Question On 3.0

SDJasonSDJason Join Date: 2003-05-29 Member: 16841Members
<div class="IPBDescription">NOT release date, something else</div> ok... im patiently awaiting 3.0 like everyone else, however i do not have playtesting abilities

I believe the main purpose of playtesting is to "balance the game"

After reading the changelog and seeing that spikes was removed, i began to wonder, since at hive 2, the only projectile weapons the aliens now have include Spore (wont damage buildings) and healspray, and SPIT

Now i have two things that if i was a playtester i would try from marines side seeing this. Since i cant i would like to ask if anyone else has tried them, and ascertained if it is too powerful.

1. Elec RT rush, this probably wouldnt be any more powerful than in 2.01, however with the loss of spikes its worth a shot, since now the aliens REQUIRE teamwork to get an RT DOWN in almost all cases (or an o chamber)


2. This is my main question.... with the loss of spikes, the aliens have less ways to take out jetpackers. Actually im seeing it become a problem in 2.01 now, 3-4 jetpackers can come into a hive, and i literally see 3 lerks, 1 fade, and 6+ skulks madly hopping, sporing, spiking but to no avail, since with proper medspam these guys are invulnerable in larger hives (Ventilation, Refinery, Viaduct) Even O-Chambers dont hit accurately on jetpackers any more. SO has anyone in playtesting tried the old JP rush from 1.04??

IM asking not because im speaking of what i dont know, but because i realize im speaking from what i dont know, however i HAVE read the changelog, and im just asking to see what this type of strat would do, and if it has been extensively tested to ascertain if it is adequately counterable, and, if not for someone to try it, since from my point of view (even in 2.01) with adequate medspam(accurate medspam really) 3-4 JP=GG aliens, even if the WHOLE (11+) alien team is in the hive, since other than spore (which is disguistingly easy to counter with medspam, the aliens have no hope in the large hive rooms.

So just a question for anyone playtesting...

~Jason

Comments

  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    The loss of spikes has probably helped the aliens a lot more than hurt. The current lerk is a nasty little beast (I say that in a good way)
  • DiabolusCaligoDiabolusCaligo Join Date: 2003-09-05 Member: 20585Members, Constellation
    indeed... I've taken out a full HA with a lerk...
  • SmiteSmite Join Date: 2003-02-09 Member: 13307Members
    I still like teh spikes. But yea, lerks are very dangerous now, I still gun em tho <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    I think Lerks are a lot better now too.
  • LegatLegat Join Date: 2003-07-02 Member: 17868Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    The loss of spikes has probably helped the aliens a lot more than hurt
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I am no PT, but i bet thats true simply because now here won't be any more
    moron spiking resnodes for about 5 minutes.
    Spiking resnodes is a huge waste of manpower. If you want to kill nodes save for fade
    or put some ocs. Has the benefit that the new restower is defended.
    Or just save the res and do it as regenskulk.
  • LogicBoxLogicBox Join Date: 2003-10-06 Member: 21484Members
    NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO SPIKES
    !!!!!!!!!!!!!!!!!!!!!!!1111111
    <img src='http://s87365188.onlinehome.us/images/hardfunnypics/6thsensestupidpeople.jpg' border='0' alt='user posted image'>
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    Bite is better at taking down JPs than Spikes were, especially in the large hives you mentioned...
  • DaxxDaxx Join Date: 2002-04-16 Member: 460Members, Constellation, Reinforced - Shadow
    While the JP rush in 3.0 is quite doable, the powerhouse is still Heavy Armor. Every game I've played that the marine team was able to tech to HA in, they won. Even if the Aliens controlled 80% of the map, once the HA train rolled, nothing stopped it.
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    <!--QuoteBegin--Daxx22+Jan 4 2004, 04:21 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Daxx22 @ Jan 4 2004, 04:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> While the JP rush in 3.0 is quite doable, the powerhouse is still Heavy Armor. Every game I've played that the marine team was able to tech to HA in, they won. Even if the Aliens controlled 80% of the map, once the HA train rolled, nothing stopped it. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Thats the biggest imbalance in NS. Nothing can take out a HA train. Nothing. (if you dont have übah|33t teamplay and the marines sux :/ )
  • BOBDololBOBDolol Join Date: 2003-10-04 Member: 21431Members
    <!--QuoteBegin--Daxx22+Jan 4 2004, 04:21 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Daxx22 @ Jan 4 2004, 04:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> While the JP rush in 3.0 is quite doable, the powerhouse is still Heavy Armor. Every game I've played that the marine team was able to tech to HA in, they won. Even if the Aliens controlled 80% of the map, once the HA train rolled, nothing stopped it. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Uh what? what exactly did they change about heavies that made them so much stronger? In 2.0 heavy trains were taken out by fades/stomping onos. I would imagine it'd be much much easier in 3.0 now that umbra is fixed...
  • GrillkohleGrillkohle Join Date: 2003-12-23 Member: 24695Members, Constellation
    I heard that the new lerk flight makes it possible to easily outmanoeuvre Jetpackers.
  • Roger_DodgerRoger_Dodger Join Date: 2003-03-11 Member: 14392Members
    So doesnt the new umbra make the difference against the HAT (Heavy armour train)? I figured it would become a massive boost for all alien to help a little more in removing the inevitable green suited men of dewm?

    - RD
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