Tms Two Men Squad V1.01 (english)
Cheese
Lork on the Clorf Join Date: 2003-12-15 Member: 24396Members, Constellation
<div class="IPBDescription">How 2 Marines survive longer</div> Natural Selection Tactics:
TMS (TwoMenSquad): Version 1.01
Equipment:
Marine 1: Shotgun and Pistol
Marine 2: LMG and Welder
Objektives:
Marine 1:
- Cover the Front
- Cover Marine 2 while he´s building, repairing, etc.
Marine 2:
- Cover the Back
- Repair
- Build
- Destroy ResTowers
- Welder
Bait Tactic:
While Marine 2 builds, repairs, etc. Marine 1 hides in Shotgunrange and waits for a skulk/Gorge to fall for the bait. As soon as the Skulk comes round he shoots him from the back. Important is that the ResTower doesn’t block his sight. This happens if Marine 2 stands behind a ResTower while building/repairing/etc. it.
Skulk coming from above protection:
If the TMS isn´t sure if there is a Skulk at the top of the other door, Marine 2 jumps through. This makes it harder for the Skulk to react. He aims to the front while Marine 1 follows through the door as soon as Marine 2 is about 4 m away. Important is again that Marine 2 doesn’t move out of the “One Shot Kill” Shotty Range. So watch the range between your Squadmate and your Shotty.
In version 1.00 there were some movement tactics but, i tried these moves with a friend and they arent very usefull. The whole game is too fast for these slow Movementplans. So just try to stay close to a Wall and not in line of fire. <!--emo&???--><img src='http://www.natural-selection.org/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
TMS (TwoMenSquad): Version 1.01
Equipment:
Marine 1: Shotgun and Pistol
Marine 2: LMG and Welder
Objektives:
Marine 1:
- Cover the Front
- Cover Marine 2 while he´s building, repairing, etc.
Marine 2:
- Cover the Back
- Repair
- Build
- Destroy ResTowers
- Welder
Bait Tactic:
While Marine 2 builds, repairs, etc. Marine 1 hides in Shotgunrange and waits for a skulk/Gorge to fall for the bait. As soon as the Skulk comes round he shoots him from the back. Important is that the ResTower doesn’t block his sight. This happens if Marine 2 stands behind a ResTower while building/repairing/etc. it.
Skulk coming from above protection:
If the TMS isn´t sure if there is a Skulk at the top of the other door, Marine 2 jumps through. This makes it harder for the Skulk to react. He aims to the front while Marine 1 follows through the door as soon as Marine 2 is about 4 m away. Important is again that Marine 2 doesn’t move out of the “One Shot Kill” Shotty Range. So watch the range between your Squadmate and your Shotty.
In version 1.00 there were some movement tactics but, i tried these moves with a friend and they arent very usefull. The whole game is too fast for these slow Movementplans. So just try to stay close to a Wall and not in line of fire. <!--emo&???--><img src='http://www.natural-selection.org/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
Comments
jk
Good idea for clan play. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
This is a story about four people: Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was asked to do it.
Everybody was sure Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when actually Nobody asked Anybody.
It also reminds me of something you may have heard before: Discipline.
When skulks fly over your head, and gas fills your lungs, you have 3 seconds to live -
KEEP BUILDING THAT CANNON, SOLDIER !
(that is assuming your mates fight and die to protect you building THAT CANNON, SOLDIER)
I checked it out, they have 13 categorized channels - 11 of them play techno from chill to HC, fit for your next party.
Other than that the team could survive for quite some time.
marine with shotty shooting at the restower <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
lmg marine hides in the corner and waits...
oh <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> rushing around the corner. lmg fire BUT... skulk is too fast to get killed fast cause lmg cant kill a skulk as fast as a shotty at short distance. hmm what happens? Skulk takes a snack while lmg-Marine tries all he can do to stop that beast from eating his "expensive" teammember. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> skulk will have about 1/2 or 1/4 of his hp left when the shotty guy is dead.
it gets even worse if the destroying marine stands behind the restower cause then the lmg-marine will blast all of his ammo into the restower instead of into the skulk.
just a few thoughts
marine with shotty dead. lmg-marine jumps forward to finish off the skulk at shortdistance. unfortunately the crazed marine1 already emptied his shotty. so marine 2 runs over the shotty just to find an empty clip between the teeth of the skulk and his pretty face <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
But apart from that it's a pretty good idea, though in a pub game you need more like 3 in a squad to allow for some mistakes.