More ns_lost

GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
<div class="IPBDescription">5 new shots</div>I've been keeping myself going with the new ns_lost, and I must say that I am very pleased with myself and my work.  If any of you missed my last update, showing off the first pics after the restart, you can find it <a href="http://www.natural-selection.org/cgi-bin/ikonboard/ikonboard.cgi?act=ST;f=4;t=5728" target="_blank">here.</a>

First, I think I'll start you off with 3 shots of one of the hive rooms.

#5 - Here we have the resource nozzle nestled up top inside an infested overlook.  You can look out the window and see a part of the spaceship exterior around you.

<img src="http://pages.cthome.net/mrolek/lost05.jpg" border="0">

#6 - Right near the marine enterance to the hive (and yes, there is only one marine enterance to this hive, but I've noticed that some of the official maps have one hive with only one marine enterance, and my other 2 hives will have 2 marine enterances).  Up the ladder on the left is shot #5.

<img src="http://pages.cthome.net/mrolek/lost06.jpg" border="0">

#7 - Looking back from atop the slanted cieling.  Around the right of the hive, up on a ledge is a vent enterance (which doesn't actually lead anywhere yet).

<img src="http://pages.cthome.net/mrolek/lost07.jpg" border="0">

#8 - Some of you may remember what this hall used to look like in the old lost (the crates are a dead giveaway).  Notice the high-poly crate in the back.  I didn't spend 5 minutes vertex manipulating it for nothing (only to find out that rotating it created all sorts of invalid solid structure errors.  oh well).

<img src="http://pages.cthome.net/mrolek/lost08.jpg" border="0">

#9 - The room.  With things.  Not to be confused with 'Room With Things' mind you.  By the way, this shot is, in my opinion, my best work to date.

<img src="http://pages.cthome.net/mrolek/lost09.jpg" border="0">

Comments

  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    HOLY $HIT DUDE!

    That pwns, nice... everything. Good luck with the rest of it. Very good use of the ps.
  • RedfordRedford Monorailcatfjord Join Date: 2002-04-28 Member: 528Members, NS1 Playtester
    Words escape me with so many NS maps that I'll suffocate if I don't say somthing soon.

    Best. Map. Ever.

    Well, maybe not ever, but a fitting addition to the Natural Selection line of maps.
  • DerfudDerfud Join Date: 2002-09-29 Member: 1370Members
    **Drool**
    <img src="http://dasimpsons.hypermart.net/images/other/homer_drooling.gif" border="0">
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    very sweet. i like the steam shoot'n out of the large pipe in the hive. niceness of particles.

    the last shot is the best, by far. i really like that 'little blue light that illuminates about 3 inches' stuff. adds lots of character to the map. and the floor lights. those too are very cool. excellent work.

    Belg
  • VyvnVyvn Join Date: 2002-08-24 Member: 1226Members
    Hm, need to find something to complain about...

    *thinks hard*

    In the last pic, in the very bottom left, that ramp or whatever with the round grate looks a little funny running into the floor. Chances are very good that the shot was taken from a weird angle and that part actually looks quite a bit different, but it looks a little strange from the 2d view that I have.

    *edit* On second thought, it looks like it doesn't actually touch the floor..Is it some sort of light box? I'm confused  <!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo--> .
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    @ The first 4 - Thank you all very much!

    @ Vyvn - If you look on the far wall at the red light, it's the same exact thing as on the near wall.  It's sort of a light box, but really just something to break up the flat wall architecture and give me an excuse to throw in some red accent lighting.
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Wow. Greedo, this is really incredible. Your lighting is and architecture is drop-dead gorgeous.

    If I had to gripe about one thing, it would be the red lighting in that last shot. It seems to stand out and clash against the blue theme. Perhaps if it was toned down enough, it could blend in better.

    Really though, that's just being picky. These shots are amazing. Awesome job! <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    Edit: That reply didn't do a very nice job of conveying my excitement about these areas. I really can't tell you how cool I think those last two shots are. The lighting is unreal.



    <!--EDIT|ken20banks|Oct. 09 2002,01:02-->
  • VyvnVyvn Join Date: 2002-08-24 Member: 1226Members
    Ah...I see. Shoulda noticed that myself.

    Well then, I have no more complaints. Carry on.
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    The hive room looks very flat and angular, it might just be the angles the shots were taken at.  I suggest adding more piles of goop.

    I really like the hallway in picture 8, it's great.

    The room in picture 9 looks too busy, too dicsordant, too many colored lights and too many textures for my taste.
  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
    id disagree about the busy look in the last picture, i think it looks great the way it is, but that might just be me. Its looking very good, just a few piles of alien infestation in the hive i think and they would be perfect.
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    @ ken - As far as the red vs. blue, it's the blue not the red.  I never inteded to give that room a blue feel to it, but I think it kind of just happened with the small point lights.  And wouldn't you know, I hadn't noticed it until you said something!  <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->  I'm going to try and tone down those small lights because that's all they really are: small, little acccent lights.

    @ Chrome and Black Wolf - About the business, I'm not going to lie or anything.  I built that room the way it is simply for the sake of making it look 'interesting.'  Whether interesting means busy or not, I can't say, and it's really any person's interpretation.  And the flatness of the hive room is somewhat dual purpose.  Not only does this provide more than enough room for alien evolution flat ground, but also this is the hive room that, as far as I can predict, will be the one most often taken over by the marines.  I decided to keep the ground mostly flat with most of the lumps on and around that one wall to allow sufficient choice in building placement for the marines.  The room is still mostly covered with a blanket of infestation, just not a total takeover yet.
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    i like it...maybe a bit dark but i like the arquitecture a lot...good work. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    Terrific stuff, Greeds. It looks a bit like NS_Caged and NS_Nothing made sweet, sweet love. A really great style you are coming up with here. I especially like the dinginess of it, and the really ominous quality of the lighting. If it keeps looking this good you should have no problems at the next map submission...

    <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • Angel_KillAngel_Kill Join Date: 2002-10-04 Member: 1423Members
    I love the doorways covered in Hive-splooge(?)......the lighting looks great too.....but the only thing i see "wrong" is that things seem too flat....try to add some more to the hive floor....add depth....other than that, i love it.....
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    wow looks amazing that last shot is teh bomb =D.
    Only one complaint, check screenshot #7, that infestation sticking of the wall, has the texture pretty much screwed up, world it =).
    Looks damn good, keep up the good screenies =)
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    @ blueman - It is a little dark in the hive room, I know, but there is enough lighting to be able to make out a player model, I'm quite sure.  And I don't see much of a problem with making the marines stay a little more alert when they try and take over the room.

    @ MonsE - That's great to hear!  <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    @ Angel - I've already discussed the flatness, and I think I'll let my decision on what to do with it on how the map plays in this room moreso than how it looks.

    @ Batt - It's just the lighting.  It's not aligned to world, no, but it's not stretched any moreso than any of the other infestation around it.  And if I did align to world, then I'd have a visible seam where the texture didn't align.
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    Greedo, i absolutely love the new feel of lost, looks really really good.  My only crit is the hive room being a TAD flat, i think you should have one corner of the room stacked up and around with infestation, much like cargo hive of nothing.  I really love the lighting, and i hope you will demo the map like the previous losts! That always rocked!
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    I have to agree with Chrome.

    The infested areas don't look organic (most notably 1 and 3). They look like metal walls with infestation paint on them. More goopyness is required. (Curvy is your friend.) Either that, or less infestation. That looks like some heavy duty infestation going on in there.

    The recessed area in 3 needs some of that goop to be going over the lip in the floor, so it's not a perfect clean cut looking square.
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    Hmmm... you want to keep the floor open for building and elvoving, that's good.  A little goop in the corners of the room and along the bottoms of the walls would make it look a little more natural without having a great impact on the buildability.
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    @ the last 3 - So it seems that the infestation needs some work.  I guess I'll take a look at it.  I could always add some extra scum around the wall and floor near the hive.  And I wasn't able to find a good angle to show it, but that wall is actually quite 'bumpy.'
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    Based on what you said making it easier for marines to take over the hive with flat ground...
    I say makt i nice and bumpy then, it may be closer, or better tactical position for the marines, so make it harder to control with less room for turrets and such. Awesome work so far tho!
  • SurgeSurge asda4a3sklflkgh Join Date: 2002-07-14 Member: 944Members
    Sexy, Greedo. Very sexy.

    <img src="http://pages.cthome.net/mrolek/lost05.jpg" border="0">

    I have a question. What is that blue stuff behind the infestation on that blue part? Is that glass with blue behind it? If so, much more sexy.
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    <!--QuoteBegin--Surge+Oct. 09 2002,16:17--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Surge @ Oct. 09 2002,16:17)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->I have a question. What is that blue stuff behind the infestation on that blue part? Is that glass with blue behind it? If so, much more sexy.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    <!--QuoteBegin--Greedo386+Oct. 08 2002,21:0--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Greedo386 @ Oct. 08 2002,21:0)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->#5 - Here we have the resource nozzle nestled up top inside an infested overlook.  <i>You can look out the window and see a part of the spaceship exterior around you.</i><!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->

    <img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0">



    <!--EDIT|Greedo386|Oct. 09 2002,17:10-->
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