-_- Skulk Needs No View-wep
rookie1
Join Date: 2003-12-26 Member: 24764Members
I have a problem. When I'm a skulk I find it hard to kill strafing marines.
This is because of
1) A skulk's blinding speed (not used to it)
2) THE JAWS BLOCK MY VISION
I often find that, after doing an initial pass, the jaws are in the way so I can't use my peripheral vision to relocate a marine, buying him enough time to empty the rest of the clip into me. I try to take more measured bites now (so as not to block my vision)
Is there a way of turning off the weapon model ala Quake2? If there is, can someone please help? thx
This is because of
1) A skulk's blinding speed (not used to it)
2) THE JAWS BLOCK MY VISION
I often find that, after doing an initial pass, the jaws are in the way so I can't use my peripheral vision to relocate a marine, buying him enough time to empty the rest of the clip into me. I try to take more measured bites now (so as not to block my vision)
Is there a way of turning off the weapon model ala Quake2? If there is, can someone please help? thx
Comments
#1 leading cause of skulk death? Bite spam <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
EDIT : As for removing viewmodels....well, you can't since it is an exploit (you gain an advantage by being able to see unlike your teammates)
You'd think that a skulk's eyes were on the top of its head ey? So it could see while biting? :/
You need to be a lot more accurate than the alien in AVP... I guess it comes with practice but reflexes and timing aren't my strong points. I'll just stay Lerk and gas them out ^^ Cheers
You'd think that a skulk's eyes were on the top of its head ey? So it could see while biting? :/
You need to be a lot more accurate than the alien in AVP... I guess it comes with practice but reflexes and timing aren't my strong points. I'll just stay Lerk and gas them out ^^ Cheers <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I think you'll be better learning some of the skulk way, it is important.
Just imagine that the skulk is like a shark, in that a tough nictitating membrane flicks over the eyes when it bites. You will also note that sharks do not tend to bite spam.
You will also note that sharks do not tend to bite spam.
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Rofl
I've got nothing to add... that just caught me off guard.
You have to bear in mind that due to shark anatomy they're not built for grabbing something and repeatedly biting it. They have to bite, and tear. Then go back for another.
/edit
So far the new "focus" upgrade in 3.0 seems to really emphasise careful biting. Each level reduces attack speed but increases damage per strike. If you wanna know more, check the NS: C Screenshot thread or NS changelog in general forums (to the new ppl).
Anyways, best tip I can give to you to be a decent skulk is to use common sense, don't let your super-speed over-boost your ego, and if there's nothing apparently happening, creep your way towards any red hivesight icons.