Is Ns Combat Really That Good?

IBTIBT Join Date: 2003-10-22 Member: 21879Members
edited January 2004 in NS General Discussion
<div class="IPBDescription">poll</div> ok! i was gonna start a poll but, apparntly not...
what do you think about combat?

1.it ownes, NS_maps should be gone
2.good break every now and then
3.i prefer NS_maps but CO_maps should be minimum
4.CO_maps should never had been put in

i myself think 4, co only gets rid of the merg between RTS and FPS. it attracts the people who only want deaths and it gets rid of a lot of the team play.
now, dont get me wrong on this, i think the concept of the map idea "D&D(Defend and Destroy)" which is combat, is a good one, but it just dosent go well with the way the game was made. Also, combat 24/7, its kinda extreme ppl, you dont have to use votemap every time a regular NS map comes on.

now, for the pro of combat.
The leveling up thing is pretty cool, you have to at least admit that, i myself was thinking that wouldent be a bad idea to put in regulat ns, the changes would be
only 3 levels
for marines,
upgrade damage by 5% (3Times)
upgrade armour by 5% (3Times)
get emmedat resupply (catalyst, fullhealth and full ammo)
for ailens,
have 2 Sensory upgrades
have 2 Movement upgrades
have 2 Defensive upgrades
upgrade damage by 5% (2Times)
upgrade maxH% by 5% (2Times)
upgrade armour by 5% (2Times)

so, what choice do you choose and why?


and dont get me wrong, im not indending to Bash anything, i request this be locked if a flamewar starts.

Comments

  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    <!--QuoteBegin-rafIBT+Jan 30 2004, 06:26 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (rafIBT @ Jan 30 2004, 06:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i myself think 4, co only gets rid of the merg between RTS and FPS. it attracts the people who only want deaths and it gets rid of a lot of the team play.
    now, dont get me wrong on this, i think the concept of the map idea "D&D(Defend and Destroy)" which is combat, is a good one, but it just dosent go well with the way the game was made. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Well that was the idea behind combat, duuuh.
    A lot of people don't like it, if you don't like it go and play ns_ maps.
  • sk84zer0sk84zer0 Join Date: 2003-06-18 Member: 17478Members
    i dont like co_ maps cause i have a feeling nobody will play ns_ maps anymore <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->

    Combat is a good mode for practice but it seems like its the only mode that people play D:
  • TacOneTacOne Join Date: 2002-11-05 Member: 7070Members
    I agree with sk84zer0.

    It's fun to drop in a combat round if you have fifteen minutes to spare and just want a quick game, but NS just won't be NS without the ns_
  • saberxsaberx Join Date: 2002-11-01 Member: 3044Members
    <!--QuoteBegin-sk84zer0+Jan 30 2004, 11:32 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (sk84zer0 @ Jan 30 2004, 11:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i dont like co_ maps cause i have a feeling nobody will play ns_ maps anymore <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->

    Combat is a good mode for practice but it seems like its the only mode that people play D: <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It's still fresh and new, so everyone wants to play it. After that "new feeling" wears off you'll see the interest in combat wear down.
  • X_StickmanX_Stickman Not good enough for a custom title. Join Date: 2003-04-15 Member: 15533Members, Constellation
    I like Combat. I don't really see what people's problem with it is. Ok, so it's pretty much Combat 24/7 on most servers, but it's only because it's the new style. How many times did you see the old maps for the first few weeks when 2.0 came out? People will start levelling out once the novelty of CO is over.

    I do have one problem with combat, however. Yesterday i found someone complaining that the game was bugged because when he died as a fade, he spawned as a skulk (was a normal ns_ map). Not really a major problem, but it's something to think about when new people are starting to play NS.
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    2.
    I think it's pretty nice to just bounce in sometimes when you don't want to concentrate that much and just kill some people. Also it's good to attract people to an empty server and switch to NS_map when it fills up.
  • NupiNupi Join Date: 2002-12-16 Member: 10898Members
    I have a slightly mixed feeling about combat, yes it can be awesome at times but at some maps which seem to favour marines just a bit it can turn into duck shooting :]. co_faceoff seems to be the most balanced for both teams in terms of accessing areas (and you can be an onos there easily).

    At some level i like ns:combat (furious fights etc) but i think ns:regular > ns:combat because of the team effort to win the game, in combat single onos/marine can do the same. (obvious)

    Thumbs up for combat from me though & my vote goes to

    "2.good break every now and then"
  • IBTIBT Join Date: 2003-10-22 Member: 21879Members
    yes, i mean Combat once every now and then can be fun, but the people, the hybrideyness and such, yet, if i want to fo a D&D map, i could just play tribes instead.

    nice avaitor Xcan, now i just gotta rember where iv seen that b4...
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    edited January 2004
    I'm playing both, parallely, and enjoy them equally, although I'll have to admit I'm spending more time with Combat, simply because one can fit a single round of it into times one couldn't hope to finish a game of Classic in.

    As for the whole 'CO will kill Classic' discussion, during the eariler Betas, we had big, <i>big</i> bugs in Classic, from the sort that kept you from ever completing a game before it crashed. Still, people kept playing Classic. I think that says something about its survivability.

    By the way, has someone reliable data about how many people do indeed play each game mode? A quick glance at the server list shows that a good third of the servers are currently playing NS_ maps, which clearly shows that despite the attraction of the new, Classic is far from abandoned, but I'd be interested in more exact figures.

    Oh, and <span style='color:blue'>***moved.***</span>
  • fo_sheezy_my_neezyfo_sheezy_my_neezy Join Date: 2002-12-14 Member: 10768Members, Constellation
    <!--QuoteBegin-saberx+Jan 30 2004, 10:41 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (saberx @ Jan 30 2004, 10:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-sk84zer0+Jan 30 2004, 11:32 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (sk84zer0 @ Jan 30 2004, 11:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i dont like co_ maps cause i have a feeling nobody will play ns_ maps anymore  <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->

    Combat is a good mode for practice but it seems like its the only mode that people play D: <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    It's still fresh and new, so everyone wants to play it. After that "new feeling" wears off you'll see the interest in combat wear down. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Absolutely. It's novel and it's new, it's a fun break from NS, and something that serves that purpose well. It's also intended to be a sort of crossover mode for new players, maybe drawing on some more of the CS-style players and getting them familiarized with the game and getting them interested in ns_. Not to mention it's played alot right now because 3.0 classic is currently one of the least fun builds I've played
  • Pebbles-TPFPebbles-TPF Join Date: 2002-11-11 Member: 8237Members, Constellation
    We're alternating CO and NS maps on our 16 =LNX= man server.

    Not only is a CO map fun AFTER a map of NS, but it helps us talk after we're done.

    Our server is constantly full in the evenings, and we do not lack for players.

    <i>Pebbs</i>
  • RabidWeaselRabidWeasel Join Date: 2002-11-02 Member: 5337Members
    Don't forget that those server stats will be biased since all empty servers with the default mapcycle will be running CO.
  • Iced_EagleIced_Eagle Borg Engineer Join Date: 2003-03-02 Member: 14218Members
    I consider Combat a refresher course.... I haven't played NS at all for 6 months (kill me l8r) and combat was a fun and effective way to get my skills back up to par

    46 kills 14 deaths is a good ratio <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    It's definetely not going to be a main main thing because there isn't extreme tactics which NS is all about but its enjoying every now and then to keep your shizzle sharp <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->

    DONT REMOVE
  • BigMadSteveBigMadSteve Join Date: 2003-02-12 Member: 13472Members
    Sometomes I just cannot be bothered playing NS with all the strategy and teamwork required (usually late at night or early in the morning). Playing Combat lets me do what I want without risking getting kicked or flamed for ramboing. And, as Nemesis Zero pointed out, you can play a combat game in a short period of time. I hate starting a game of NS half an hour before I go out and it turns out to be an epic game that I have to leave <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->

    Saying that, regualr NS will always be my favourite.
  • nightdragonnightdragon Join Date: 2003-01-05 Member: 11848Members, Constellation
    I don't really agree with any of your statements. I like combat, I like the fast pacededness of it with the upgrades and what not *although hambone mode is...urgh*

    I also love the classic NS gameplay, the startegies required and what not. A balance of each map type is a good idea, like going ns co ns co, its not too annoying and you can get in some pretty good games, changing tactics at every map change.
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    It's fun, but it's really harmed normal NS balance.
  • Diablo_fxDiablo_fx Join Date: 2003-02-21 Member: 13793Members
    2.

    (WHY CANT YOU JUST VOTE INSTEAD OF TALKING SUYF! AND TYPE A #!!!!)
  • Dusda_KisouDusda_Kisou Join Date: 2003-12-26 Member: 24773Members
    I'll choose 2. I help run a ns server, and we've got it set up so that one ns_ map runs, followed by one co_ map.

    I do have some mixed feelings about combat, too, though. It has definately made ns more popular, but I'm not all that sure its for the better. Guess only time will tell.
  • SoundFXSoundFX Join Date: 2003-08-21 Member: 20048Members
    2

    Frustrating at times, still a few kinks, yet, in all around FUN game.
  • SpazmaticSpazmatic Join Date: 2003-05-10 Member: 16184Members
    If CO means I can practice flyby biting, further hone my gl aim, learn to actually use the hmg intelligently... How can I complain?

    At the heart of it, I'd rather play Classic, in the long run, but for now, Combat's my baby... Being a commander first, base guard second, I see little action, which puts me at a disadvantage when push comes to shove. At least, with Combat, I can get the practice I so desperately need. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
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