What Are Research Towers For In Alien Race

MaxinaMaxina Join Date: 2004-01-01 Member: 24945Members
<div class="IPBDescription">help a newbie to play better</div> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->
Hey dudes can you help me?
Say what are the research towers in alien race for. I know they are for researching new skills and all but like i heard one of them is also a teleport to a nearest hive, what are the others for exactly?

yo thanx in advance if you know something please write that would be a good help!!!!

Comments

  • Cleric_EpochCleric_Epoch Join Date: 2003-06-26 Member: 17714Members, Constellation
    The 'reseach towers' are actually chambers.

    <span style='color:white'>-</span> The aliens have four chambers.

    <span style='color:white'>o</span> Offense Chamber - Shoots at neaby enemies.
    <span style='color:white'>o</span> Defense Chamber - Heals nearby Kharaa Aliens and Structures.
    <span style='color:white'>o</span> Movement Chamber - Makes nearby Kharaa's energy regenerate faster and teleports you to built hives when you press the USE key on them.
    <span style='color:white'>o</span> Sensory Chamber - Cloaks nearby Kharaa Aliens and Structures.

    I hope this answers you question. And more queries just post.
  • X_StickmanX_Stickman Not good enough for a custom title. Join Date: 2003-04-15 Member: 15533Members, Constellation
    The Movement Chamber (mc) also teleports you to a hive that is under attack, regardless of whether it's built or not. Which leads to some good strategies.
  • BlueNovemberBlueNovember hax Join Date: 2003-02-28 Member: 14137Members, Constellation
    Note that you can only have one chamber per hive. (Exlcuding the offence chamber.) This DRAMATICALLY effects team strategey, so ASK b4 you make one.

    The three main chambers (ie, all BUT oc,) give acces to new abilties for the aliens. These are shown on your Right-click menu. Each chamber provides 3 upgrades, but you may only use one per chamber.

    You loose the upgrade when you die, and may pick a new one.
  • SandersSanders Join Date: 2003-10-19 Member: 21784Members
    <!--QuoteBegin--X_Stickman+Jan 2 2004, 06:30 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (X_Stickman @ Jan 2 2004, 06:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The Movement Chamber (mc) also teleports you to a hive that is under attack, regardless of whether it's built or not. Which leads to some good strategies. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The Movement Chamber (mc) also teleports you to a hive that is under attack, regardless of whether it's built or not. Which leads to some good strategies.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Just so that doesn't get confusing, when X_Stickman says built or not, he means It is being built or dropped but has yet to be finished. Also, they must attack the hive itself, not just the hive room.

    You can still use the MC, but most of the time it seems to only send you between two hives, and not all three. (Unless one is under attacked, it will move you to that hive everytime.
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    <!--QuoteBegin--Sanders+Jan 3 2004, 12:15 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sanders @ Jan 3 2004, 12:15 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You can still use the MC, but most of the time it seems to only send you between two hives, and not all three. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    This is because it teleports you to the farthest active hive.
  • Roger_DodgerRoger_Dodger Join Date: 2003-03-11 Member: 14392Members
    Dont forget the resource towers <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> provide resources to purchase buildings, lifeforms and upgrades.

    Oh yeh if you hadnt noticed the sensory chambers cloaking field is strong enuff you can move full speed through it without decloaking.

    - RD
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    Also, if a marine touches an SC (Sensory Chamber) he becomes parasited.
  • ZerogreatZerogreat Join Date: 2002-12-11 Member: 10537Members
    <!--QuoteBegin--ShdwStal+Jan 3 2004, 03:28 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ShdwStal @ Jan 3 2004, 03:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Also, if a marine touches an SC (Sensory Chamber) he becomes parasited. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I though this was removed. ?
  • tankefugltankefugl One Script To Rule Them All... Trondheim, Norway Join Date: 2002-11-14 Member: 8641Members, Retired Developer, NS1 Playtester, Constellation, NS2 Playtester, Squad Five Blue
    It was a 1.0 feature, removed for 2.0.

    Sensory Chambers do not parasite.
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    Here are the upgrades each chamber provides:
    O Defense Chamber
    - Regeneration: heals you a certain ammount every two seconds, with more healing per level
    - Carapace: Increases the ammount of armor you have, by 1/3 for each level.
    - Redemption: You have a chance of being pulled back to a hive when near death, thus being saved. The chance this happens increases with your level.

    O Movement Chamber
    - Celerity: You run/walk faster with each level of the upgrade
    - Silence: Your attacks and footstep noises are quieter at lvl 1 & 2, and you are silent at lvl 3.
    - Adrenaline: The rate you gain energy is increased by 1/3rd for each level of Adrenaline.

    O Sensory Chamber
    - Cloaking: You become partially invisible to the enemy when walking, totally invisible when standing still. You cloak faster at higher levels.
    - Scent of Fear: All enemies in a certain range of you show up as red rings on your hivesight. Higer levels of SoF increase the range
    - Pheremones: This leaves a trail behind marines whenever they walk. It is a poor upgrade though, and it's getting replaced with:
    - Focus: You get a damage boost for every attack, with a slightly reduced rate of fire. The current stats are: 25% reduction in RoF, with a 1/3rd boost in damage per level.
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin--tankefugl+Jan 3 2004, 05:21 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (tankefugl @ Jan 3 2004, 05:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It was a 1.0 feature, removed for 2.0.

    Sensory Chambers do not parasite. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Ahh. Sorry about that. I read that in the (outdated) manual a long time ago... They really should update that. (I was really confused after reading the manual when playing my first game)
  • ZerogreatZerogreat Join Date: 2002-12-11 Member: 10537Members
    The manual will be redone for 3.0
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