Gorging And How To Make Your Chambs

SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
<div class="IPBDescription">yWe e have read comm strats but not gorg</div> <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> Oookay I could say i can handle the comming but how`bout the gorging? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
So i could need some advices, how to make your dc`s, and how to make good "near marry base" base (funny end that sentence has)

Also how to move while attacked? I often get killed in gorg but i have troubles hitting em.
Oki but please post all of your gorg hint,tips and tactics!!!1


BTW correct whole tiem co-op gorg rush owns (only that it`s impossible in pub)
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Comments

  • gazOzzgazOzz Work&#39;s a ... Join Date: 2003-12-25 Member: 24747Members, Retired Developer, NS1 Playtester, Contributor, Constellation
    edited January 2004
    I usually put dcs on the hive in order to protect them from sneaking marines... I also add 1 or 2 OCs on top of hive if rines are getting JPs...

    As for countering marines; run away before Its too late; BHOP If you can... Incase there is one lvl0 rine or 1-2 marines with low health, you can go for them... Remember spamming spit with a good aim will also block their view and distort their aiming; so if you jump and strafe while aiming you can take them out easly...

    Upgrades are important; for DC; if you can BHOP take regen as you can always run away from them... heal up and return to engage... else redemption will save you most cases... But beware that if you are under heavy fire you can die as you redempt to hive...

    Just be aware of whats going on near you... dont take risks... fallback to get some support if needed... Then you will live long and take many rines as a battle gorge...

    Happy Hunting... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    Also a detail ALOT forget. WE HAVE HEALSPRAY.

    Never fear to challange the lone light rine. I always do.

    spit while you get close, when you are in range keep jumping like hell and strafe like a madman. Don't bother to aim but switch to healspray. Its a area effect and hurts fairly good. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Doobie_DanDoobie_Dan Join Date: 2003-10-23 Member: 21892Members, Constellation
    If you're feeling real ballsy and you have 50 res saved up early in the game (this is if the 2nd hive is already going up - if not, you better go put it up!!! Also if they have elec nodes, go regen fade!!!) run to some hallway deep in marine territory, gorge, get carapace, and drop 2 OC/DC towers - OC stacking right on top of a DC. You now have a minimum of level 2 carapace and a wall to hide behind, and with spit/healspray, can keep your tower alive and kill quite a few marines. Make sure there's a bit of a hallway where the marines are coming from, so when you start strafing in circles around the tower they're already at low health. This gives the rest of your team a healing station close to their base, too.

    Shotties will counter this, but if you get 10 kills before they do, fun stuff! Plus lerks and skulks will usually join the party, making them less of a guaranteed counter.

    Bonus points if you get them to build a siege <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Special_KSpecial_K Join Date: 2003-04-19 Member: 15637Members, Constellation
    <!--QuoteBegin--Doobie Dan+Jan 20 2004, 10:20 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Doobie Dan @ Jan 20 2004, 10:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If you're feeling real ballsy and you have 50 res saved up early in the game (this is if the 2nd hive is already going up - if not, you better go put it up!!! Also if they have elec nodes, go regen fade!!!) run to some hallway deep in marine territory, gorge, get carapace, and drop 2 OC/DC towers - OC stacking right on top of a DC. You now have a minimum of level 2 carapace and a wall to hide behind, and with spit/healspray, can keep your tower alive and kill quite a few marines. Make sure there's a bit of a hallway where the marines are coming from, so when you start strafing in circles around the tower they're already at low health. This gives the rest of your team a healing station close to their base, too.

    Shotties will counter this, but if you get 10 kills before they do, fun stuff! Plus lerks and skulks will usually join the party, making them less of a guaranteed counter.

    Bonus points if you get them to build a siege <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Better to go fade. If the comm isn't retarded your wol will be gone before it kills anything.
  • Doobie_DanDoobie_Dan Join Date: 2003-10-23 Member: 21892Members, Constellation
    That's very true. This should only be done if you are already winning and you feel like screwing around. The main idea behind it is to be able to battle gorge like a champ - works best with two carapace gorges. Then when the 2nd hive is up, you can bilebomb their nodes.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    If you're getting owned, drop your chambers in BIG VENT ROOMS WITHOUT BLOCKING THE VENTS.

    That way they'll last a bit longer since marines only tend to ping/sight hives, and thus kill chambers there. If you have yours in some of the larger vent rooms, or dotted in an underwater tunnel, then with a bit of luck they'll never be attacked and you'll always have max upgrades even on one hive.




    Be advised that blocking the vent is a fatal mistake, and then it costs more since you're dropping DCs in the hive for healing AND in the back end of nowhere as a redundancy.
  • ApocalypseApocalypse Join Date: 2003-12-23 Member: 24700Members
    Don't try to take on 1 marine solo, it will only lead to your death. If a lone rambo is attacking an RT, call for backup, don't try to kill him. Gorges are not good in battle, and without chamber/team backup they are easily killed. It really helps to stay with another gorge. 1 Marines vs 2 Gorges, the Gorges will most likely kill the marine if he doesn't have too high lvl weaps. 2 Marines vs 2 Gorges, the Gorges will lose for sure, so pick your fights and call for backup.

    It helps to drop your DCs in critical positions that are hard to reach for marines, eg. If marines reloc to Hera, DCs in the vent make it much easier to assault their base, or DCs in Power Sub Junc on Eclipse. However, beware that marines may siege or boost into the vents and kill your DCs.
  • CrowCrow Melbourne Join Date: 2003-01-16 Member: 12376Members
    Gorging used to be a talent of knowing when and were the marines were going to attack before they got there. Gorges seemed to have loads of rez with which to block the paths with small numbers of ocs in great positions stopping entire mairne teams for a good 5 min.

    Nowdays all the gorge seems to do is temp for rez, chambers or a hive. Perhaps there is a permi-gorge but normally they don't concentrate on Oc barriers, which is really the most fun aspect of the creature. Bit of a pitty really.

    Tips for battle gorges are to think about what the rines might do next. Will you have time to set up 3 oc and a dc at their next target *ie dbl rez* or will you be sitting in that one spot waiting on rez for ages.
  • chuzwozzachuzwozza Join Date: 2004-01-19 Member: 25464Members
    One of the best tips i can offer is the oc on top of dc, with an oc in front - ie, where the rines are likely to come from. Also, there is such a low limit on oc placement, you have to think carefully. Build oc's on slopes, so the ONLY part of the oc a rine can see is the part shooting back <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> Also, DON'T just put oc's in the hive, put them in the corridors on the way TO the hive - NOTHING is more useless than putting an oc under a hive, where rines can just shot it from miles away without getting hit. Also, put oc/dc clusters JUST round corners, so rines think they're safe to run past coz the first part of the corridor looks clear, then WHAM, three oc's shoot him in the face. If you don't get a kill, he is at least SERIOUSLY injured. BTW, I tend to put one oc near a corner, with another next to and slightly behind it. Then put dc behind 2nd oc, with one more oc on top. This way, you get the benefit of 3 oc's shooting pretty much at the same point and if you can put the cluster on stairs or a slope, thats even better. Think like a rine to begin with - think how tall they are, what they can see, and how much of a tendency they have to just run down corridors. I know it takes res, but I think that just means gorges should get their 3 to 1 res share back. But that's just me <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • EvenFlowEvenFlow Join Date: 2002-12-18 Member: 11046Members
    Best thing to do while being attacked as a gorgie by a marine is hopping around like your on crack, I've found from personal experiance of being a marine that this is the hardest way to his a fatteh. But want you really want as a gorge is to avoid that kind of situation, hive-mind is your friend and so is the minimap. When skulks are under attack check your minimap, you'll see how many marines are in the area and if he dies dont go there.
  • DrgearDrgear Join Date: 2003-10-26 Member: 22017Members
    I've been gorging for a while now and the one thing that I always remember is to keep your on corners where the marines don't see em. If it's possible make it so that the chambers can only be engaged at short range. Lower ground around corners is usually best for that. I also try to get a DC behind the wall of OC's, and trying to stack the Dc's on each other.

    For claiming res nodes, which is the MOST important part of your job, the best thing to remember is to go where the action isn't. Always turn away from where their is gunfire, remember that your not the attack class, your the builder. If you can, try to build an OC around as many corners as you can so that when you are being chased the rine may get confused or startled long enough for you to escape. And one last point, only try to spit rines near the beginning of the game when their armor is low. It's from my own experience that I learned that its not to hard at the beginning. As long as you BHOP that is. Other than that all I can say is good luck <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->
  • KwilKwil Join Date: 2003-07-06 Member: 17963Members
    Learn how to build stairs - they're invaluable for letting you get around through the vents and all that.

    Build chambers high or low, never on the ground if you can avoid it. Put OC's on the top and slightly behind when possible.

    WoL's are not very effective any more, Onos come faster and need the hallway clear, grenades wipe them out in seconds. Instead, learn to line the halls. Learn how much range your D chambers have, build the other chambers just inside that range, but as far away from each other as possible.

    OC's cost double what you think they do. Why? Because you should never be building just one. Instead build two so that they can cover each other.

    Remember that DC's and SCs work through thin walls. Use that whenever you can.

    Learn how big the chambers are and how big the vents are. Know where in the vents you can safely build and where would block the vent. Never block the vent.

    Get to the second hive ASAP after the game start. There's always a res-node there, and often marines head there too. You might die, but informing your team that they're trying to lock down a hive point can save a lot of heart-ache later.

    If you have extra res, dropping a single OC beside an electrified res-node can be fun. Don't bother to build the OC, it'll build itself, and once it does you'll want to be well away from the place, because marines will probably come to check it out a moment later.

    Think ahead. Remember they may get jetpacks. If your OC can do double-duty and fire at something coming out of a vent, that's a good thing.

    If the res is flowing freely, put sensory chambers in front of weld points. It lets you know when they're planning on coming through.

    Bind a key to place OCs. So when you need one, it's simple to get one.
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    I am one of those ppl who perm gorge alot and I say 1.04 was way more fun with building. (unless there were n00bs)

    But sometimes your team did well and you got alot of res fairly early ingame. Then indeed start building OCs.

    My experience is the best way to do this is not to hold a potition, only to delay rines and WARN your team.

    I place a single OC. Now after a few meters I place another one. Hell, I don't even bother checking if its inrange. Aslong as its OUT of range the surprise is better. Getting 3 OCs in a row out each others face is a added bonus. Rines won't expect it and by chamber 3 will be moving slowly to lookout for nr 4 you did not make.

    WOLs can be taken down and cost res you don't have. Putting DCs up won't do much unless its a wol. Always remember OCs are nothing. A good rine can take 3 OCs out on STARTERS ammo. You spawn, you can take out 3 OCs. You will be near 5hp but its possible.

    Don't bother with wols, make those 3 OCs. Sure he will live, but he won't like it. And you can use the res for other 3 OC places.

    4th OC is a big waste of res always.
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