Some 3.0 Info
MrPink
Join Date: 2002-05-28 Member: 678Members
Thought I'd post this as it is kind of interesting and you guys seem to be starving for news <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
The testing team has just discovered a very large issue that is steam related and game breaking. What happens is at random times a player can get "bugged hitboxes", which to my understanding makes the hitbox lag behind the player and can at times make them just about invincible. You can view a mpeg of this <a href='http://er.lexoelectronics.com/hitbox.rar' target='_blank'>here.</a> It happens with all classes but it is the worst with the skulk because of its properties (small, fast). I am uncertain as to whether this will delay release, but I doubt it because this is apparently a steam issue and not a NS issue. When a player gets bugged hitboxes, it is believed they stay with them until they leave the server, through map changes but not disconnects.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->This is now known to be an issue with STEAM, not directly dependent on the Natural-Selection mod. Thank you to everybody who submitted information in this thread that contributed to reaching this conclusion. Up to this day, the majority of STEAM clients remain ignorant of this issue. Hopefully, as more and more people actually take this seriously and perform tests on bugged players, this thread will become more useful and there will be a greater awareness of the consequences inherrent as a result of this problem's existence.
The cause for this problem has not been identified and remains at large - although I am now consulting STEAM and Valve in an attempt to get some answers. If no resolution to this problem can be reached in the near future, this issue may lead to my retirement from games based on STEAM's netcode.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
-Sarisel
The testing team has just discovered a very large issue that is steam related and game breaking. What happens is at random times a player can get "bugged hitboxes", which to my understanding makes the hitbox lag behind the player and can at times make them just about invincible. You can view a mpeg of this <a href='http://er.lexoelectronics.com/hitbox.rar' target='_blank'>here.</a> It happens with all classes but it is the worst with the skulk because of its properties (small, fast). I am uncertain as to whether this will delay release, but I doubt it because this is apparently a steam issue and not a NS issue. When a player gets bugged hitboxes, it is believed they stay with them until they leave the server, through map changes but not disconnects.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->This is now known to be an issue with STEAM, not directly dependent on the Natural-Selection mod. Thank you to everybody who submitted information in this thread that contributed to reaching this conclusion. Up to this day, the majority of STEAM clients remain ignorant of this issue. Hopefully, as more and more people actually take this seriously and perform tests on bugged players, this thread will become more useful and there will be a greater awareness of the consequences inherrent as a result of this problem's existence.
The cause for this problem has not been identified and remains at large - although I am now consulting STEAM and Valve in an attempt to get some answers. If no resolution to this problem can be reached in the near future, this issue may lead to my retirement from games based on STEAM's netcode.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
-Sarisel
Comments
In all seriousness... Egads.
Does it matter? Valve's moved to Steam and will eventually be shutting down WON. Use it or play another game. Shrug.
Oh, and who is Sarisel? =/
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Thank you very much, then! I hope your observations go places <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Then, as a skulk/lerk, I was able to single handedly take down whole groups of HMG/HA/JP marines, without hardly a scratch.
Bad aim or lag tbh.
Hopefully you can figure out the cause of the bug, so that it may get fixed.
Do mods like cs have 'it' too?
Here, I'll try my best to describe it...
The second one exposes it best. There are 2 HA marines, one with an HMG, the other with a shotty. They are about 2 meters from a slulk on (the map with drill access and tram tunnel hives, I believe, but it might be ns_lost). The skulk is in an indented door frame.
We are viewing through the eyes of the shotty marine, who is tracking the skulk fairly closely. The HMG marines is also doing a great job of trying to hit the bugger, but, as you can see from the green blood, the skulk is not getting hit. He rotates around the door frame, fully exposed, about 4 times, while the shotty marine fires off 7 blasts.
7 blasts at 2 meters (or so) should == dead skulk, HMG aside. There should have been more blood than appeared against the wall.
"And since there were multiple gun shots from different guns, it means there was a marine in the bushes, and by definition, a conspiracy!"
Winamp 5 plays the video just fine, by the way <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Bad aim or lag tbh. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Why.
Why are there always people who are completely unwilling to believe that there is anything wrong with NS, ever? The kind of people who are denying that this bug exists are the same kind of people who denied that 2.0 was alien-biased.
Newsflash: NS is not perfect. Very close perhaps, but not perfect.
I'm still not sure how I feel about steam. On the one hand it has a very nice interface and I DONT LOSE MY SOUND IF I MINIMISE THE GAME (a pet peeve of mine) but on the other hand it doubles my ping and gives me the "updating steam" screen, followed by the "Preparing to play mod X" screen for about 5 minutes before I can actually PLAY (Just what "preparing" do you need to do mr Steam? Are you "preparing" to increase my ping by a factor of 2?), wheras with All seeing eye I can be playing within 3 clicks.
This is exactly how i feel!!
Seems to me Valve is going to have to really take a look at this issue especially if they want anyone to take it seriously. I mean these mods are played competitively and ignoring something like this will kill the games.
Im curious if this is just HL based or do any of valves other steam games have these issues? Actually come to think of it has valve released any other games that utilise steam? (Has Valve made any other games other than HL? i can't think of any...).
- RD