Weapon Reload Sound At Marine Start

AezayAezay Join Date: 2003-04-19 Member: 15660Members
<div class="IPBDescription">Old bug from v1.0</div> I remember one post from <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=1&t=39379' target='_blank'>this thread</a> (<span style='color:yellow'>1.04 Bugs In 2.0...?, Let's cover all the bases...</span>) which describes the following bug in 1.04.

<!--QuoteBegin--Deacon+Jul 25 2003, 03:14 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Deacon @ Jul 25 2003, 03:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Trivial: Occasionally, /sound/weapons/lmg_draw.wav plays at the original marine spawn.  Hard to notice above the regular marine din, but obvious when the marines have reloed.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I think it sounds more like <span style='color:yellow'>\sound\weapons\mg-deploy.wav</span>, but anyway, it doesn't seem like this bug got fixed, any plans on fixing it for v3.0?

Now I'm at it, does anyone else know of some bugs that hasn't been fixed for v3.0?

Comments

  • GungstaGungsta Join Date: 2003-02-09 Member: 13322Members, Constellation
    It's a known bug. Scary when you're a gorge in marine spawn taking their RT after they relocated. And yes it is fixed in 3.0 if I'm not mistaken.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    Yup, it's fixed, at least it seemed to be last time I played.
  • meatballmeatball Join Date: 2003-05-10 Member: 16196Members
    that sound realy freaks me out, because little gorgy dont wanna get some extra holes in the ****
  • PseudoKnightPseudoKnight Join Date: 2002-06-18 Member: 791Members
    space marine ghosts! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • AezayAezay Join Date: 2003-04-19 Member: 15660Members
    Sounds good that it's fixes, it can be quite the diaper changer when you're a gorge
  • icemaniceman Join Date: 2003-03-11 Member: 14387Members
    ahem, the reload noise is not just meaningless..
    from what i figured up its sounds whenever a marine deploys in the map (from a ip..)..
  • MaDMaxXMaDMaxX Audiophile (NS sound guy) Join Date: 2003-01-04 Member: 11835Members, Retired Developer, NS1 Playtester
    Um, this isn't a bug, its "ambience" the maps don't have this sound set to play anymore i don't think, but its part of the maps, not a bug.
  • styleestylee Join Date: 2003-03-23 Member: 14802Members
    <!--QuoteBegin--MaDMaXX+Jan 18 2004, 09:33 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MaDMaXX @ Jan 18 2004, 09:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Um, this isn't a bug, its "ambience" the maps don't have this sound set to play anymore i don't think, but its part of the maps, not a bug. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    No, it is a bug, Madmaxx. For all the vets, look at bug 0000309 on the bug tracker. To quote grepdashv, "this one has been around for a long time... if the marine team relocates out of marine start and all starting marine structures are destroyed, even then there will still be phantom weapon-changing noises"....and then a bugnote by grep, "hah! i figured out why this happens. whenever a player joins the marine team or spawns via an infantry portal, that noise is played in marine start (at an info_player_start or whatever entity it is)."
  • EidolanEidolan Join Date: 2002-11-15 Member: 8694Members
    <!--QuoteBegin--Aezay+Jan 18 2004, 08:52 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Aezay @ Jan 18 2004, 08:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Sounds good that it's fixes, it can be quite the diaper changer when you're a gorge <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I love hitting "+use" as com when looking over a alien, they hear that little "beep" and i'v seen a few run away from the node/whatever they where building.
  • AezayAezay Join Date: 2003-04-19 Member: 15660Members
    edited February 2004
    I've noticed that this bug hasn't been fixed as previously stated.
    Because I just heard it happen on ns_agora after we relocated to cargo, it was on a v3.0 beta 2 server.
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    I have also heard this bug at least once that I can think of in 3.0 beta 2 (nancy marine spawn after reloc).
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    Ah yes....this bug.....

    I remember this bug. IN fact, this happens to me a lot because most of the time I'm busy scouting around the maps for RTs.

    When we do clear MS, I usually keep a close eye on it since marines will try and take it back most of the time. During that time, I hear the sounds you mention. Most of the time it's the one grepdashv mentioned(phatom weapon-change). However, sometimes it plays others.
  • Jabba_The_HuntJabba_The_Hunt Join Date: 2003-01-05 Member: 11850Members
    I'm still getting this bug.
  • gophergopher Join Date: 2003-08-01 Member: 18657Members, Constellation
    Dito, just had that bug yesterday in a scirmish on ns_nothing after the marines relocated to "room with things".
  • romanoromano Join Date: 2002-11-02 Member: 4296Members
    It happens in all HL mods. There's probably some way to fix it, but whether its worth the effort is another question.

    Play some CS-DM, and stand at CT/T Spawn and you'll hear the sound everytime someone spawns. (CS-DM you spawn at random locations around the map, but still hear the "buy" sound at the default spawns)
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