<!--QuoteBegin--BizZy | 9mm Messiah+Jan 13 2004, 08:18 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BizZy | 9mm Messiah @ Jan 13 2004, 08:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Sizer+Jan 12 2004, 07:06 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sizer @ Jan 12 2004, 07:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Onos are easy to target in 2.x. Very, very easy. The hitbox changes weren't necessary, but since the issue was fixed, they went ahead with it. Because of the "fix", it is going to be hell to balance the onos for both modes if they keep the same hp/ap values. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Yea that's what I'm saying, the onos are going to get wasted in 3.0. Hopefully there will be HP/AP changes or damage changes. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Already have been several changes
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> QUOTE (Legat @ Jan 12 2004, 07:25 AM) This are certainly NOT hte correct Onos Hitboxes. The Onso has actually the hitbox of Gordon Freeman, placed on the position of the Front legs.
So, Apocalipsus, since you don't knew what hitboxes are, I guess you have had problems with killing an Onos right? Just aim for the front legs, and you can take it down almost single handed with an HMG given you have enough weapon ups and time to empty the clip
not anymore. as some might have said already, in 3.0 this bug is FIXED.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
*sigh* Is 3.0 out already? have i missed the release date?? No? so the boxes are still **** up right? guess so.
As from what I heared from the betas, Oni die like flies in classic NS. Flyra wants them to have equal health/armour amount, but honestly, I do not believe this is possible. In Combat, you respawn with the evolution and upgrades you have aquired yet. So you respawn as Onos if you die as onos. Thats why the Onos was absolutely overpowered in in combat and the HP/Armour values got nerved. Now, it dies to HMG fire like tissue paper. Its even worse than already in 2.1.
I think he is trying to do it, because it would mean making 2 separate creatures, and then altering the menu which you select your evolution from to change with each map, which would mean more coding into the maps themselve, probably adding more triggers and significantly altering the *.dlls
But thats all **** and I dunno what I'm talking about <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
I also noticed that since the onos's horn is in front of the hitbox by a decent amount you can avoid all onos attacks except stomp and charge by walking into them. If its a n00b onos he won't work out wats going on and u can knife him to death really easy. Of course teh n00b will acuse you of h4x and if the admins don't know wat really happened you could get banned from a demo.
The Onos is paper thin in CNS because you can blind fire and still kill him. In COmbat he shows up too soon. Flayra has been trying to balance it for both games at the same time. This hasn't been working, we are hoping that he balances the Onos independently.
Make the CNS Onos Strong again (3.0c levels) and make the NS:C Onos back to 3.0d levels and push him back 2 levels so it can't show up so soon.
its still a rediculous ammount of map coding to make 2 seperate onoses (<<<<ONOSES ALL THE WAY <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> ) Optimally it would be balancable to the point where they would be the same, whatever that ends up meaning for NS:C & CNS
Still, if u have figured out where to shoot u get massive damage, really handy against that fade who thinks lmg's are nothing. (**** shots all the way)
BizZy_9mm_MessiahOld School MemberJoin Date: 2003-07-25Member: 18411Members, Constellation
All I know is that when you shoot the upper area of the onos, you deal decent damage. Not sure if its the best damage. Why is this though? Because your hitting nothing but hit boxes? Or it's kinda like a head shot in CS?
BizZy_9mm_MessiahOld School MemberJoin Date: 2003-07-25Member: 18411Members, Constellation
<!--QuoteBegin--Jabba The Hunt+Jan 14 2004, 08:13 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jabba The Hunt @ Jan 14 2004, 08:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> There is no "head shot" in NS, natural selection doesnt change the damage according to hit location, though its planned for the future. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Ok, just wanted to confirm that because aimbotters kill an onos alot faster than other guys. I didnt think it was because all the shots landed because the onos is so big. but as a matter of where the aimbot is aiming at.
There is no headshot, but that doesn't mean that a good aim does less damage. If u aim at the center of the hitbox 60% more bullets usually hit, basicly thats the same damage as a headshot.
Comments
Yea that's what I'm saying, the onos are going to get wasted in 3.0. Hopefully there will be HP/AP changes or damage changes. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Already have been several changes
QUOTE (Legat @ Jan 12 2004, 07:25 AM)
This are certainly NOT hte correct Onos Hitboxes.
The Onso has actually the hitbox of Gordon Freeman, placed on the position of the Front legs.
So, Apocalipsus, since you don't knew what hitboxes are, I guess you have had problems with killing an Onos right?
Just aim for the front legs, and you can take it down almost single handed with an HMG given you have enough weapon ups and time to empty the clip
not anymore. as some might have said already, in 3.0 this bug is FIXED.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
*sigh* Is 3.0 out already? have i missed the release date?? No? so the boxes are still **** up right?
guess so.
As from what I heared from the betas, Oni die like flies in classic NS. Flyra wants them to have equal health/armour amount, but honestly, I do not believe this is possible. In Combat, you respawn with the evolution and upgrades you have aquired yet.
So you respawn as Onos if you die as onos.
Thats why the Onos was absolutely overpowered in in combat and the HP/Armour values got nerved.
Now, it dies to HMG fire like tissue paper. Its even worse than already in 2.1.
But thats all **** and I dunno what I'm talking about <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
In COmbat he shows up too soon.
Flayra has been trying to balance it for both games at the same time.
This hasn't been working, we are hoping that he balances the Onos independently.
Make the CNS Onos Strong again (3.0c levels) and make the NS:C Onos back to 3.0d levels and push him back 2 levels so it can't show up so soon.
really handy against that fade who thinks lmg's are nothing.
(**** shots all the way)
Ok, just wanted to confirm that because aimbotters kill an onos alot faster than other guys. I didnt think it was because all the shots landed because the onos is so big. but as a matter of where the aimbot is aiming at.
If u aim at the center of the hitbox 60% more bullets usually hit,
basicly thats the same damage as a headshot.