Buildings/upgrades
Cheese
Lork on the Clorf Join Date: 2003-12-15 Member: 24396Members, Constellation
<div class="IPBDescription">costs/requirements</div> i´d like to start commanding but i really need all informations for the costs and requirements of each upgrade and building. (weapons too). now i searched for them but i didnt find anything. does anyone of you guys know a link?
Comments
Structures
Infantry Portal: 20
Comm Chair: 20
Armory: 15
Turret Factory: 15
Res Tower: 15
Arms Lab: 25
Observatory: 20
Prototype Lab: 40
Phase Gate: 15
Turret: 10
Siege Cannon: 15
Weapons/Equipment
Welder: 5
Shotgun: 10
HMG: 15
Grenade Launcher: 20
Jetpack: 15
Heavy Armor: 15
Upgrades
Advanced Armory: 30
Phase Tech: 15
Motion Tracking: 45
Weapon up 1: 20
Weapon up 2: 30
Weapon up 3: 40
Armor up 1: 20
Armor up 2: 30
Armor up 3: 40
Heavy Armor: 40
Jetpacks: 35
Advanced TF: 15
Electrified TF/RT: 30
Distress Beacon: 15
did i miss anything? pretty sure i did....well anyway, its not all that important though in my opinion.
and i really cba to put up every requirement as well <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
just whack down a tf, armory, ip. drop res wherever your rines are, get arms lab/obs. upgrade armory, get phase tech, upgrade weapon/armor. when armory is done, get proto. it should work
hmm but i heard that they want to redo the manual for 3.0
hmm but i heard that they want to redo the manual for 3.0 <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I vaguely remember someone posting an unofficial 2.0 manual. Of course, I could be smoking res steam.