Movement Chambers
project_demon
Join Date: 2003-07-12 Member: 18103Members
Join Date: 2003-07-12 Member: 18103Members
Comments
Never noticed that. Are you sure?
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> and I think it does have some small adren boost.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
That's true, and it's a pretty adequate amount.
As for your post demon, no, none of them are true.
Absolutely. It's always quicker chambering up a hive when the MC is already down. I'm certain of this, because I'm pretty much a dedicated base builder.
What about 5?
#1 they take you to the furthest active hive, or the hive (active or inactive) thats under attack
#2 they give you an adren boost every few seconds when you stand next to them, more movs means the adren boosts come more frequently
They used to increase OC firing rates and a hive's build rate during the beta, but both of those were pulled.
-to oc the oc will shoot faster? - NO
-to a living alien unit it will attack faster? - NO but it will regain its energy faster.
-to dc the dc will heal faster?
-to oc the oc will shoot faster?
-to a living alien unit it will attack faster? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->-to dc the dc will heal faster?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
No
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->-to oc the oc will shoot faster?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
i THINK it does actually, ive noticed oc's to shoot ALOT faster when next to mc's
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->-to a living alien unit it will attack faster?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
not attack faster, but it gives you energy back faster, so you can attack MORE often. everytime you hear the weird WUUUNG noise, it means something/someone got their energy restored.
The effects described there were taken out when NS went to version 2.0
In 1.04 and before they used to make rts get resources faster, OC's fired faster, and DC's healed faster.
Not to mention the extremely small AoE it has in comparison to the other chambers. You pretty much have to be sitting on top of them to reap any benefits (exaggeration I know, but still)
The effects described there were taken out when NS went to version 2.0
In 1.04 and before they used to make rts get resources faster, OC's fired faster, and DC's healed faster. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
No. In 1.0x they only serve to teleport to hives under attack and farthest hive. The best (ie most fun) way to use them is to put up a hive at a locked down location, and teleport an army of fades in. Back then, even if the hive is not complete, you can teleport there.
The get res faster, faster oc firing, and faster healing were things that were tried in 2.0 (or 1.1) beta. They were then taken out. Only the increase in energy remains.
Yes, they do. If they're not supposed to, that's something that needs to be fixed, because they do. It's not much faster, but the increase is there. I've seen it with my own two beady little eyes.
I considered myself to be a veterin gorg by 1.04 and I never knew that!!!!!! <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
Or if I use carapace and celerity, because caparace and adrenalin equals no escape possible. For me, that is, when I'm required to stay and heal the blockade.
Good info <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
The effects described there were taken out when NS went to version 2.0
In 1.04 and before they used to make rts get resources faster, OC's fired faster, and DC's healed faster. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
No. In 1.0x they only serve to teleport to hives under attack and farthest hive. The best (ie most fun) way to use them is to put up a hive at a locked down location, and teleport an army of fades in. Back then, even if the hive is not complete, you can teleport there. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
That still works...
MCs take you to the hive farthest from your location under normal circumstances. If a hive is attacked, using the mc takes you to that hive, even if the hive is still gestating. I'm not sure what happens if multiple hives are attacked at the same time, though it seems logical that you are taken to the hive that was attacked last.