Weapon Reload Sound At Marine Start
Aezay
Join Date: 2003-04-19 Member: 15660Members
<div class="IPBDescription">Old bug from v1.0</div> I remember one post from <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=1&t=39379' target='_blank'>this thread</a> (<span style='color:yellow'>1.04 Bugs In 2.0...?, Let's cover all the bases...</span>) which describes the following bug in 1.04.
<!--QuoteBegin--Deacon+Jul 25 2003, 03:14 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Deacon @ Jul 25 2003, 03:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Trivial: Occasionally, /sound/weapons/lmg_draw.wav plays at the original marine spawn. Hard to notice above the regular marine din, but obvious when the marines have reloed.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I think it sounds more like <span style='color:yellow'>\sound\weapons\mg-deploy.wav</span>, but anyway, it doesn't seem like this bug got fixed, any plans on fixing it for v3.0?
Now I'm at it, does anyone else know of some bugs that hasn't been fixed for v3.0?
<!--QuoteBegin--Deacon+Jul 25 2003, 03:14 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Deacon @ Jul 25 2003, 03:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Trivial: Occasionally, /sound/weapons/lmg_draw.wav plays at the original marine spawn. Hard to notice above the regular marine din, but obvious when the marines have reloed.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I think it sounds more like <span style='color:yellow'>\sound\weapons\mg-deploy.wav</span>, but anyway, it doesn't seem like this bug got fixed, any plans on fixing it for v3.0?
Now I'm at it, does anyone else know of some bugs that hasn't been fixed for v3.0?
Comments
from what i figured up its sounds whenever a marine deploys in the map (from a ip..)..
No, it is a bug, Madmaxx. For all the vets, look at bug 0000309 on the bug tracker. To quote grepdashv, "this one has been around for a long time... if the marine team relocates out of marine start and all starting marine structures are destroyed, even then there will still be phantom weapon-changing noises"....and then a bugnote by grep, "hah! i figured out why this happens. whenever a player joins the marine team or spawns via an infantry portal, that noise is played in marine start (at an info_player_start or whatever entity it is)."
I love hitting "+use" as com when looking over a alien, they hear that little "beep" and i'v seen a few run away from the node/whatever they where building.
Because I just heard it happen on ns_agora after we relocated to cargo, it was on a v3.0 beta 2 server.
I remember this bug. IN fact, this happens to me a lot because most of the time I'm busy scouting around the maps for RTs.
When we do clear MS, I usually keep a close eye on it since marines will try and take it back most of the time. During that time, I hear the sounds you mention. Most of the time it's the one grepdashv mentioned(phatom weapon-change). However, sometimes it plays others.
Play some CS-DM, and stand at CT/T Spawn and you'll hear the sound everytime someone spawns. (CS-DM you spawn at random locations around the map, but still hear the "buy" sound at the default spawns)