Design Tricks

beigebeige Join Date: 2003-10-04 Member: 21428Members
<div class="IPBDescription">guns</div> One thing I've seen is that people, when coming up with new guns, buildings, or whatever, do a silhouette first. It's supposed to help it look more distinctive or something. I'm trying it and it does seem to help a lot.

Anyone else have any design tips?

Comments

  • BijiyBijiy Fantastic Damage Join Date: 2003-11-28 Member: 23697Members
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    are you talking about drawing, or actual modeling?

    for drawing, use a t-square... PLEASE... and if you can't get your hands on a t-square... at LEAST a ruler.

    as for modeling, just go ahead and model the whole thing, and then (at least in milkshape) take your left-viewport and turn on "textured" or "flat" shading, and take a snapshot of it.. since it's a nice 90 degree angle.
  • Sparda33Sparda33 Join Date: 2003-02-26 Member: 14064Members
    Thumbnails. Just a few quick sketches to get a fairly clear idea of what you want the final drawing to look like.
  • -Drake--Drake- -dn ʎɐʍ sıɥʇ- Join Date: 2003-04-02 Member: 15125Members
    ive never used a t-square or anything like that

    i just build a mental pic in my head do a rough outline then shape it as i go
  • SilverwingSilverwing bulletsponge Join Date: 2003-11-23 Member: 23395Members, Constellation
    One thing I learned in two different places (Webdesign and 3D) was to make 10 thumbnails of different variations on the concept. Pick the three best and do a large drawing of those three, still rough. Then you pick one and do the real scetch.

    Sounds tedious but you really refine your design that way. Also, it is cool to have that work done is you need to do a variant later.

    I would also recommend that you scan the finished product (if you dont work pn the computer already) and use it in the ortographic views when modelling. This is not always neccesary but if you are concerned about sticking to the final drawing tha you picked, it really helps.

    Most of this is from 3D MAX, Maya and Softimage experience, not game modelling so not all of it may apply.

    Hope anyone finds it even remotely useful. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Sign In or Register to comment.