Straight Lines Or Wubbly Lines

tankefugltankefugl One Script To Rule Them All...Trondheim, Norway Join Date: 2002-11-14 Member: 8641Members, Retired Developer, NS1 Playtester, Constellation, NS2 Playtester, Squad Five Blue
I noticed something curious. On some servers, other peoples shooting on walls (while just straffing along) seems as staright lines. No randomness in the spread of the bullets from an LMG at all, while my bullets go all over the place.

Then, on other servers, it's spread from both my and other peoples guns.

Is it some kind of client side prediction or server setting that does this?

Comments

  • typical_skeletontypical_skeleton Join Date: 2003-02-24 Member: 13944Members
    edited January 2004
    should be.

    for instance, in TFC, if you're hit by a concussion grenade, your view is spinning and your bullets spray everywhere.. when, in fact, they're going straight (to everyone else).

    the bullets should still have the hit/miss ratio (accuracy problems), they just don't appear to.

    can anyone confirm this?...
  • ExtremeExtreme Join Date: 2003-12-10 Member: 24225Members
    Yea I noticed this with myself. We were writing stuff on the walls, and mine went like:

    .............
    :
    :
    :............
    .'
    :
    :.'.'.'.'.'.'.'.'

    I was like ...... and it did that for half an X too. Half of it seemed to shoot strait, then the other side seemed to be totally random.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin--tankefugl+Jan 6 2004, 05:39 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (tankefugl @ Jan 6 2004, 05:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I noticed something curious. On some servers, other peoples shooting on walls (while just straffing along) seems as staright lines. No randomness in the spread of the bullets from an LMG at all, while my bullets go all over the place.

    Then, on other servers, it's spread from both my and other peoples guns.

    Is it some kind of client side prediction or server setting that does this? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    1337 h4x
  • LastLast Join Date: 2003-10-06 Member: 21463Members
    Probably just your different sensitivities and/or mouse acceleration that can affect how you move your mouse.
  • RabidWeaselRabidWeasel Join Date: 2002-11-02 Member: 5337Members
    There is definitely a difference with the weapon recoil in NS, seemingly random at times. Sometimes the LMG distinctly has no recoil (as in, screen shudder) and other times it is clearly noticable that recoil is present.

    I recall a discussion on a similar topic in the past that lead to the conclusion that higher levels of weapon upgrades have inherent with them a greater amount of shudder, but some players still reported not encountering recoil at all wheras others clearly did.
  • tankefugltankefugl One Script To Rule Them All... Trondheim, Norway Join Date: 2002-11-14 Member: 8641Members, Retired Developer, NS1 Playtester, Constellation, NS2 Playtester, Squad Five Blue
    <!--QuoteBegin--Last.+Jan 6 2004, 07:56 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Last. @ Jan 6 2004, 07:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Probably just your different sensitivities and/or mouse acceleration that can affect how you move your mouse. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    No, this is not the case. To recreate what we did, do the following:

    Find a nice lit wall with a pretty colour.
    Adjust yourself so you're about parallell to the wall.
    Aim the lmg at the wall.
    Press attack and strafe left or right without moving the mouse.

    The other people on my team saw this line as a straight line, while I saw it as a lot of randomly placed bullet holes following what appeared to be a line. When the other people did the same, they saw it as a random line, while I could see the straight line.

    However, I've only seen it on a few servers. (Actually, just one.) So I wonder what is causing this phenomena.
  • ZeroByteZeroByte Join Date: 2002-11-01 Member: 3057Members
    My theory is that your own bullet decals are drawn client side without having to go through the server. However, for other players to see your bullet decals, they have to get it from the server, which may have a different idea on how the bullet decals are going to be drawn, hence the difference you notice.
  • VerthandiVerthandi Join Date: 2002-12-12 Member: 10687Members, NS1 Playtester
    In the end, it doesn't matter. All the bullets are hitting the same places on all computers, regardless of what is seen by each individual.
  • JPPJPP Join Date: 2003-09-26 Member: 21221Members
    <!--QuoteBegin--ZeroByte+Jan 7 2004, 03:45 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZeroByte @ Jan 7 2004, 03:45 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> My theory is that your own bullet decals are drawn client side without having to go through the server. However, for other players to see your bullet decals, they have to get it from the server, which may have a different idea on how the bullet decals are going to be drawn, hence the difference you notice. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    this is correct.
  • Speed_2_DaveSpeed_2_Dave Join Date: 2002-11-15 Member: 8788Members
    <!--QuoteBegin--_JP_+Jan 7 2004, 04:16 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (_JP_ @ Jan 7 2004, 04:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--ZeroByte+Jan 7 2004, 03:45 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZeroByte @ Jan 7 2004, 03:45 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> My theory is that your own bullet decals are drawn client side without having to go through the server. However, for other players to see your bullet decals, they have to get it from the server, which may have a different idea on how the bullet decals are going to be drawn, hence the difference you notice. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    this is correct. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    ... But I don't think that will tell you where the actual "bullets" went. I can neither confirm nor deny the claim about the server representing decals differently, but I'm pretty sure the bullets spread (at least for the calculations' sake)
  • KeyserKeyser Join Date: 2003-02-15 Member: 13591Members
    Yes, bullet decals do not actually show where your actual bulllet went. Since your client isn't going to determine the recoil on your buddy's gun, the gun looks as if it had perfect accuracy, but the actual bullets are spread.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    edited January 2004
    Inaccuracy in HL is simulated client-side, so what you see if you spray a bunch of shots on a wall, is not what the server registers. Hence "omg i hit you with half the clip but you didnt die, haxor skulk", when it only takes 11 to kill.

    EDIT: and also, this+lag is why you might sometimes kill someone while you're reloading(barely started). Or maybe this just happens to me and that other guy I met.
  • tankefugltankefugl One Script To Rule Them All... Trondheim, Norway Join Date: 2002-11-14 Member: 8641Members, Retired Developer, NS1 Playtester, Constellation, NS2 Playtester, Squad Five Blue
    <!--QuoteBegin--Keyser59+Jan 7 2004, 09:06 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Keyser59 @ Jan 7 2004, 09:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yes, bullet decals do not actually show where your actual bulllet went. Since your client isn't going to determine the recoil on your buddy's gun, the gun looks as if it had perfect accuracy, but the actual bullets are spread. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    But the curious thing is: Why doesn't this happen on every server then, just a few?
  • Roger_DodgerRoger_Dodger Join Date: 2003-03-11 Member: 14392Members
    It was a bit scary when i noticed this too, on a server one day i saw a guy just shoot at a wall and all bullets hit the exact same spot, when i tried it i got spread. I thought h4x but i didnt see why i should acuse him when my score was double his <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    Was it the same for you tankefugl like could you just shoot at one spot or did you have to strafe and attack?

    An answer to this would be really good.

    - RD
  • TyrainTyrain Join Date: 2003-01-03 Member: 11746Members
    <!--QuoteBegin--tankefugl+Jan 7 2004, 06:06 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (tankefugl @ Jan 7 2004, 06:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Keyser59+Jan 7 2004, 09:06 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Keyser59 @ Jan 7 2004, 09:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yes, bullet decals do not actually show where your actual bulllet went. Since your client isn't going to determine the recoil on your buddy's gun, the gun looks as if it had perfect accuracy, but the actual bullets are spread. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    But the curious thing is: Why doesn't this happen on every server then, just a few? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    It's an option to reduce lag.

    Read that somewhere here in the forum...
  • Roger_DodgerRoger_Dodger Join Date: 2003-03-11 Member: 14392Members
    Thanks Tyrain makes perfect sense too. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    - RD
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