End Game For Marines

OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
<div class="IPBDescription">turns to endgame for aliens</div> I just played a game of ns where the marines were on one rt, we had every other one, but through sheer weakness or arms 3 onoses couldn't kill their base (turret farm of about 20 turrets with marines shooting also). We were at this stage for about 20 minutes, damaging their base taking a few turrets, them welding and rebuilding occasionally, and sometimes handing out hmgs. Many oni died in this venture, and apparently we didn't realise that a single marine snuck their way into the siege room of equilibrium hive. They proceded to siege our hive while we desperately xenoed them. But it was not use, we couldn't put a dent in them because of lvl 3 armour. So in a situation where we had the upper hand, we had the entire map and its rts, and at most points 3 oni in a 5v5 game, could not break their base, and out of complacency they went on to win the game in the most awful way imaginable. I imagine if that marine didn't get through, another would have, because their was no way we would have ever been able to destroy that base. 20 turrets + welders and 4 marines (minus commander) versus up to 4 oni. Not a chance in hell of the aliens winning. Is this situation ever going to be resolved? As i recall this was never an issue in 1.04.

Comments

  • BogglesteinskyBogglesteinsky Join Date: 2002-12-24 Member: 11488Members
    I take it you had a lerk with umbra and primal scream?

    2 lerks and 3 onos is much more powerful then 5 onos.
  • CronosCronos Join Date: 2002-10-18 Member: 1542Members
    My Guide to Base cracking:

    1: Hit the RT. The sooner you hit your enemies cash cow, the sooner they'll be starving for res

    2: Dont die. Dying gives them res. Dont give them res.

    3: Aim for the armory. The sooner you get their prime ammo and weapons dump down, the better. No more GL's, no more shotties and only stock marines.

    4: Wear their base down using AR support. AR is still quite powerful.

    5: WoL up the exits to their base. Leave room for onos, but make sure there isnt one single spot that a rine can hide or run without being hit by an OC

    6: Optionally, hit the TF with AR

    7: Aim for HA's. Though tough, they are juicy kills.

    8: Always always ALWAYS fallback to defend the hive. If worse comes to worse you'll have only let them get an RT. 3 Hives am win.

    9: Spore/Umbra spam should never be discounted.

    Also, what map was this on? Some maps are better to turret farm then others...
  • ImmacolataImmacolata Join Date: 2002-11-01 Member: 2140Members, NS1 Playtester, Contributor
    Agree. Ill only listen to this if you DID use umbraing lerks. It increases the life expetancy of an onos with a significant amount.
  • BizZy_9mm_MessiahBizZy_9mm_Messiah Old School Member Join Date: 2003-07-25 Member: 18411Members, Constellation
    Yes, umbra is key in these situations. Hell 2 onos, 2 lerks, and one gorge would've done the trick. Tough cookies on your part Edgecrusher. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • icemaniceman Join Date: 2003-03-11 Member: 14387Members
    its a situation that often happen..
    5 fades with acid can help you there...
    but to be true, all you need is one coordinated attack of your all team.. even in a pub..
  • surprisesurprise Join Date: 2003-01-16 Member: 12382Members, Constellation
    edited January 2004
    yeah, and with 1 rt i dont assume they had ha...

    so just wol the base and get some lerks who spamspore the base...
    1 lerk can now spike the tf or whatever down without much of a risk after all rines are gased

    spore rox rines
  • RabidWeaselRabidWeasel Join Date: 2002-11-02 Member: 5337Members
    <!--QuoteBegin--Z.X. Bogglesteinsky+Jan 19 2004, 12:50 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Z.X. Bogglesteinsky @ Jan 19 2004, 12:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I take it you had a lerk with umbra and primal scream?

    2 lerks and 3 onos is much more powerful then 5 onos. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    2.01 bugged umbra = teh lose.
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    edited January 2004
    It was impossible to get to the rt or armoury or arms lab for that matter because they were shielded behind layers of turrets. The onos would have to jump over all of them to get to the rt or armoury, and even with umbra, that is one dead onos, or two. If charge is better in 3.0...

    [edit] it was ns_lost.
  • BenaiahBenaiah Join Date: 2003-11-11 Member: 22517Members
    Well the secret to base crushing is the gorges behind the scene.
    Put heaps of OC's at choke points so no marine ever escapes.
    Put DC's down as healing farms for onos and fades. If they dont have
    seige put DC's and MCs as close as possible to the base.
    *WEB*
    Then when all the onos come in they should have addren not celerity.
    THey will own all of the turrets with primal scream and umbra.
    and the gorges can bile to assist or heal spray. Or even OC spam.

    The hardest is tannith when they have seige and gl spam.
    WINNAH = Blinking fades and onos

    Either way its lame to do this and i think all comms who Turret Farm will make every1
    quit the server and stuff up ns for the night.
  • DelphiDelphi Join Date: 2003-04-02 Member: 15134Members, Constellation
    Lost, eh?

    Had the same situation.

    Seven of us went redemption onos, (After one guy set a bunch of DCs in alpha hive, movements in the others) and started kamikaziing their base over.. and over.. and over..

    Took a while, but they did eventually fall. The key for oni is that redemption is time. Even if you have infinite res, time is not on your side.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    What I don't like is that when aliens have 3 hives and 9 rt's, they still need lots of teamwork to finish off the game. That is fine on its own, but when you look at how it goes for marines that have 9 rt's and 2 hives locked down, there is no comparison. Even if aliens have oc's, dc's, mc's and sc's maxed out, placed strategically around the final hive, marines can still march in and take everything out a few chambers at a time. Marines can set up a siege, or hand out ha, or just get a pg and have marines charge through. There is no worry about a long endgame. The fact that the two teams don't have about-equal chances in these endgame situations is the problem.
  • Troll_InvestigatorTroll_Investigator Join Date: 2002-11-12 Member: 8317Members
    How about ns_tanith when the marines are holed up in Waste hive? If you have a half-knowing marine team, the aliens will never get in there, they just go up on the ledge by the RC with their IPs and 20 turrets, its impossible for onos to get even near the ladder before they are dead, and its blocked by turrets anyway. Marines just stalemate the game on that one. Have a solution for that?
  • GlissGliss Join Date: 2003-03-23 Member: 14800Members, Constellation, NS2 Map Tester
    <!--QuoteBegin--Troll Investigator+Jan 19 2004, 08:32 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Troll Investigator @ Jan 19 2004, 08:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> How about ns_tanith when the marines are holed up in Waste hive? If you have a half-knowing marine team, the aliens will never get in there, they just go up on the ledge by the RC with their IPs and 20 turrets, its impossible for onos to get even near the ladder before they are dead, and its blocked by turrets anyway. Marines just stalemate the game on that one. Have a solution for that? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I haven't played tanith lately, however I believe this is fixed in 3.0, or there are plans to fix it.
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    <!--QuoteBegin--Pjofsky+Jan 19 2004, 11:36 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pjofsky @ Jan 19 2004, 11:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Troll Investigator+Jan 19 2004, 08:32 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Troll Investigator @ Jan 19 2004, 08:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> How about ns_tanith when the marines are holed up in Waste hive? If you have a half-knowing marine team, the aliens will never get in there, they just go up on the ledge by the RC with their IPs and 20 turrets, its impossible for onos to get even near the ladder before they are dead, and its blocked by turrets anyway. Marines just stalemate the game on that one. Have a solution for that? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I haven't played tanith lately, however I believe this is fixed in 3.0, or there are plans to fix it. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    RT has been lowered and there is a ramp in place of the ladder

    Anyway to make sure that you get the most out of your 3 hives, do one thing before you onos....

    Gorge.

    Why? - Web. The one tool that can stop marines dead in their tracks. Coupled with OCs, OCs become more than just detterants to your average stock marine.

    After that you can Onos or do the unthinkable....

    Lerk

    Now you still have spike. If you have enough distance between yourself and the armory, and can hide from turret fire while you're at it, you can wear it down. Of course marines will know, but you'll most likely have an SC nearby. Make use of hit and run <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> And make sure you keep wearing down that armory!

    It won't matter if they continue to weld it. Because welding = time. And with redemption Oni rushing in every now and then, they won't necessarily have that much time to weld back to full health.

    Just make sure you make sure what you're going to do will help the team. If it doesn't you're just walking backwards and losing the game.
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