3.0f Testimonials

PalinPalin Join Date: 2003-03-24 Member: 14848Members
<div class="IPBDescription">How close does it feel to being finished</div> Well, 3.0f has been out for a while now and I was just wondering what the PT's think of it now. Obviously it hasn't been given an incredibly thorough examination as of yet, but in particular, is the CNS feeling more balanced and playable than in previous iterations, and is NSC feeling more mature than in previous iterations? How does it feel more/less balanced/mature respectively?

Note this is not the place to talk about which features rock and which features suck... that's what the <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=1&t=59508' target='_blank'>3.0f Changelog</a> thread is all about.

Also this is not meant to lure out any kind of release date, but simply to get some feedback from the PT's about their testing experience thus far compared to their experience with prior iterations.
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Comments

  • rknZrknZ Join Date: 2003-10-23 Member: 21885Members
    They havent really got around to balancing Classic yet, or so I hear...
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    Nautral Selection itself feels balanced enough at this stage. I have played a lot of games, on both sides, and both teams won their share of the games. Of course, the GL is broken, so we're not sure how this will reflect the balance.

    As for NS:Combat, it is currently unplayable, and we don't know for sure how the changes affected it.
  • ThE_HeRoThE_HeRo Join Date: 2003-01-25 Member: 12723Members
    edited January 2004
    There's a pretty nasty bug that makes it to where you can't fire the GL. The alien classes are still useless. Combat is still more repetitive than an AIM chat room. I dunno about the rest of the PT's, but so far i'm not too impressed with 3.0. I would almost go as far to say that it's downright boring.
  • Paranoia2MBParanoia2MB Join Date: 2002-11-09 Member: 7832Members
    ^^^

    Wont suprise me if Combat does turn out to be a waste, but everything does get repetive. I mean, look at regular Ns. Same tatics used almost 90% of the time. So eh, still fun though.
  • ZdrozZZdrozZ Join Date: 2003-01-11 Member: 12158Members, Constellation
    For me it feels like something is wrong in 3.0. And it's not only balance, you can balance a game till it is not fun anymore... I don't want to sound too pessimisitic, there are many changes I agree with and some that I didn't expected which are awsome, like the 3.0f handgrenade => me + handgrenade (and a bit luck) vs 3 skulks = 3 dead skulks <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin--ThE HeRo+Jan 21 2004, 06:05 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ThE HeRo @ Jan 21 2004, 06:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> There's a pretty nasty bug that makes it to where you can't fire the GL. The alien classes are still useless. Combat is still more repetitive than an AIM chat room. I dunno about the rest of the PT's, but so far i'm not too impressed with 3.0. I would almost go as far to say that it's downright boring. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    ... Geeze man. I don't agree with any of that. Alien classes are still useless? What is that supposed to mean anyway? And your 'combat is still more repetitive then an AIM chat room' you havent even been able to properly play the current combat because of the bug. So you better not say ANYTHING like that yet.
  • rennexrennex Join Date: 2002-11-01 Member: 2688Members
    I think he meant that Fades and Onos still die in a second of concentrated fire to just about anything.
  • WarriorWarrior Join Date: 2003-02-16 Member: 13624Members
    <!--QuoteBegin--ThE HeRo+Jan 21 2004, 06:05 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ThE HeRo @ Jan 21 2004, 06:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> There's a pretty nasty bug that makes it to where you can't fire the GL. The alien classes are still useless. Combat is still more repetitive than an AIM chat room. I dunno about the rest of the PT's, but so far i'm not too impressed with 3.0. I would almost go as far to say that it's downright boring. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Sad to say but i feel the same way. 2.0 is much better/fun. I hope by the time its released, my opinion will change.
  • LichoLicho Join Date: 2002-11-02 Member: 3858Members, NS1 Playtester
    edited January 2004
    I like 3.0 more than 2.01 mostly because of new lerk and fixed MT for comm (this is making me really happy comming games, as I can finally be more usefull to team again, seeing all motion on minimap.. Comming 2.01 felt more like just building and dropping stuff, now I can really "watch" aliens, warn ahead before that single onos reaches undefended pg, try to lock aliens and many more stuff impossible with 2.01 broken MT blips for comm).
    Alien classes are somewhat weak, but onos is not so bad (just different game style) and overally game seems balanced (yes even without gl... with gl marines would probably win more of those "digged in" games..).
    Only thing that makes me really angry sometimes is inability to use powerstrip in game (some sort of bug) to alter gamma..
    I would guess that game is probably 1-3 months before completition..
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    It needs some work if it's going to be fun and balanced. Brutally honest here. It really needs some major examination of a few key issues.
  • PowerslavEPowerslavE Join Date: 2003-10-25 Member: 21962Members
    <!--QuoteBegin--Ahnteis+Jan 21 2004, 05:33 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ahnteis @ Jan 21 2004, 05:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It needs some work if it's going to be fun and balanced. Brutally honest here. It really needs some major examination of a few key issues. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    What he said, completely. Fades are paper. Oni need redemption to survive long enough to use their res. Stomp is useless. Etc. upon etc. It needs serious work. I don't expect to see it before Spring, if not before Summer if Flarya wants to release something fun and balanced.
  • NGENGE Join Date: 2003-11-10 Member: 22443Members
    YEP, IT'S STILL IN BETA!
  • Gerald_R_FordGerald_R_Ford Join Date: 2003-11-11 Member: 22544Members
    **** man, EVERYTHING is using redemption now. even with lvl 3 shotgun, lerks redem if you don't get a bullseye.

    gfg redemption.



    other than the grenade launcher bug, ns_nancy's ladder bugs, and balancing onos/fades, it's almost done.
  • ANeMANeM Join Date: 2003-05-13 Member: 16267Members, Constellation
    I really don't think its almost done.. When ever we get combat balanced, classic becomes unbalanced and vice versa..
    No where near done.
  • Paranoia2MBParanoia2MB Join Date: 2002-11-09 Member: 7832Members
    Hmm

    You know, wouldn't it just be easier to have different values for Combat and NS?

    X gun does X damage on NS, but X gun does X different damage on NS:C?
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    <!--QuoteBegin--ANeM+Jan 22 2004, 12:57 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ANeM @ Jan 22 2004, 12:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I really don't think its almost done.. When ever we get combat balanced, classic becomes unbalanced and vice versa..
    No where near done. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    ....ouch.

    And by judging from what I see, and presuming that changes are in effect....then the game needs a bit more balancing and a bit more fun-factor thrown into it. Maybe putting Onos health to 850 or something. Who knows?

    I should be expecting it around early to late summer. Late but if its that late, then they have done a good job as devs already <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Ph0enixPh0enix Join Date: 2002-10-08 Member: 1462Members, Constellation
    At a guess i'd say it needs 5 or 6 more builds, bugs not withstanding.
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
    edited January 2004
    3.0z changelog heh

    This aint the best news, but i would rather play a nice 2.01 now, and do some new strategies, than a lame unplayable 3.0

    Keep on working it guys.
  • CronosCronos Join Date: 2002-10-18 Member: 1542Members
    If it needs more work, it needs more work.

    Keep up the good work Devs/PT's/Consties/Vets, and keep those screenies flowing <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    I would say NS3.0 is a <i>fair</i> way off being finished. There are really no show-stopping bugs and the fade & onos still need a little tinkering to get them back into shape. I feel the lerk flight model has now been tweaked to perfection also.

    --Scythe--
  • SandstormSandstorm Join Date: 2003-09-25 Member: 21205Members
    Here's a thought:

    What if WON goes down before 3.0 comes out? Will we be stuck playing 2.01 on Steam, where it crashes nearly every level change?
  • ANeMANeM Join Date: 2003-05-13 Member: 16267Members, Constellation
    <!--QuoteBegin--Sandstorm+Jan 22 2004, 03:56 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sandstorm @ Jan 22 2004, 03:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Here's a thought:

    What if WON goes down before 3.0 comes out? Will we be stuck playing 2.01 on Steam, where it crashes nearly every level change? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I don't think thats going to happen.. Why? Well, the crashing would probably be a steam bug... and I was under the impression WON was going down once the bugs in steam were ironed out. So.. asuming that is the conditions in which WON will be shut down, then there would be no crashing bug. <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
    But seriously.. What crash bug? I've played a good bit of 2.01 on steam and have a 2.01 Steam server and haven't had any crash on map change bug server side or client side.
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    WON won't go down until Hl2 is out.
  • PalinPalin Join Date: 2003-03-24 Member: 14848Members
    <!--QuoteBegin--ANeM+Jan 22 2004, 06:07 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ANeM @ Jan 22 2004, 06:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Sandstorm+Jan 22 2004, 03:56 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sandstorm @ Jan 22 2004, 03:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Here's a thought:

    What if WON goes down before 3.0 comes out?  Will we be stuck playing 2.01 on Steam, where it crashes nearly every level change? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I don't think thats going to happen.. Why? Well, the crashing would probably be a steam bug... and I was under the impression WON was going down once the bugs in steam were ironed out. So.. asuming that is the conditions in which WON will be shut down, then there would be no crashing bug. <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
    But seriously.. What crash bug? I've played a good bit of 2.01 on steam and have a 2.01 Steam server and haven't had any crash on map change bug server side or client side. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Steam crashing with 2.01 has nothing to do with Steam and everything to do with NS. You must remember that the 2.01 build was primarily built for use with the WON system (for lack of a better term). Since very much has been changed between the WON system and the Steam system, there rose some incompatibilities with how NS handled things. This led to the numerous crashes and whatnot. In my estimation, Steam is hardly a crappy piece of software anymore and has matured a great deal in just a short amount of time. In any case, there are some quick hacks (not the cheating kind, the sloppy fix kind) that can get NS decently running and many people I know can actually go a long time even with NS without seeing it crash. Most everyone's estimation is that most of the crashes have something to do with how NS uses sound, but it certainly isn't limited to this either.

    Now since we're also speculating about release dates, it is somewhat likely that HL2 COULD come out before NS 3.0 in which case users will need to switch to Steam in any case. I just say everybody switch to Steam now and learn to deal with what problems there are and cope with them. It doesn't take a super genious to get it somewhat stable either, there's a whole thread stickied in Tech Support i believe with more than enough info and step by step guides to get up and running in no time. Having played both, I can honestly say that I actually like playing on Steam better than WON now... just my opinion though and you're entitled to yours as well.
  • mcrwvdmcrwvd Join Date: 2003-10-18 Member: 21756Members, Constellation
    As 3.0 was out i'd say, next week, now, I say, when it's done <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
    This is probably a bad question, but will HLSw work for Steam.[/nubcomment]?
  • rknZrknZ Join Date: 2003-10-23 Member: 21885Members
    Just FYI CS 1.6 also crashes quite often on mapchange (not the server but the client) it is a known bug...
  • RestrikRestrik Join Date: 2003-08-10 Member: 19392Members, Constellation
    <!--QuoteBegin--BigBull+Jan 22 2004, 09:38 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BigBull @ Jan 22 2004, 09:38 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This is probably a bad question, but will HLSw work for Steam.[/nubcomment]? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    No
  • RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I really don't think its almost done.. When ever we get combat balanced, classic becomes unbalanced and vice versa..
    No where near done.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I said it at the start of CM playtesting and I'm still saying it: Classic and Combat need differant variables.
  • Nil_IQNil_IQ Join Date: 2003-04-15 Member: 15520Members
    I really don't see why the devs are so damn opposed to using different HPs/weapon strengths in Combat. They're different game styles, so I should think balancing them both would be neigh on impossible.

    So what if the classic onos has 100 more hp than the combat one? A few nubs might be confused, oh no! It won't affect the gameplay in any way, we'll just have to put up with "OMG TEH ONOS HAS 100 MORE HPS HAX!" for a while.
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