Now you've got some 'splainin to do!

Dr_ShaggyDr_Shaggy Join Date: 2002-09-26 Member: 1340Members, Constellation
<b>They all told me it couldn't be done. That I'd have to see it for myself. Well its on now, I've got the coveted screenshots and I'm looking for answers  <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->!

Here we have Exibits #0 and #1. Now the court can clearly see the presence of "yellow circles" here, would the defendant please explain this for us:
<img src="http://www.mybuddyinfo.com/images/108801yellowcircles0.jpg" border="0">

<img src="http://www.mybuddyinfo.com/images/108801bottomcorner1.jpg" border="0">

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Next: Exibit #2 clearly displays the presence of white circles, presumably teammates of the defendant. Care to explain yourself Mr. Defendant?
<img src="http://www.mybuddyinfo.com/images/108801whitecircles2.jpg" border="0">

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Here in Exibit #3 we see a curious blue circle seemingly visible to the defendant as a marine. Your mommy cant help you now Mr. Defendant, answer the question!
<img src="http://www.mybuddyinfo.com/images/108801bluecircle3.jpg" border="0">

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Oh Mr. Defendant, you've told some wild stories here today but this has got to take the cake. How do you explain the presence of the many different colours of circles that we see in Exibit #4?
<img src="http://www.mybuddyinfo.com/images/108801circlecity4.jpg" border="0">

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Well Mr. Defendant, I don't envy you. Today we've revealed some damning evidence against you. Before I leave you at the mercy of this court, could you please tell me where you found such a newfangled device such as this laser when we are so focused on weapons of a projectile nature? Please refer to Exibit #5:</b>
<img src="http://www.mybuddyinfo.com/images/108801laser5.jpg" border="0">


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<i>Side Note: please excuse the 2 second PhotoChop job, and damn you for releasing these right as I'm supposed to leave for school... awww how can I stay mad at you.</i>

Comments

  • RamsesRamses Join Date: 2002-05-21 Member: 642Members
    1. That yellow circles are Tooltips/Hints

    2. see #4

    3. Motion-Tracker i think. It indicates a moving alien (a Onos in this case)

    4. Yellow : friendly Aliens
      White : parasited Marines
      Red : "Scent of Fear" detected Marines

    5. A orbital laser, not usable i think but a nice effect made by the mapper, triggerable AFAIK.

    Everyting is just my opinion and may be wrong/STC
  • Jack-0Jack-0 Join Date: 2002-05-01 Member: 563Members
    Best to wait for the manual, i'm sure it will explain it all
  • Silver_FoxSilver_Fox Spammer Join Date: 2002-01-24 Member: 34Members, NS1 Playtester, Contributor
    0; first is a "usable" icon, the second is a "weldable" icon.

    1; "usable"

    2; Hive mind, location of other alien players/buildings

    3; motion tracking

    4; Hive mind.  White = alien player/building.  Yellow = Marine/Marine building.  Red = alien player/building under attack.

    5; on Tanith there is a satellite you can weld to grant you access to a hive room via a back entrence

    thats what I was explaining in your other thread.

    Those screenshots tell you nothing.  Sure, they look nice and all, but you have no (well, didnt) clue what each icon means.

    It would have made more sence to explain the hive mind, rather then just show you pic #2 or 4.



    <!--EDIT|Silver Fox|Oct. 03 2002,12:12-->
  • Hida_TsuzuaHida_Tsuzua Lamarck&#39;s Heir Join Date: 2002-01-25 Member: 79Members, NS1 Playtester
    First off, I reserved the right to say Subject to Change.

    1.) Those are action-hints.  The finger on button means that you can press the button.  The sparks mean that you can weld that spot.  In this case, there is a button there you must weld open to press.

    2.) Yes those are my fellow aliens running around the map.  If your crosshairs go over them, you'll be able to see where and who they are.

    3.) That is a Lvl5 making a great deal of motion that is being reported by my motion tracker.  

    4.) White- Hive/Alien pal
    Yellow- Enemy (either parasited or being see by another alien)
    Red- Alien or alien building under attack

    5.) That is a TSA model 4 claymore mine.  Usually they aren't very lethal, but they sure make the aliens think twice before going though!  That or it's the orbital defense laser.



    <!--EDIT|Hida Tsuzua|Oct. 03 2002,15:16-->
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    Ramses is close, but really incorrect on a few points, so I'll just reexplain it all :P

    1) on weldable brushes, buttons, breakables, and a few other things, there is a sprite on them to indicate that they are useable, wedlable, breakable. in your shot you can see a weldable next to a button for a door. in shot 1 is an elevator button :P

    2) taken from an alien player, the white dots are your fellow teammates. this is the hivesight thing everybody talks about.

    3) blue circle = marine motion tracking

    4) white circles = teammates
    yellow = parasited marines OR marines that are currently in view of your teammates
    red = stuff of yours under attack.
    scent of fear is an orangish icon AFAIK, not pictured here.

    5) I'll just let you think about Ramses's answer ;)

    [edit]
    damn silverfox for editing his post and hida for making an entirely new one while i took the time to type this out!
    [/edit]

    [edit2]
    and damn silver for posting again after me spoiling the fun of #5!
    [/edit2]



    <!--EDIT|DOOManiac|Oct. 03 2002,15:18-->
  • Silver_FoxSilver_Fox Spammer Join Date: 2002-01-24 Member: 34Members, NS1 Playtester, Contributor
    its the laser ...
    <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
  • Dr_ShaggyDr_Shaggy Join Date: 2002-09-26 Member: 1340Members, Constellation
    Excellent, everything explained in triplicate. Now I'll just file this into court records and submit my affidavit for review.
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    The "laser's" operation is explained very well

    <a href="http://www.matthewbarr.co.uk/sounds/death_star_ripoff.wav" target="_blank">here</a>
  • Silver_FoxSilver_Fox Spammer Join Date: 2002-01-24 Member: 34Members, NS1 Playtester, Contributor
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    damn you monse, now every time I play tanith i'm going to have to say "now, fire the 'laser'". :P
  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
    i hope you fix it so they dont overlap...same with the deathsprites
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    Fix it so what don't overlap?
  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
    the images, i mean the help hints look like they overlap and same with the death sprites D:
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    Well the help hints are in a 3D location, meaning that as you move they stay attached to a certain point within the level. If you were looking at both things that are shown there straight on, they'd look normal (meaning that those help sprites are for two things very close together in the level).

    The death sprites... What do they overlap with? The hive icons? That'll be fixed.
  • bob2bob2 Join Date: 2002-06-15 Member: 772Members
    /me hugs monsE and smiles
  • CMEastCMEast Join Date: 2002-05-19 Member: 632Members
    This is a great thread, its the NS forums at its best. Very amusing, very helpful and very informative.
  • Dr_ShaggyDr_Shaggy Join Date: 2002-09-26 Member: 1340Members, Constellation
    <!--QuoteBegin--CMEast+Oct. 03 2002,22:29--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (CMEast @ Oct. 03 2002,22:29)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->This is a great thread, its the NS forums at its best. Very amusing, very helpful and very informative.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Hey thanks man! Wait... I hope I get some of those kudos for having started it.
  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    <!--QuoteBegin--Dr_Shaggy+Oct. 04 2002,10:26--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Dr_Shaggy @ Oct. 04 2002,10:26)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin--><!--QuoteBegin--CMEast+Oct. 03 2002,22:29--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (CMEast @ Oct. 03 2002,22:29)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->This is a great thread, its the NS forums at its best. Very amusing, very helpful and very informative.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Hey thanks man! Wait... I hope I get some of those kudos for having started it.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Kudos are reserved for moderators and Flayra.
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    Nah. I don't like the taste of Kudos, he can have mine for now.
  • Spyder_MonkeySpyder_Monkey Vampire-Ninja-Monkey Join Date: 2002-01-24 Member: 8Members, NS1 Playtester, Contributor
    ...and moderators aren't anything special. We're just the ringmasters of the circus that is Natural Selection. All the talent's in the sideshow (dev team). <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • DunsbyDunsby Join Date: 2002-08-01 Member: 1042Awaiting Authorization
    Can marines see motion tracking circles through walls and on cloaked aliens?
  • Sgt_XSgt_X Join Date: 2002-03-01 Member: 261Members
    *cough*off-topic*cough*

    <!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Can marines see motion tracking circles through walls<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd--> Yes, this is sorta the point. It's a low grade imitation of the hive sight.

    <!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->and on cloaked aliens?<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    No, it's <b>motion</b> tracking and a to cloak an alien has to stand still. Now awhile ago I heard the observatory could detect cloaked aliens...
  • SurgeSurge asda4a3sklflkgh Join Date: 2002-07-14 Member: 944Members
    <!--QuoteBegin--Ramses+Oct. 03 2002,13:08--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Ramses @ Oct. 03 2002,13:08)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->3. Motion-Tracker i think. It indicates a moving alien (a Onos in this case)<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Oh, good thing, I don't think I could've noticed that Onos on my own... whew...
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