Ns_scout Layout

DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
Well, with all my textures lost (I decided to just null everything and start over texture-wise because of BSE.) I have decided to focus on the layout more. I usually just "wing it" but since I'm putting all this effort into Scout I thought I might as well get some layout opinions.

P.S. If the room isn't "there" I just pointed to where it would be / is going to be.

~ DarkATi

Comments

  • HyperionHyperion Hyperion2010 Join Date: 2003-10-06 Member: 21477Members
    please tell me you saved the "un" nullified version, because BSE is (as I stated in my other post) easy to fix! (that post was in your other thread complaining about why you couldnt finish maps)
  • EriasErias Join Date: 2003-08-17 Member: 19878Members
    As many of us were saying in that thread, the BSE was probably just a symptom of a myriad compile errors quite visible in your compile log... also, redoing the textures might not make a difference... it still might not run!
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    And to my knowlage, Radient is still in the beta stages for HL maping, that might be where a bit of your problems are coming from... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    edited January 2004
    1. I saved an un-nullified version. (Of course.)

    2. BSE is not caused by Leaf Saw Into Leaf or a myriad of other errors, it is a texture error plain and simple. I am currently working on correcting those other errors however.

    3. It isn't easy to fix in this case, I've already spent enough time looking for the cause of BSE. If you want me to PM you a download link to a .map file and let you have a go at fixing it then be my guest.

    4. Radient... what? I don't use Radient, I use Hammer.

    EDIT* I really do appreciate everyone helping me salvage my map. I am just a very frustrated person right now. I have null'd everything and I am going to begin working on first fixing my compile errors, and second, retexturing it. Once again, thanks for all your help and support. But I've looked at the map file and I see no badly scaled textures anywhere. I've tried aligning them to "Face" "World" etc. to no avail. Anyway, Scout was pretty high on the r_speeds already (About 800 in peak areas.) So nulling every face and reworking the textures from scratch will hopefully reduce my r_speeds a little too.

    ~ DarkATi
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    Maybee it was WolfWings who uses radient...
    One of you nancy guys <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
    I don't think it was Lazer either...
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    <!--QuoteBegin--Fluffybunny+Jan 11 2004, 11:18 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fluffybunny @ Jan 11 2004, 11:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Maybee it was WolfWings who uses radient...
    One of you nancy guys <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
    I don't think it was Lazer either... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    "Us Nancy Guys." Laff laff.

    Yes, Wolf uses Radient, not I. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    But seriously, comments on the layout anyone?

    ~ DarkATi
  • 5c0ut-WHoR35c0ut-WHoR3 Join Date: 2003-05-14 Member: 16288Members
    Hey cool a map of me <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • CrashCrash Join Date: 2002-11-01 Member: 3395Members, Constellation
    Hey Dark,

    I had this problem when I was just playing with Hammer. I found the error occurs when you compile a map with any use of NULL, and somehow the ZHLT.wad doesn't get included at compile time, the faces are deleted but the textures don't exist either. It just throws it all off somehow. Copy ZHLT.was into your map's own, and recompile, see what happens <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • BigDBigD [OldF] Join Date: 2002-10-25 Member: 1596Members
    Okay... the arrows (while super keen) are confusing me (hey, I'm simple) but from what I can gather... your layout has a major choke point there in the middle right? And to get from MS to the hives you need to go through that one intersection, correct?

    Interesting layout if my deductions are correct. (I'm also assuming vents are to be added later...) But, I see one strategy being used on this map if that's the case. Take over the choke point. Whoever controls it wins. But if there is sufficient res on the marine side... this could just work... Would need serious playtesting. Huh. I go bed now.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    Ahem, you had the "Too many light styles on a face", so I'd fix that in the first place and then see if the problem goes away.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->You have too many different kinds of light shining on a face(patch) of a brush: either differently named switchable lights, or flickering or strobing lights, or lights with a custom appearance. You need to remove some of these lights in the problem area (probably where you have the most such lighting), or combine the lights' properties into the same style. You can have more than one light shine in an area, but 3 styles maximum; but the lights should be the same light type/custom appearance/name(if any) if possible. The new switchable texture lights count as one dynamic style if they are all the same type/custom appearance/name.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I had this problem once, and the map wouldn't run (can't remember the runtime error HL gave me...). But fixing this stuff is up to you.
  • CrashCrash Join Date: 2002-11-01 Member: 3395Members, Constellation
    Mendasp I had this error too, and trust me, with only one light_environment it wasn't to do with too many lights <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Try the wad fix, I am 99% sure this will be your cure Dark <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    Maybe it's because it isn't related to lights, it's related to light <b>styles</b>.

    The buttons (func_buttons) don't give light, and if you remove their "style" with SmartEdit off, it can help to get away from the error, for example.
  • Hologram0Hologram0 Join Date: 2002-11-19 Member: 9303Members, Constellation
    I like the lay out so far. It definately needs vents. It could also could have some choke point problems. This could lead to very exciting gameplay or increadibly boring games.
  • Hologram0Hologram0 Join Date: 2002-11-19 Member: 9303Members, Constellation
    edited January 2004
    I like the lay out so far. It definately needs vents. It could also could have some choke point problems. This could lead to very exciting gameplay or increadibly boring games.


    Sorry for double post... Lag... could a mod delete
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    edited January 2004
    I'm going to have to add another way to the Gathering Hive from MS, and possibly another route through to the choke point, otherwise I think the gameplay will be too frustrating. Gorges could take over the Cargo Area (Chokepoint) and win the game every time pretty much. What do you all think?

    EDIT: Spelling. (I typed "when" instead of "win" haha, I need sleep!)

    ~ DarkATi
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