Rc8 changelog

135

Comments

  • Res1Res1 Join Date: 2002-08-18 Member: 1187Members
    so they changed the destroyable nodes already? <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
  • MessenjahMessenjah Join Date: 2002-10-04 Member: 1428Members
    Ok, Ive never played the game before, and I have a total of 4 posts.  I clearly have no idea what im talking about.

    I assumed what the guy above me said was true and if it was then I still think that I am right.

    (yes, I WILL continue to blame things on being a n00b for a good while)
  • KhaimKhaim Join Date: 2002-06-28 Member: 841Members, NS1 Playtester, Constellation
    Comon, everyone 'grows' out of that noob stage eventualy Messenjah. Also a quick Q:
    Didn't see it in the log but has Power armor been removed? thought I saw that somewhere.(hopes he's wrong.)
  • MessenjahMessenjah Join Date: 2002-10-04 Member: 1428Members
    I realize that.  I am just making sure that I dont go around acting like I know everything and that it is imposible that I might be wrong by doing the exact oposite.
  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
    <!--QuoteBegin--Khaim+Oct. 04 2002,22:15--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Khaim @ Oct. 04 2002,22:15)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Comon, everyone 'grows' out of that noob stage eventualy Messenjah. Also a quick Q:
    Didn't see it in the log but has Power armor been removed? thought I saw that somewhere.(hopes he's wrong.)<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    i believe power armors been gone for a few rcs now...
  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
    <!--QuoteBegin--Fam+Oct. 04 2002,21:40--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Fam @ Oct. 04 2002,21:40)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->What? Eh? Stop making things up! All of the alien abilities are your normal weapon keys, 1-4 in my case. If you have hud_autoswitch (or fastswitch, I forget) turned on, to blink you press 3, then click. Its not hard. This does not mean you have to traverse the menu, it is just to stop cheaters. Any arguments? No? Good.

    Messenjah: That refers to func_breakables mostly.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    pwned ^_^
  • RadiocageRadiocage Join Date: 2002-09-30 Member: 1381Members
    Power armor was replaced by Heavy armor, if i'm not mistaken (which I probably am, but I swear I saw that somewhere.)

    Destructable nodes just means this game is going to be even more dynamic than it already is. Defending your base, your buildings, and now, defending your resources. All while attacking your enemy's..well...everything

    But what do I know?
  • ZcaliberZcaliber Join Date: 2002-01-26 Member: 93Members
    As I recall, Power armor was NOT replaced by heavy armor.

    Power armor is a universal Marine upgrade.

    Heavy Armor is a droppable 'Item'.

    I could be wrong though...
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    Power armour is gone, adios, cya later. Heavy armour is a droppable item, meaning only some marines can get it, depending on how much RP a team has.
  • Sgt_XSgt_X Join Date: 2002-03-01 Member: 261Members
    <!--QuoteBegin--Zcaliber+Oct. 04 2002,15:28--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Zcaliber @ Oct. 04 2002,15:28)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->As I recall, Power armor was NOT replaced by heavy armor.

    Power armor is a universal Marine upgrade.

    Heavy Armor is a droppable 'Item'.

    I could be wrong though...<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Exactly!

    I can see where most of them are coming but this thread is turning into a nest of out of date or just plain never happened rumours.

    On Resource Towers, I might find it a bit annoying but seeing as how I know next to nothing of the play dynamics I can't judge. Let the PTs get through on RC with it in and then let them say if the system works or if it's frustrating for such and such reason.
  • PseudoKnightPseudoKnight Join Date: 2002-06-18 Member: 791Members
    As for the resource node thing, I agree with their effort to decrease gaming time and rampant node switching, but I don't agree with the method. (and no, I haven't played)

    Perhaps when you destroy the resource tower, you destroy (ie. ignite or whatever) a signficant portion of those resources. So, if a resource node is switched a couple times, it then soon becomes unprofittable to take it over again.

    Just a suggestion. A variation on that might be better.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    <b>Point 1:</b>  As Comprox said, Power Armor no longer exists.  It will not appear in NS.  Armor for marines works as follows:

    Standard:  50 armor.
    Each armor upgrade (max of 3) adds 20 points to base armor, and improves absorption (I don't have figures).

    Heavy Armor:  200 armor.  Armor upgrades add 20/upgrade.  Heavy Armor absorbs 100% damage.

    <b>Point 2:</b>  The destroyable resource nodes are 99% likely being taken out.  I did not hear Flay say this officially, so I may be wrong; however, I did hear him say "it looks like the destroyable nodes make games *longer*, not shorter.  Guess that didn't work."
  • CollateralDamageCollateralDamage Join Date: 2002-07-15 Member: 949Members
    How long on average are the rounds currently?
  • SinisterSinister Join Date: 2002-04-15 Member: 451Members
    PsuedoKnight, I like that idea. And maby all three modes could be toggled by the server?
    Unlimited node switching - Decreasing profit node switching - No node switching
    or something like that... maby the names of the modes could be better than those I came up with though... <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->

    or maby just a variable that you set to 0, 1 or 2...
  • JedisarJedisar Join Date: 2002-03-03 Member: 264Awaiting Authorization
    I might not of played..but I only have one thing to say..if NS games are going to be shortened, I'm going to be ######.

    I like NS BECAUSE of the ability to have long games.
  • MessenjahMessenjah Join Date: 2002-10-04 Member: 1428Members
    Long games are fine as long as anyone who joins the game half-way through has the same advantages as someone who has been playing from the begining of the map and can, within a reasonable amount of time, figure out what is going on and where.
  • Shuvit_ViperShuvit_Viper Join Date: 2002-01-25 Member: 62Members
    The problem is NS is being made for public games. People will want to play short games, fast rounds...

    On the one side, long games are good; you can really get in the game, and if you win/lose you really are exited about it. You have the time to get deep into tactics, etc. However, if games take too long, the game gets boring, and might result in a stalemate.

    On the internet, i think games of 30 minutes/45 minutes are good. In counterstrike you can see people getting on and off the server all the time, in NS it makes a difference since you become a team...

    I think the dev's aim for the best lenght there is. We all do. Trust.
  • SurgeSurge asda4a3sklflkgh Join Date: 2002-07-14 Member: 944Members
    ....Buh? Er... okay. I'll just have to play NS and see the resource node thing and see how it is... It would appear many share my opinion of it being a bad idea...

    20 points? Wouldn't that make it come out at some... "rare-seen" armor number in a game, like, 70, 90, and 110, as opposed to 80, 100, and 120? Those sound like more common numbers, but I guess it's up to you. I mean, when I have 90 armor or health (besides while playing as a Medic in TFC), I think "....Am I at max armor or what?..." But if it's 80, 100, or 120 (like the Demoman), I'm still a little confused, but I can figure out quicker that I am at max.
  • ICha0sIICha0sI Join Date: 2002-06-13 Member: 763Members
    lol "i sence a soul in search of answers" is akira

    dur
  • DekkerDekker Join Date: 2002-07-06 Member: 887Members
    i thnik Flayra is right, the games can take too long, mostly when aliens or marines really try to get a very good attack time (only lv5´s and HAM´s) and i dont think you all have flatrates (i hope you know what this is, i live in germany and dont know if it is available in america and other countries too)
  • ThisModLooksDeliciousThisModLooksDelicious Join Date: 2002-09-30 Member: 1387Members
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    The destroyable node code is gone.
  • SurgeSurge asda4a3sklflkgh Join Date: 2002-07-14 Member: 944Members
    Nice work on double-posting, nuke... <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->

    Destroyable nodes? When you say the code is gone, you mean the code that makes it so that you can't build towers on nodes after a previous tower has been destroyed? Okay, let me say it in English. You mean the code that makes nodes non-reuseable is gone? Or it's still in? I hope it's gone. I want to reuse them... erm... RTS style... well... I can't think of many RTS's that use "nodes" as their resource points...

    The only one I can think of is KKND.
  • CollateralDamageCollateralDamage Join Date: 2002-07-15 Member: 949Members
    <!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->The destroyable node code is gone. <!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Hooray! Common sense triumphs once again!

    <!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->I can't think of many RTS's that use "nodes" as their resource points...
    The only one I can think of is KKND.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    How could you not think of Total Annihilation? NS nodes sound exactly like metal patches, except that metal was unlimited.

    <!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->and i dont think you all have flatrates<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Broadband flatrates are very common nowadays. I wouldn't be concerned about that. It's not a very convincing argument for shorter games anyway, as even the people who pay time based fees stay online for longer, fixed periods of time.
  • SurgeSurge asda4a3sklflkgh Join Date: 2002-07-14 Member: 944Members
    I never really played TA, so I didn't think of that...
  • Phoenix1Phoenix1 Join Date: 2002-08-14 Member: 1150Members
    Cool. I read that part and wasn't so happy, even though everything else sounds awesome. Glad its gone.

    And yeah it does remind me of TA
  • BJayDBJayD Join Date: 2002-09-02 Member: 1263Members
    <!--QuoteBegin--CollateralDamage+Oct. 04 2002--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (CollateralDamage @ Oct. 04 2002)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->I think it's more a question of how <i>long</i> the delay has to be before a tower can be rebuilt.

    By the way, is the number of resources one node can yield limited?<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    That is the best idea I have read so far. I'd definately like to see that rather that never be able to use it again.

    Forget that, I read the rest of the thread now. I'm also glad that idea is scrapped.
  • TomodachiTomodachi Join Date: 2002-08-16 Member: 1175Members
    Wow that was a little bugs and patches. Nice juob smoothing them out.
  • KhaimKhaim Join Date: 2002-06-28 Member: 841Members, NS1 Playtester, Constellation
    yay! the destroyable nodes are poof-ed! still miss power armor lol, the shiny effect was neat.
  • SilarnSilarn Join Date: 2002-10-03 Member: 1413Members, Constellation
    But it also made you kinda easy to see...
Sign In or Register to comment.