Silent Walk

fury_l6lfury_l6l Join Date: 2003-12-27 Member: 24795Banned
<div class="IPBDescription">No its not a cheat</div> If you have your primary and secondary weapons bound to mousekey, just spin your mousewheel like crazy and your footsteps go away...

odd but it works, make sure you do it quick enough so the weapon draw sound doesnt play (works best with hmg and heavy)

you can scare the crap out of gorges

Comments

  • AjurianAjurian Join Date: 2003-10-18 Member: 21753Members
    Wouldnt that count as an exploit then? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • 7Bistromath7Bistromath Join Date: 2003-12-04 Member: 23928Members, Constellation
    <!--QuoteBegin--Ajurian+Dec 30 2003, 03:02 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ajurian @ Dec 30 2003, 03:02 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Wouldnt that count as an exploit then? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    No. As officialy said by Flayra himself, exploits are things you put in the console. Anything else is fair game.
  • evilopsevilops Join Date: 2003-02-13 Member: 13494Members
    Nah, that'd be an exploit.
  • Paranoia2MBParanoia2MB Join Date: 2002-11-09 Member: 7832Members
    It could probably be that you dont hear your footsteps because of the other sounds playing or trying to play.
  • fury_l6lfury_l6l Join Date: 2003-12-27 Member: 24795Banned
    <!--QuoteBegin--Paranoia-2MB+Dec 30 2003, 08:01 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Paranoia-2MB @ Dec 30 2003, 08:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It could probably be that you dont hear your footsteps because of the other sounds playing or trying to play. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    ive tested it with several people, your footsteps really go away!
  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    Sounds like a bug to me...
  • sunsun Join Date: 2003-11-12 Member: 22714Members
    hey bistro - its bobboy

    as to silent walk... i dont hear my footsteps half the time anyway.. so what gives?
  • GrillkohleGrillkohle Join Date: 2003-12-23 Member: 24695Members, Constellation
    Weird.

    It is a (known) bug that the footsteps of heavy armored marines just disappear once armor 3 is researched. Maybe thats what you are talking about.
  • JPPJPP Join Date: 2003-09-26 Member: 21221Members
    hmmm thats interesting. i'll test it out myself. it would be a cheat though... i mean you can move silently with no loss of speed
  • GhostBomberGhostBomber Join Date: 2002-11-04 Member: 6910Members
    <!--QuoteBegin--007Bistromath+Dec 30 2003, 04:03 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (007Bistromath @ Dec 30 2003, 04:03 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Ajurian+Dec 30 2003, 03:02 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ajurian @ Dec 30 2003, 03:02 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Wouldnt that count as an exploit then?  <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    No. As officialy said by Flayra himself, exploits are things you put in the console. Anything else is fair game. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Stop using that damned quote. Nowhere did he say "If it's not in the console, it's not an exploit." It wasn't ment to take literally, else he would've sat there and revised it for an hour, thinking of possible loopholes and fixing workarounds. He just means that if you do something that requires something being typed in console, it's probably a loophole.
  • CharChar Join Date: 2003-11-23 Member: 23426Members
    <!--QuoteBegin--Fury_161+Dec 29 2003, 11:47 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fury_161 @ Dec 29 2003, 11:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If you have your primary and secondary weapons bound to mousekey, just spin your mousewheel like crazy and your footsteps go away...

    odd but it works, make sure you do it quick enough so the weapon draw sound doesnt play (works best with hmg and heavy)

    you can scare the crap out of gorges <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I dont think it would matter, you run into an enemy, you just a 33.333333333333333333333333333333...% chance that your gonna have a knife out. So youll probably get killed anyway. Isnt much help.

    Plus its an exploit.
  • fury_l6lfury_l6l Join Date: 2003-12-27 Member: 24795Banned
    <!--QuoteBegin--CF|Charon+Dec 30 2003, 11:00 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CF|Charon @ Dec 30 2003, 11:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Fury_161+Dec 29 2003, 11:47 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fury_161 @ Dec 29 2003, 11:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If you have your primary and secondary weapons bound to mousekey, just spin your mousewheel like crazy and your footsteps go away...

    odd but it works, make sure you do it quick enough so the weapon draw sound doesnt play (works best with hmg and heavy)

    you can scare the crap out of gorges <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I dont think it would matter, you run into an enemy, you just a 33.333333333333333333333333333333...% chance that your gonna have a knife out. So youll probably get killed anyway. Isnt much help.

    Plus its an exploit. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    no, mousewheel up equals lmg is equipped, mousewheel down equals pistol is equipped. you meet something, hit up.
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    It's a bug, and using a bug to your advantage is an exploit. Every once in a while such a bug will get approval, and it'll become a "feature" (like b-hopping, and a few others), but this is not one of them.
  • gosuckonagoatgosuckonagoat Join Date: 2004-01-01 Member: 24941Members
    its an *exploit*
    not really but yes it is
    its like in CS
    people awp, pull knive and pull awp out agin, or maybe deagle for maybe shooting down someone and pulling awp again, it bypasses the bolt action, and performs both at 1 time. THe sound of the weapons pulling out bypasses each other, so another begins while the preveious one was still starting, and so the 1st one stops, and the 2nd one starts, but the 3rd cuts that one off etc. Use it all you want, but not really nessicary
  • RiceyRicey Join Date: 2003-01-04 Member: 11822Members
    Its a basic exploit, but its stupid because you are switching weapons and can die alot faster. Just learn to walk. and sneak up on people
  • the_holethe_hole Join Date: 2004-01-03 Member: 25019Members, Constellation
    or you could just hold then release shift while you walk .. and save your middle finger from flying off or having carpal tunnel from too much mouse wheeling. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • Lost3Lost3 Join Date: 2003-12-09 Member: 24181Members
    Your logic has no place here. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • UlatohUlatoh Join Date: 2002-12-18 Member: 10982Members
    its allso possible to use the wall walk function, walk silently above them, and lay in wait, like skulks are supposed to, and eat them from behind... i cant TELL you how many times i have killed 5 + rines taht way
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