Ns_containment update!

InfinityInfinity And beyond! Join Date: 2002-01-25 Member: 50Members
<div class="IPBDescription">If anyone remembers...</div>only 2 screenies for now, more later

<img src="http://pic4.picturetrail.com/VOL60/723073/1229280/14301932.jpg" border="0">

Comments

  • InfinityInfinity And beyond&#33; Join Date: 2002-01-25 Member: 50Members
    last... btw the energy stripe is actually moving fast downwards

    <img src="http://pic4.picturetrail.com/VOL60/723073/1229280/14301665.jpg" border="0">
  • RivalRival Join Date: 2002-09-02 Member: 1264Members
    Ohh very nice.  Is that stripe an animated texture?
  • Angel_KillAngel_Kill Join Date: 2002-10-04 Member: 1423Members
    I like your architecture a lot....good work.....and your lighting looks nice too....especially in that hallway straight ahead in the second picture.....(to the left in first pic).....
  • RadiocageRadiocage Join Date: 2002-09-30 Member: 1381Members
    the lighting makes it look more real than half-life should. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    should we be thanking env_gamma here?
  • InfinityInfinity And beyond&#33; Join Date: 2002-01-25 Member: 50Members
    theres no env_gamma or any ns specific entities in the map yet, so u cant thank env_gamma for the moody lightning
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    Looks Neat <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
    I love the architecture, but dunno about the stripe... we must see it in game and then say if its cool or not cool.
    The lighting its damn cool too =) i like the map
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    it reminds me Eclipse, must be the textures....really nice pics <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • RhoadsToNowhereRhoadsToNowhere i r 8 Join Date: 2002-01-24 Member: 33Members
    That architecture is really, really cool.  Your lighting and texturing is pretty good too.  I'd suggest you work on the energy stripe, though...unfortunately it looks really undetailed and out-of-place at the moment.  Try adding some small inconsistencies in the color, like maybe arcs of electricity or something.  Also, add a bit more color -- I'd expect that anyone who comes close to the energy stripe would just be bathed in blueness, for instance.  Something like that would add a lot to the feel of the map.
  • RazorKRazorK Join Date: 2002-08-02 Member: 1053Members
    good work infinity! There... I said it... So are u gonna stop forcing me to say it now ?  <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
  • UnCriticalUnCritical Join Date: 2002-01-25 Member: 73Members, Constellation
    Looks very well lit, but maybe the blue energy thing could do with being made transparent?
  • InfinityInfinity And beyond&#33; Join Date: 2002-01-25 Member: 50Members
    it already is, a screenie doesnt give it enough credit, it looks so much better ingame(doesnt everything?)
  • liquidscriptliquidscript Join Date: 2002-01-24 Member: 35Members, Constellation
    Omg, very nice.  Has a cool trek feel at first, but that's from the really curvy architecture.
  • RadiocageRadiocage Join Date: 2002-09-30 Member: 1381Members
    OK YOU WANT CRITIQUE, BUD? (irc)

    The textures don't really look all that great in some areas. Some parts don't match up with others (the stripe and the texie that you use on the curved arch dealiwhoppers.)

    That damn diamond floor texture. It's pretty boring. Use something else and I'll be completely satisfied (i know there are a limited number of floors that will work there, but try to find something else <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> )

    That rail is a bit too high, unless you walk around on your knees.

    That will be interesting when skulks walk on that cieling.

    You should put an env_gamma and play around with the settings. You may find you like it more after that. Then again, maybe not, your lighting is sexay enough as it is.

    If you don't change anything, thats fine. Its sexay as sexay can be. If you do, and it looks like crap, then..change it back.

    Happy Mapping! <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • InfinityInfinity And beyond&#33; Join Date: 2002-01-25 Member: 50Members
    b-b-b-b-but... see? finally some critizism.

    about time

    yea i can see what u mean, im gonna make the core reactor? emit more blue light later. in aprox 55 mins, some screens of another area gets posted
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    yes, curvy = good.

    Be sure to make the energy thing a trigger_hurt of 5000 damage <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • InfinityInfinity And beyond&#33; Join Date: 2002-01-25 Member: 50Members
    after 1h 30 mins or so, some more screens for your viewing pleasure

    <img src="http://pic4.picturetrail.com/VOL60/723073/1229280/14312172.jpg" border="0">
  • InfinityInfinity And beyond&#33; Join Date: 2002-01-25 Member: 50Members
    another one...

    <img src="http://pic4.picturetrail.com/VOL60/723073/1229280/14312164.jpg" border="0">
  • InfinityInfinity And beyond&#33; Join Date: 2002-01-25 Member: 50Members
    and last, going to add some more lights, spread the colours a bit too

    <img src="http://pic4.picturetrail.com/VOL60/723073/1229280/14312158.jpg" border="0">
  • TraneTrane Join Date: 2002-02-01 Member: 148Members
    Looking good, might want to make the pipes in the last shot a bit smaller and further from the edge of the cieling they are entering.  With it so close to the bottom edge it looks unrealalist.  I really like the curvy room and the crazy infestation.
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    Umm the shape of that generator looks weird, but i like the rest =).
    (/me is a good loser <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->)
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    Here's some inspiration for the generator thingy
    <img src="http://www.blizzard.com/images/ghost/screenshots/ss07.jpg" border="0">
  • InfinityInfinity And beyond&#33; Join Date: 2002-01-25 Member: 50Members
    good inspiration, but im not good at making sweet texture or sprite effect at all <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo-->
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    NOOOOO yoshi <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo--> you just showed my maximum generator inspirator <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo--> i hate you.....
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    HAHA jediyoshi, you had me thinking that was made on the HL engine for a second


    <span style='font-size:7.1pt;line-height:100%'>was it?</span>

    /me huddles in a corner


    edit:  I didn't see your pics on the second page...

    <b>I LOVE THAT HIVE THING, OMG!!11</b>

    You know what woud be cool?  When marines first travel down the hallway, make that huge pillar crash through the ceiling (like a scripted event).  HOW COOL WOULD THAT BE.
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    Better yet this one...
    <img src="http://www.blizzard.com/images/ghost/screenshots/ss08.jpg" border="0">
  • VyvnVyvn Join Date: 2002-08-24 Member: 1226Members
    Hm, right click and look at its properties...
    Ah, so those shots are from that Starcraft Ghost game that I know nothing about? I see....

    Anyway, you map looks pretty good. I agree with whoever said it (was it Rhoads?)--it's good to have curvy walls, it looks a lot more interesting than flat ones. But r_speeds aside, flatter walls and lots of little details (tangled pipes, steam, computers, random bits of machinery) look better than bare walls that, besides their shape, look the same.

    Like that infestation pillar. I agree, make it a func_door that smashes the floor the first time someone walks up to it. Make it close to the marine side, it would be sure to scare someone the first time  <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->. Plus, that would be so cool.
  • doctopepadoctopepa Join Date: 2002-01-26 Member: 99Members
    Too bad i can't see any of the screens...
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    What do you mean Doctopepa??.
    SC: Ghost will be a console game..... ########...
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