Extremely High Poly Marine

Darklord101Darklord101 Join Date: 2003-11-16 Member: 22996Members
edited January 2004 in NS Customization
<div class="IPBDescription">you wont belive your eyes O_O</div> New year so i felt like doing summthing that has never been done. or has it?

so heres first pic with textures.

NOTE: this was just for fun..

Comments

  • Darklord101Darklord101 Join Date: 2003-11-16 Member: 22996Members
    2nd pic smooth shaded
  • Darklord101Darklord101 Join Date: 2003-11-16 Member: 22996Members
    edited January 2004
    and 3rd pic wireframe... are your sure your ready? oh well here we go!

    the model is around 29,000 poly's <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • JamilJamil Join Date: 2002-11-02 Member: 4829Members
    edited January 2004
    The world rolled over to a new year, and rolled its eyes at this awful joke.
  • LockNLoadedLockNLoaded Join Date: 2002-09-05 Member: 1282Members
  • SidSid Corwid of the Free Join Date: 2003-01-28 Member: 12903Members, Constellation
    <!--QuoteBegin--Jamil+Jan 1 2004, 01:30 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jamil @ Jan 1 2004, 01:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The world rolled over to a new year, and rolled its eyes at this awful joke. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Bada Bing! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • SWAT_PointmanSWAT_Pointman Join Date: 2003-10-05 Member: 21458Members
    WOW do you plan on putting it in game AMAZING!
  • VerthandiVerthandi Join Date: 2002-12-12 Member: 10687Members, NS1 Playtester
    A Skulk would love to sink its teeth into those juicy thighs...
  • fury_l6lfury_l6l Join Date: 2003-12-27 Member: 24795Banned
    COUGH smoothed model COUGH

    will never compile COUGH

    lol, good luck cutting it into little iddy bitty pieces
  • Darklord101Darklord101 Join Date: 2003-11-16 Member: 22996Members
    edited January 2004
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->COUGH smoothed model COUGH

    will never compile COUGH

    lol, good luck cutting it into little iddy bitty pieces <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->


    im not planning to compile it our anything. Just wanted to see what a 29k marine model would look like.

    This was just for fun..
  • MelajoMelajo Join Date: 2003-04-03 Member: 15171Members
    omg first post of 2004

    Theres the smooth edges tool that does this.
    Its a nice effect, but a terrible waste of polies.
  • CaptainChetCaptainChet Join Date: 2003-04-21 Member: 15737Members, Constellation
    heh, doesnt even look good for a 29k poly model, but nice attempt, to um...render a lot of polies. thats about it...
  • BrigadierWolfBrigadierWolf Join Date: 2003-05-30 Member: 16876Members, Contributor
    edited January 2004
    That looks like.. umm, about 15 seconds of work. What did you do, take the regular NS Marine model, load it into milkshape, quad divide it, and then use the smooth vertices plugin?

    a High polygon model is worthless unless you actually use those polygons for Detail, and not just put them there "Because you can".

    edit: Im feeling Fat and Sassy.
  • Dark_SoulDark_Soul Hive King Join Date: 2003-11-11 Member: 22527Members
    <!--QuoteBegin--BrigadierWolf+Jan 1 2004, 04:33 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BrigadierWolf @ Jan 1 2004, 04:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> That looks like.. umm, about 15 seconds of work. What did you do, take the regular NS Marine model, load it into milkshape, quad divide it, and then use the smooth vertices plugin?

    a High polygon model is worthless unless you actually use those polygons for Detail, and not just put them there "Because you can".

    edit: Im feeling Fat and Sassy. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    you are so 100% right,
    if you use polies, use them for detail, not for smooth edges and stuff
  • wnnwnn Zombie Panic modeller Join Date: 2003-06-03 Member: 16960Members
    i think its a waste of polies, where are the fingres ? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    yeah.. hitting the meshsmooth button in max isnt a big deal.. it just mess up your mesh..
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    I subdivided a skulk up to around a million polies last year. Then my computer died. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Owen1Owen1 Join Date: 2003-04-13 Member: 15457Members
    try making uber hi poly v_models... like say 20,000
  • NottinghamNottingham Join Date: 2002-11-26 Member: 10002Members
    <!--QuoteBegin--Dark Soul+Jan 1 2004, 12:00 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dark Soul @ Jan 1 2004, 12:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--BrigadierWolf+Jan 1 2004, 04:33 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BrigadierWolf @ Jan 1 2004, 04:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> That looks like.. umm, about 15 seconds of work. What did you do, take the regular NS Marine model, load it into milkshape, quad divide it, and then use the smooth vertices plugin?

    a High polygon model is worthless unless you actually use those polygons for Detail, and not just put them there "Because you can".

    edit: Im feeling Fat and Sassy. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    you are so 100% right,
    if you use polies, use them for detail, not for smooth edges and stuff <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yeah..

    1. Decompile
    2. Import
    3. Smooth Edges, OK
    DONE

    ^ Have already been said so I will add this > When you use smooth edge it will look 100x crappyer than the original model cuz the plane areas will become rough.. if you look close on the un textured pic you will se that it the areas that are supposed to be flat arnt. (Hope anybody understood.. Its not easy when you suck on english <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> )
  • MystiqqMystiqq Join Date: 2003-01-03 Member: 11755Members
    Yes, its _High_ poly but the usage of those polys aren't exactly optimized <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    Cheers...
    -M
  • Wolf_KahlerWolf_Kahler Join Date: 2002-11-29 Member: 10252Members
    Uuuhhh... He was just having fun, with no intention of using the thing for anything. Have some fun, guys. Lighten up.
  • Jabba_The_HuntJabba_The_Hunt Join Date: 2003-01-05 Member: 11850Members
    <!--QuoteBegin--=DD=Wolf Kahler+Jan 1 2004, 05:22 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (=DD=Wolf Kahler @ Jan 1 2004, 05:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Uuuhhh... He was just having fun, with no intention of using the thing for anything. Have some fun, guys. Lighten up. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    exactly what i was gonna say.
  • Darklord101Darklord101 Join Date: 2003-11-16 Member: 22996Members
    edited January 2004
    .... this was just for fun ppl..... dont take it like its an actually thing.. and its really hard doing it. Cuz it ms3d crashes everytime you try it i had to smooth it one piece at a time but yeah.. . So its just for fun. Smooth and all.
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    Go go meshsmooth tool! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    It can compile in HL.. just needs a lot of work <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • MelajoMelajo Join Date: 2003-04-03 Member: 15171Members
    can you say subgroups?
  • MoquiaoMoquiao Join Date: 2003-05-09 Member: 16168Members
    <!--QuoteBegin--Jabba The Hunt+Jan 1 2004, 05:58 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jabba The Hunt @ Jan 1 2004, 05:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--=DD=Wolf Kahler+Jan 1 2004, 05:22 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (=DD=Wolf Kahler @ Jan 1 2004, 05:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Uuuhhh... He was just having fun, with no intention of using the thing for anything. Have some fun, guys. Lighten up. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    exactly what i was gonna say. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    thirded
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