[wip] Return Of The M.a.l.i.c.e.

124

Comments

  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
    This model is from a movie, way before the time of the matrix.
  • PhycoPhyco Omnipotent Join Date: 2003-12-24 Member: 24730Members
    tight **** model but what happeend to jaegers?
  • MelajoMelajo Join Date: 2003-04-03 Member: 15171Members
    I didnt like the original skeleton, so i made a new one and h4xed a model.
  • the_unlucky_onethe_unlucky_one Join Date: 2003-08-13 Member: 19620Members
    <!--QuoteBegin--Sushi08023+Dec 27 2003, 07:12 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sushi08023 @ Dec 27 2003, 07:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I was actually basing most of the animation out of those mechs. Those r0x0rd <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Sry for being off topic but,

    I too, am a big fan of those mechs..lolz <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    Keep up da work man~!
  • MoquiaoMoquiao Join Date: 2003-05-09 Member: 16168Members
    <!--QuoteBegin--Parasetic_Life_Form+Dec 27 2003, 09:02 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Parasetic_Life_Form @ Dec 27 2003, 09:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Custom Malice Guns <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    ...
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    to big....
    guess why we are screwing around on a malice? using the original avp2 alice is just..uhm..
  • Owen1Owen1 Join Date: 2003-04-13 Member: 15457Members
    too big?

    sheena, there might be plans for ns v.4 (prob with hl2)
  • MutaMuta Join Date: 2003-10-09 Member: 21539Members
    Where's the sheenas model??? Why hasn't it been released
    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • Owen1Owen1 Join Date: 2003-04-13 Member: 15457Members
    <!--QuoteBegin--Muta+Dec 28 2003, 03:35 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Muta @ Dec 28 2003, 03:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Where's the sheenas model??? Why hasn't it been released
    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    wth?... shennas model?... sheena is a person... sheena yanai... dont be a n00b
  • Wolf_KahlerWolf_Kahler Join Date: 2002-11-29 Member: 10252Members
    He was asking about the M.A.L.I.C.E. Sheena editted. Open your eyes and don't jump to conclusions like a n00b, Owen.
  • SidSid Corwid of the Free Join Date: 2003-01-28 Member: 12903Members, Constellation
    After a whole year... the model and project is somewhat revived!

    Two things: I think the custom Malice guns would look better. - I mean, they're the MALICE guns... and they're made for the MALICE... so I'm thinkin' - a match.

    And last but not least, Good luck!!

    -Sid <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • NessNess Join Date: 2002-12-17 Member: 10935Members, Reinforced - Onos
    Good luck, and all that.
  • MelajoMelajo Join Date: 2003-04-03 Member: 15171Members
    ARgh...laziness and the difficulty of making convincing death animations plauge me! WHY MILKSHAPE, DO YOU NOT HAVE IK?! <b><span style='font-size:21pt;line-height:100%'><span style='color:red'>WHY?</span></span></b>
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    edited December 2003
    <!--QuoteBegin--Sushi08023+Dec 27 2003, 04:40 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sushi08023 @ Dec 27 2003, 04:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> D'oh... <img src='http://www.unknownworlds.com/forums/uploads/post-19-1072561216.jpg' border='0' alt='user posted image'><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    rofl make the head roll out and sit on the top of the suit when it dies. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • ParaseticLifeFormParaseticLifeForm Join Date: 2003-07-23 Member: 18384Members
    Too close to bottom
  • r3men4ntr3men4nt Join Date: 2002-11-10 Member: 8103Members
    Anyone care to think about the poor marine in that thing, having to dislocate hs shoulders to wor the damned thing!
  • fury_l6lfury_l6l Join Date: 2003-12-27 Member: 24795Banned
    some suggestions....


    a) for the pee problem, just set the P bone to be INSIDE of the body, and just use one of those **** bones that shrinks stuff, theres your pee problem solved PM me for details

    b) for sheena's first model, just scale the skelly up 1.2 and it looks fine.
  • MelajoMelajo Join Date: 2003-04-03 Member: 15171Members
    its the only way I could fit that poor marine.
  • JaegerJaeger Join Date: 2002-11-28 Member: 10202Members
    Scale down the arms and position them closer to the center torso.

    Likewise, scale down the arm mounts (slightly) and flatten the shoulders a bit to reflect the hitboxes.
  • MelajoMelajo Join Date: 2003-04-03 Member: 15171Members
    I had the hitboxes automatically generated in compiling.
  • JaegerJaeger Join Date: 2002-11-28 Member: 10202Members
    The hitboxes don't appear to line up with the default HA, which is what I'm saying. The suit's too broad-shouldered; keep in mind HL registers hits based on whatever models are on the server. You might look like you're acid-rocketing him in the side, when really you're just hitting open air.
  • MelajoMelajo Join Date: 2003-04-03 Member: 15171Members
    Well, that sux then...
  • BgBdWoLfBgBdWoLf Join Date: 2003-10-05 Member: 21449Members
    edited December 2003
    It's too huge, half of its body clips through the ground. You might wanna scale it down, skeleton included. And the anims seems like its not heavy enough. Like the jump, do it like there's an impact when it lands. And like everybody said, pull the shoulders a bit more closer together. Other than that, seems like it's gonna be a good model.
  • MelajoMelajo Join Date: 2003-04-03 Member: 15171Members
    Yeah, I figured that out...

    The Next version is guaranteed to not clip into the ground.
  • ParaseticLifeFormParaseticLifeForm Join Date: 2003-07-23 Member: 18384Members
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
  • DillinjaDillinja Join Date: 2003-09-04 Member: 20563Members
    i still thinkks the whole project doesnt fit into ns. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • AbsolutSwedeAbsolutSwede Join Date: 2003-10-14 Member: 21693Members
    <!--QuoteBegin--Dillinja+Dec 30 2003, 07:03 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dillinja @ Dec 30 2003, 07:03 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i still thinkks the whole project doesnt fit into ns. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yeah, but there are a lot of ppl that think otherwise... including me. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    including me <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> i dont see why my alice that is based on the avp2 alice will not fit into a aliens/avp themed ns enviroment...
    the alice is way to big for it.. watch the hitboxes!! aaarrh! ive hacked the alice to fit the hitboxes as best as possible.. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> i mean.. the malice <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • DillinjaDillinja Join Date: 2003-09-04 Member: 20563Members
    dont get me wrong a battlesuit would fit quiete well but not the alice nor the malice its to big and mechanik i think a complete new from scratch battlesuit would fit better
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