O Updated ns_metal (thanks quazilin!)
O Tweaks
O Fixed crash bug when cheats were enabled
O Updated ns_nancy (thanks Lazer!)
O Added ladder to vent outside of Marine Start. (the "death vent")
O Port Hive lowered a little, south wall moved back in to be a little more like the 1.x version.
O Made Subspace vent even more gorge friendly.
O Better clipping on ceilings of hallways so getting into the ceiling vents becomes a lot more possible without leap.
O Lowered r_speeds, and other assorted tweaks.
O Added a few things to the readyroom... :]
O Updated co_pulse (thanks tommyd!)
O Improved marine spawn point locations
O Added more room to the marine start
O Updated ns_tanith (thanks tommyd!)
O Removed welds near waste hive to prevent marine camping
O Fixed in-the-void siege/building exploit near fusion hive
O Fixed vent-siege-building in new vent by waste hive
:METABLOIZE WORKS NOW WITH REGEN YEAH!!!!!:
<a href='http://www.natural-selection.org/v30b2-changelog.html' target='_blank'>http://www.natural-selection.org/v30b2-changelog.html</a>
or
Friday, January 30th, 2004
O Changed Combat respawn system. Players now respawn in bigger waves, and time to wait depends only on team size (so smaller games spawn faster). Spawn times vary from 4 seconds (1v1) to 25 seconds (16v16).
O The return of the Gorge to Combat! This should address the problem where marines can heal their CC easily while the aliens cannot.
O Fixed bug in UTIL_SharedRandomFloat that fixes bug where bullet holes were firing with perfect accuracy for everyone but the shooter (bug #233)
O Changed catalyst packs so they no longer do damage to recipient
O Fixed bug where holding walk key while cloaked sometimes allowed you to move too fast and uncloak you
O Halved acid rocket damage and energy cost (to make rockets more fun to use)
O Fixed bug where lerk sometimes showed spike model
O Fixed bug where aliens sometimes spawned with the wrong weapon selected (bug #249)
O Increased Fade stats from 250/100 to 300/150 (+33% damage capacity)
O Increased Onos stats from 700/500 to 700/600
O Increased cost of heavy armor to 2 levels (Combat)
O Increased redemption chance from 30% per second per level to 35% per second per level
O Experience is again awarded for repairing the CC or healing the hive (currently 1/3 the amount). Removed faster hive healing in Combat to compensate.
O Changed welder to have a random ROF (gameplay effects should be unchanged)
O New welder sound
O Electricity damage reduced from 25 to 20 (to compensate for increased range)
O Scan upgrade can no longer be purchased multiple times in Combat (bug #478)
O Fixed bug where options on the pop-up menu looked like they were available before they actually were (also bug #478) (should also fix bug where prices weren't shown in NS mode)
O Fixed issues with alien pop-up menu in NS mode (bug #471)
O Fixed bug where aliens with level 3 movement upgrades were taking 1/2 damage from turrets (Thanks Fortuna Wolf!)
O Added missing credits list to ns_agora
O Fixed bug where Metabolize interfered with regeneration (bug #356)
O Fixed bug where Metabolize cost more energy to use then energy it gave back
O Changed hive healing so it now scales healing by the target's hitpoints (the hive now heals 6% of a player's hitpoints per second)
O Changed "kills" to be actual number of players killed, not adjusted for type/level of lifeform (thanks Lux!)
O Removed mp_spawninvul variable (it defaulted to 0 before so this won't change most servers)
O Installer fixes (WON/multiple Steam ids)
O Temporarily removed playback of intro movies until we figure out how to encode them properly
O Updated ns_metal (thanks quazilin!)
O Tweaks
O Fixed crash bug when cheats were enabled
O Updated ns_nancy (thanks Lazer!)
O Added ladder to vent outside of Marine Start. (the "death vent")
O Port Hive lowered a little, south wall moved back in to be a little more like the 1.x version.
O Made Subspace vent even more gorge friendly.
O Better clipping on ceilings of hallways so getting into the ceiling vents becomes a lot more possible without leap.
O Lowered r_speeds, and other assorted tweaks.
O Added a few things to the readyroom... :]
O Updated co_pulse (thanks tommyd!)
O Improved marine spawn point locations
O Added more room to the marine start
O Updated ns_tanith (thanks tommyd!)
O Removed welds near waste hive to prevent marine camping
O Fixed in-the-void siege/building exploit near fusion hive
O Fixed vent-siege-building in new vent by waste hive
:METABLOIZE WORKS NOW WITH REGEN YEAH!!!!!:
Comments
Meta restores energy (I don't remember it ever doing this!) and stacks with regen, and 1/3 more H/A, is going to make it tougher and faster to recouperate. AR is weaker unless ROF is doubled as well, which is not mentioned in the changelog.
Gorge in combat I like, although I don't see how it's going to do anything other than heal a lot. It needs to be able to put down a few chambers or something as a unique ability or it's going to be really boring.
HA cost in combat was necessary IMO, HA trains are deadly and getting HA is as big as going from fade to onos for aliens.
Welder sound and hive healing scaling sound cool, and the scaling effect will certainly help onos on the defensive.
No mention of lerk backwards flight fix <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
Its not totally final yet, so please, bear in mind some things may change
And be more careful in the future
"Fixed bug where holding walk key while cloaked sometimes allowed you to move too fast and uncloak you" That would explain a few things.
"ns_nancy: Added a few things to the readyroom... :]" Hmm... if it's a disco ball or something I'll be in love.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> From irc Flayra very clearly put (private) right after.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->It was private so he posted it in irc?
Friday, January 30th, 2004
O Changed Combat respawn system. Players now respawn in bigger waves, and time to wait depends only on team size (so smaller games spawn faster). Spawn times vary from 4 seconds (1v1) to 25 seconds (16v16).
O The return of the Gorge to Combat!
O Changed catalyst packs so they no longer do damage to recipient
O Halved acid rocket damage and energy cost (to make rockets more fun to use)
O Increased Fade stats from 250/100 to 300/150 (+33% damage capacity)
O Fixed bug where Metabolize interfered with regeneration (bug #356)
O Fixed bug where Metabolize cost more energy to use then energy it gave back
O Increased Onos stats from 700/500 to 700/600
O Electricity damage reduced from 25 to 20 (to compensate for increased range)
O Changed hive healing so it now scales healing by the target's hitpoints (the hive now heals 6% of a player's hitpoints per second)
Great changes! pretty well acknowledged what everyone was saying. Awesome awesome.
it is out:
<a href='http://www.natural-selection.org/downloads.html' target='_blank'>http://www.natural-selection.org/downloads.html</a>
and I also have a mirror on <a href='http://ns.bbs.us/' target='_blank'>my page.</a>
<!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
web is a major anti jp tool
nuff said
This is good for oni, but it means that a skulk only heals 4 hp a second, meaning that spawncamping is much easier. In fact, if you are a skulk with 10hp/0ap, and no one is in the spawn queue, it is faster to suicide and respawn then to run back for healing.
Other than that it looks really good.
i cant seem to find the beta2 link in ns's download section.. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
correct me if i am wrong <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->
If you expand the gametype column to see if it's beta 1 or 2, and select only beta 1 servers, then yes. Otherwise, you're boned.
It's only ten megs. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Anyway:
The mp_spawninvul removal is the WORST change ever. A half a second respawn time in EITHER mode of combat (Hambone or regular) at least gives you a billisecond chance against cloakus campers, though it may be moot entirely with the "better" respawn wave type.
Either way, I don't like it at all.
[edit] beta two is in the download section. Scroll down
A quick question, is this a server side or client side download?