The 3.0 Fade

Doobie_DanDoobie_Dan Join Date: 2003-10-23 Member: 21892Members, Constellation
<div class="IPBDescription">Too nerfed?</div> Could some people who are actively participating in the 3.0 beta give some comments on how the fade nerf is affecting gameplay? Are they still useful/used? I believe the 2.01 Fade is perfectly balanced (although perhaps a <i>bit</i> too powerful in the hands of the uber1337) and the extra cost makes me scared about an already somewhat risky investment. Shotties are cheap because they're easily lost, but Fades can be lost easily too, and not just from foolishly blinking into a group of 5 rines...
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Comments

  • BallistoBallisto Join Date: 2003-05-19 Member: 16503Members
    Try pming a pt, you'll get a response pretty quickly.

    I agree that fade shouldn't have been nerfed, but maybe he isn't truly.
  • WarriorWarrior Join Date: 2003-02-16 Member: 13624Members
    Right now the fade is not worth 60 res. They die to fast. A single lmger can kill a fade. The fade will either get a boost in hp/armor or cheaper cost, or some change to its abilities or a combination of both.
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    hope so. i've been struggling in learning to fade properly.. without dying, that is. it'd be a pity if it would become a waste of res, 'cause i think i'm getting the hang of it ^_^
  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    Is the new blink horribly slow? Blink seems pretty slow right now, and the last word I heard was that it was being slowed by 25% more. How does that translate in game? Anyone had any experience with it?
  • CharChar Join Date: 2003-11-23 Member: 23426Members
    Fade's are worth 60 res in the game. The blink seems fairly normal to me, I don't think it was changed much. If you got adren, your fine.
    Basically, you can kill anything with a fade if you know how to use it.
  • GrillkohleGrillkohle Join Date: 2003-12-23 Member: 24695Members, Constellation
    <!--QuoteBegin--BobTheJanitor+Dec 30 2003, 07:33 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BobTheJanitor @ Dec 30 2003, 07:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Is the new blink horribly slow? Blink seems pretty slow right now, and the last word I heard was that it was being slowed by 25% more. How does that translate in game? Anyone had any experience with it? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    No. The changelog says that blinking does not take as much stamina as it did before, in fact, it costs 25% less.
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    edited January 2004
    <!--QuoteBegin-Grillkohle+Dec 30 2003, 11:57 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Grillkohle @ Dec 30 2003, 11:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin-BobTheJanitor+Dec 30 2003, 07:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BobTheJanitor @ Dec 30 2003, 07:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Is the new blink horribly slow? Blink seems pretty slow right now, and the last word I heard was that it was being slowed by 25% more. How does that translate in game? Anyone had any experience with it? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    No. The changelog says that blinking does not take as much stamina as it did before, in fact, it costs 25% less.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Actually it says this:<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Reduced blink power by 25% (less force is applied when you blink).<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I would guess that that means a longer tap of the attack key will be required in order to achieve the maximum speed, but not that the maximum speed of blink is actually slowed.
  • WarriorWarrior Join Date: 2003-02-16 Member: 13624Members
    <!--QuoteBegin--CF|Charon+Dec 30 2003, 11:03 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CF|Charon @ Dec 30 2003, 11:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Fade's are worth 60 res in the game. The blink seems fairly normal to me, I don't think it was changed much. If you got adren, your fine.
    Basically, you can kill anything with a fade if you know how to use it.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I am sorry but this is inaccurate information. With the new hitbox fades are so easy to shoot and kill. In 2.01 only a small section of the fade near the center is the hitbox. Now in 3.0 the hitbox covers most if not all of the fade. Why do you think the onos was increased to 900/400. Because of the much larger hitbox. Same thing has been done to the fade but with no increase to the hp/armor. Maybe in ns combat the fades are good but you can not get a fade to be that good in classic ns. In Ns combat the fade can get cara, regen adren, celerity meta, Acid rocket and still would have some points left over. This would be an effective fade. In ns classic you can get what, a fade with regen, adren and maybe focus and AR with the 3rd hive. The fade is not worth 60 res, when it dies much faster then a 50 res 2.01 fade does.
  • Fire_EelFire_Eel Join Date: 2003-08-19 Member: 19950Members
    I never use a Fade except at 3 hive
  • blimpblimp Join Date: 2003-03-12 Member: 14438Members, Constellation
    <!--QuoteBegin--Doobie Dan+Dec 30 2003, 09:30 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Doobie Dan @ Dec 30 2003, 09:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I believe the 2.01 Fade is perfectly balanced (although perhaps a <i>bit</i> too powerful in the hands of the uber1337) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Any weapon is "overpowered" in the hands of an "uber1337", and it should be.
  • Fat_WangFat_Wang Join Date: 2003-08-31 Member: 20420Members
    ya every wep is overpowered in da hands of a uber1337xt0r. remember: u can only balance a game, not its players <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • ShesekShesek Join Date: 2003-06-22 Member: 17617Members
    if anything should be changed in the fade
    it's the % of damage its armor absorbs
    it can actualy die and still have half its maximum armor
  • Zulu55Zulu55 Join Date: 2004-01-02 Member: 24975Members
    Still, i've seen fades early on in a game that are absolutely rampant until the marines catch up with technology.
  • EsgalglamEsgalglam Join Date: 2003-10-01 Member: 21357Members
    In combat i've found the fade to play well even with new hitboxes, in regular ns however they die more easily if you make mistakes. You'd have to rely more on blinking around to avoid 'rine fire as when they get clear shots into you, you're taken down in seconds. But i guess thats just common sense
  • Salvation_r2Salvation_r2 Join Date: 2003-11-26 Member: 23606Members
    <!--QuoteBegin--Doobie Dan+Dec 30 2003, 03:30 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Doobie Dan @ Dec 30 2003, 03:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Could some people who are actively participating in the 3.0 beta give some comments on how the fade nerf is affecting gameplay? Are they still useful/used? I believe the 2.01 Fade is perfectly balanced (although perhaps a <i>bit</i> too powerful in the hands of the uber1337) and the extra cost makes me scared about an already somewhat risky investment. Shotties are cheap because they're easily lost, but Fades can be lost easily too, and not just from foolishly blinking into a group of 5 rines... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    its not nerfed

    i think it shoud stay the way it is

    (i have played and am attively playing 3.0)
  • RokiyoRokiyo A.K.A. .::FeX::. Revenge Join Date: 2002-10-10 Member: 1471Members, Constellation
    fades need to deal less damage and take more damage IMHO...

    They die too quick but the focussed "blink-swipe" really tears the marines apart... Lastinv bound to a nearby key really helps here.
  • ekentekent Join Date: 2002-11-08 Member: 7801Members
    Fades are still worth 60 res, if only because they are necessary to have any chance of winning. A good lerk can substitute for a while longer if you need to wait before you go fade, and a fade is a placeholder until you get 2 hives and an onos. Without the onos it's virtually impossible to finish a game, even if aliens dominated early on. 3 hives also makes this easier since you can have focus silence.

    The dynamics of the game haven't changed from 2 -> 3 as much as they have from 1 -> 2. Most of the new additions, like hand grenades, catalysts are too expensive/useless. Only focus will really change things, but even focus won't compensate for 1st hive dcs in a long drawn out game. You'd need to rush for focus to work.

    Well, I'm sure we'll see some innovative strats for focus after the version is released publicly, but I can't imagine it changing things that significantly.
  • WirheWirhe Join Date: 2003-06-22 Member: 17610Members
    edited January 2004
    If fade blink is now 50% slower, why not restore that nifty "blink-invisibility?" ATM, it's pretty much blink-in, first sg blast, swipe, blink-out, second sg blast, toasted.
  • BizZy_9mm_MessiahBizZy_9mm_Messiah Old School Member Join Date: 2003-07-25 Member: 18411Members, Constellation
    <!--QuoteBegin--Tails+Jan 18 2004, 11:20 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tails @ Jan 18 2004, 11:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If fade blink is now 50% slower, why not restore that nifty "blink-invisibility?" ATM, it's pretty much blink-in, first sg blast, swipe, blink-out, second sg blast, toasted. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->

    Finally someone else who believes the 1.x blink would be better. Focus blink/swipe? I gotta taste that.
  • crono1crono1 Join Date: 2004-01-20 Member: 25497Members, Constellation
    I hope the Fade is nerfed down a lot. In 2.01 a Fade in the hands of a good player can do way more damage than an Onos...
    Acid rocket is too powerful, good Fades (gotta name ktdm : Rapacious here..) can just pwn entire squads and a base with ease...
    The only counter measure is upped shotties, and an early Fade with regen can waste all your chances of getting res in a matter of minutes...
  • BizZy_9mm_MessiahBizZy_9mm_Messiah Old School Member Join Date: 2003-07-25 Member: 18411Members, Constellation
    <!--QuoteBegin--crono^+Jan 22 2004, 07:39 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (crono^ @ Jan 22 2004, 07:39 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I hope the Fade is nerfed down a lot. In 2.01 a Fade in the hands of a good player can do way more damage than an Onos...
    Acid rocket is too powerful, good Fades (gotta name ktdm : Rapacious here..) can just pwn entire squads and a base with ease...
    The only counter measure is upped shotties, and an early Fade with regen can waste all your chances of getting res in a matter of minutes... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->

    Too powerful? PSHH! It's to weak.
  • BuggyBuggy Join Date: 2003-11-08 Member: 22400Members, Constellation
    2.01 fade is only too weak in hands of the unskilled, and only too strong in the hands of the uber leet

    hence the variable is players' skill, and not game balance, which is why i think 2.01 fade is good <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> (duh?)
  • SoD_General_SphinxSoD_General_Sphinx Join Date: 2003-08-18 Member: 19913Members
    I'd have to agree, I see fades seriously slaughter anyone that they come around to, but then again you see a newb take a fade and get slaped down by a single marine.. Hence all that a fade needs is skill, no more increases no more decreases, only thing I believe that should be lowered is shotty power.
  • WirheWirhe Join Date: 2003-06-22 Member: 17610Members
    Today, once again, I got killed as a fade. Guess what? Against two lv2 marines with LMG's. It was like I described before: blink in, swipe, oops; they blocked for a second too long, toasted.

    Against lv 2 marines. The current strat some commanders use is to take lv 2 weapons right away. After 5 minutes of game-play, only 2 marines without any equipment can waste 50 res fade. With shotguns, okay; they had to pay for that, but 2 LMG's...? Weak, if you ask me.

    (But then, I'm pretty much sure they hit almost every bullet home <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> "Oops" indeed <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> )
  • SoccerfreakmonSoccerfreakmon Join Date: 2002-11-08 Member: 7806Members
    I love in co_maps when i evolve into a fade, get silence, cloaking and focus and just stand at the side of a walkway as an army of marines go by as i slice them up. <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif' /><!--endemo-->
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    Fades have been overpowered in all ns versions (and were weakest in 1.04).
    1/3 to 1/2 of the alien team going fade before the 2nd hive gone up were almost unstopable when covering each other and just being fast.
  • Malakai1Malakai1 Join Date: 2003-09-14 Member: 20845Members
    Fades are practically useless now. They need to go back to the way they were in 2.01, and on top of that the marines need to be powered down a lot.


    2 teams of equal skill playing and the rines will win 9/10 times. Fade's are the hardest hit.

    I could usually kill at least 10 marines before I died as a fade in 2.01. Taking down 3 rines with lmg's wasn't even challenging. Now with a little luck on their part of one **** up on your part, 2 lmg rines can mop the floor with me.
  • Special_KSpecial_K Join Date: 2003-04-19 Member: 15637Members, Constellation
    Fades are less powerful but by are by no means useless. They may be even more fragile than in 2.01, but, like in 2.01 are still very useful early game. The way fades are used will probably change as 3.0 strategies start to form, but I think fades will still be an important part of the alien game.
    Furthermore, Flayra apparently has said that fades will get a boost in beta 2, which may or may no bring back fade dominance.
  • deaincaelodeaincaelo Join Date: 2003-09-11 Member: 20739Members
    i have avoided fades scince 1.04 really. in part because my keyboard setup (and ping) makes swipe-blink near useless for me. and this is the only real tactic for a fade before acid rocket.

    now, it is true that a 1337 fade can blink around and not get hit enough to die. this is a problem if your a marine. the "flying fade" is truely insane. but it is also true that a fade has difficulty toe-to-toe even against vanilla marines. this means that a fade <b>cannot</b> engage in combat effectively unless it cant be hit, either by blinking or ambush. on most pubs ive seen, they still use dc>mt>sc so by the time cloaking is an option its academic. considering that a 50 (now 60) res fade cant stand toe-to-toe with 4 res of marine, fades have become the most inefficient option in NS IMHO. welder rushing the hive gets more results/res then a fade attacking head-on.

    now, it is a matter of skill but a specific skill. blink-swipe. with a fade and any group of marines without massive armor this is the only determining factor. however, if like me you get lag-spikes in combat then the subtle timing is thrown off and this tactic becomes nearly impossible. i CAN get kills as a skulk with twice the lag as everyone else on a server as a skulk. even easyer as a gorg. as a hive 1 or 2 fade the best i hope for is to take out a res node and redempt.
  • Turkey2Turkey2 Join Date: 2003-04-23 Member: 15766Members
    Fades really arent that much different than 2.01. They have less armor and that armor is calculated different so that basically you lose all your armor before your health goes down. You just have to be a bit more careful now. In combat they are fine and a good route to go if you like having upgrades (onos with crap for upgrades = crap). The biggest difference now is that it seems to be easier to hit fades while blinking so when they are blinking around a room trying to dodge and waste bullets they are actually getting hit quite a bit and then have to retreat instead of being able to mop up the ammoless rines. If you have a nearby healing source fades with cara are quite nice actually.
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