Ns:classic Screenshot Thread

SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
edited January 2004 in NS General Discussion
<div class="IPBDescription">*Insert NS 3.0 Classic Screenshots Here*</div> The observant ones among you may have noticed that the NS:Classic Screenshots have been removed from the NS:Combat screenshot thread. Due to a number of complaints on this matter, a seperate thread has just been formed.

I feel that this overall may infact tidy things up abit. I've learned from the first thread that perhaps I should put out some rules early on:

RULE 1: 3.0 Screenshots only, No scoreboard screenshots.
RULE2: NS:Combat screenshots go in that nice stickied thread at the top.
RULE3: Limit talking in this thread to discussing screenshots. Questions regarding 3.0 release or what you bought at the shops today are not permitted.

I'm sure you can deal with that.

Now get posting....
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Comments

  • danwattdanwatt Join Date: 2003-09-10 Member: 20720Members, Constellation
    Yay for a new topic!

    Onos healing line. Not as good as the WOL pic in the NS:C thread, but we had an awesome gorge build DCs all the way from Cargo to Alpha, where the marines had locked themselves in. Onos heal REALLY slow right now (3.0f), and redemption is the only viable upgrade, so to make our life easier, he made it so we could heal as we moved back after redeeming. Then, we got the idea of putting up the hive from the vent (rines were actually all around the RT outside), and take the MC in (you can see our vent gorge in this pic). Fun game, took a while though...
  • BirdyBirdy Join Date: 2003-05-29 Member: 16825Members, Constellation
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    edited January 2004
    why are there no shadows in that screenshot? have you gamma up to full so you can see everything even in dark corners?

    [edit] sorry bout that totally pointless post
  • Paranoia2MBParanoia2MB Join Date: 2002-11-09 Member: 7832Members
    My gamma is balanced out, but that tends to happen when it gets cloaked and is placed in a wierd area.

    So don't start complaining about gamma. That looks about right to me.
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    Onos attacking our Mother outpost.
  • SudzzSudzz Join Date: 2003-08-01 Member: 18663Members, Constellation
    I hate mother hive now because of the ladder bug. Once you get into the whole, it is really hard/impossible to get up those ladders. =\
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    Good screenshots Mojo. I knew you were smurfing but didn't say anything... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • danwattdanwatt Join Date: 2003-09-10 Member: 20720Members, Constellation
    Several more on their way....

    No pit of doom in generator in ns_nothing
  • danwattdanwatt Join Date: 2003-09-10 Member: 20720Members, Constellation
    Map of ns_veil, showing the changed areas
  • danwattdanwatt Join Date: 2003-09-10 Member: 20720Members, Constellation
    And a clearer view of this new area. Surprisingly enough, this game the rines tried to siege from the left side, not from this new area. We shall see if it is a viable siege location or not.
  • Paranoia2MBParanoia2MB Join Date: 2002-11-09 Member: 7832Members
    Tis a shame you can't siege Double Node on Veil on 3.0 and that they took out the pit on Nothing. Wonder why for the pit. =\
  • GrillkohleGrillkohle Join Date: 2003-12-23 Member: 24695Members, Constellation
    It looks alot better without the monitoring pods. No more sieging double node from marine base, wahoo! <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • BigDBigD [OldF] Join Date: 2002-10-25 Member: 1596Members
    KFS removed a pit of DOOM? :o SACRILEGE!!! <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
    I bet it was part of the entity optimization that I heard was done to it so oh well I guess.

    And boy... does subspace look good! Gone is the yellow and in with the green lighting! Looks sharp!
    Great job with the screen shots guys, keep'em coming!
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    <!--QuoteBegin--danwatt+Jan 20 2004, 09:42 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (danwatt @ Jan 20 2004, 09:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> And a clearer view of this new area. Surprisingly enough, this game the rines tried to siege from the left side, not from this new area. We shall see if it is a viable siege location or not. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    It is a good place to siege....but a pincer attack (attack from both sides) can obliterate the whole outpost if they use Oni and Lerk to clear it out <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

    So again, its a double-edged sword. Although it is a good spot, its too risky for a pincer.
  • BizZy_9mm_MessiahBizZy_9mm_Messiah Old School Member Join Date: 2003-07-25 Member: 18411Members, Constellation
    NOOO! The pit is gone? I used to jump down it when marines came in and tryed to knife me.
  • Meaning0fLifeMeaning0fLife Join Date: 2003-07-05 Member: 17940Members, Constellation
    Good ol' nancy's ready room + the new map change sprite-type thingie.
    <img src='http://home.earthlink.net/~tjshappart/nancyRR.jpg' border='0' alt='user posted image'>
  • Meaning0fLifeMeaning0fLife Join Date: 2003-07-05 Member: 17940Members, Constellation
    Say Cheese! (fun feature of ns_metal's ready room)
    <img src='http://home.earthlink.net/~tjshappart/saycheese.jpg' border='0' alt='user posted image'>
  • grim2grim2 Join Date: 2003-12-09 Member: 24186Members
    they proberly removed the pit of doom because if u have lerklift on u could drop marines on the i used to do it all the time with HA's they used to moan lol because 1. they lost the grenade/hmg/shotty and 2. because i killed em in 5 secs flat <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • BuggyBuggy Join Date: 2003-11-08 Member: 22400Members, Constellation
    <!--QuoteBegin--grim32+Jan 21 2004, 03:20 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (grim32 @ Jan 21 2004, 03:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> they proberly removed the pit of doom because if u have lerklift on u could drop marines on the i used to do it all the time with HA's they used to moan lol because 1. they lost the grenade/hmg/shotty and 2. because i killed em in 5 secs flat <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    O_o.

    removal of that pit?!?!? laaame..it was a fun feature
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    <!--QuoteBegin--Meaning0fLife+Jan 21 2004, 03:05 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Meaning0fLife @ Jan 21 2004, 03:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Good ol' nancy's ready room + the new map change sprite-type thingie.
    <img src='http://home.earthlink.net/~tjshappart/nancyRR.jpg' border='0' alt='user posted image'> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    A small generic NS question....

    Des that sprite change with what kind of map you're playing? (NS:C sprite when co_ maps, Classic NS when ns_ maps)
  • sawcesawce Join Date: 2002-12-14 Member: 10787Members
    <!--QuoteBegin--RaVe+Jan 21 2004, 05:36 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RaVe @ Jan 21 2004, 05:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--Meaning0fLife+Jan 21 2004, 03:05 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Meaning0fLife @ Jan 21 2004, 03:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Good ol' nancy's ready room + the new map change sprite-type thingie.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    A small generic NS question....

    Des that sprite change with what kind of map you're playing? (NS:C sprite when co_ maps, Classic NS when ns_ maps)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    No, same sprite for both.
  • Boy_who_lost_his_wingsBoy_who_lost_his_wings Join Date: 2003-12-03 Member: 23924Banned
    thats SUCKS give us back the pit you enitity count whor3s <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • UKchaosUKchaos Join Date: 2002-08-10 Member: 1132Members
    Can you shoot through the railings in generator room now? (the ones on the gantry over the doorway)
  • Impy_The_LerkImpy_The_Lerk Join Date: 2003-05-24 Member: 16652Banned
    heres a shot of the grenade icon

    a had to be there funny molment for me and lucid <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • annonFodderannonFodder Join Date: 2003-03-21 Member: 14758Members
    Marines relocated to sewer hive so the oni cloaked themselves and stood still until the expected marine train would enter the center of the ambush.

    <img src='http://iraya.250free.com/oniiii.jpg' border='0' alt='user posted image'>
  • meatballmeatball Join Date: 2003-05-10 Member: 16196Members
    did the marines enter the ambush?
  • Impy_The_LerkImpy_The_Lerk Join Date: 2003-05-24 Member: 16652Banned
    why are you not talking about my picture...

    ill kill you all
  • PalmaneenPalmaneen Join Date: 2003-01-02 Member: 11727Members
    I wouldn't mind seeing what the scoreboard ends up like with the new score system.
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