[wip] Return Of The M.a.l.i.c.e.

135

Comments

  • ChubbieboiChubbieboi Join Date: 2002-12-23 Member: 11408Members
    will ur next version have a d00d in it? Sushi
  • Wolf_KahlerWolf_Kahler Join Date: 2002-11-29 Member: 10252Members
    Be sure to remember that any LA model you use in the cockpit will have to have multiple versions, depending on what LA people are using [people are liable to want it to look the same]. If you use an apesuit, you won't have to worry about that. If you use the apesuit skin I converted [I didn't make it, I didn't make it, I didn't make it], it might be better-received than the default apesuit skin.

    Jaeger has assured me that he has the V_model weapons I made [LMG, HMG, et cetera]. I'm on a 56k, so it would be awkward for me to upload them anywhere [if I even have them at all, which is a big doubtful]. Yes, he has my permission to use them.

    I'm sorry, but I forget who made the console skins. It may be prudent to make a new one, just to be sure that credit can be given where it's due.
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    hmm i wonder what the little heavy armor item is going to look like on the floor?
  • MelajoMelajo Join Date: 2003-04-03 Member: 15171Members
    It will be a Malice laying flat on the ground...

    Yes, it has a d00d in it this time, now with moving head!

    I'd work on it now if i was at home.
  • BijiyBijiy Fantastic Damage Join Date: 2003-11-28 Member: 23697Members
    Will it have like the cockpit open or something?
  • PhycoPhyco Omnipotent Join Date: 2003-12-24 Member: 24730Members
    wait... refresh my memory

    is the malice gonna be a replacement model or a new character all together?
  • BijiyBijiy Fantastic Damage Join Date: 2003-11-28 Member: 23697Members
  • PhycoPhyco Omnipotent Join Date: 2003-12-24 Member: 24730Members
    o ok thnx <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • BijiyBijiy Fantastic Damage Join Date: 2003-11-28 Member: 23697Members
  • MoquiaoMoquiao Join Date: 2003-05-09 Member: 16168Members
    <!--QuoteBegin--Phyco+Dec 26 2003, 08:06 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Phyco @ Dec 26 2003, 08:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> wait... refresh my memory

    is the malice gonna be a replacement model or a new character all together? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    rofl

    we now have light marines... HA marines.. and mechs! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    raaawr
  • MelajoMelajo Join Date: 2003-04-03 Member: 15171Members
  • DillinjaDillinja Join Date: 2003-09-04 Member: 20563Members
  • MelajoMelajo Join Date: 2003-04-03 Member: 15171Members
    Just gonna have to do the death animations for this bad boy and another beta should be out. Now its smaller (about a foot taller than regular HA) and has a person actually piloting it (sorry mech folks)
    I also switched the hands around. The Right hand is now the weapon carrier and the left hand is a targeting laser/retracting claw for manipulating switches. No more exposed arms for the marines.
  • AbsolutSwedeAbsolutSwede Join Date: 2003-10-14 Member: 21693Members
    This project is just too good!!! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    Any progress??
  • JaegerJaeger Join Date: 2002-11-28 Member: 10202Members
    I've decided on a weapons set for the project; using WolfKahler's pack, I'm putting together a modular weapons system, modifiable for infantry use.

    The HMG, GL, and SG models are done. The rest should be finished and ready for animation some time tonight.
  • AbsolutSwedeAbsolutSwede Join Date: 2003-10-14 Member: 21693Members
    How will this work as P_ models as lots ppl mix models. Eg. I use the smart gun, how will the malice affect my usage of it??

    Any how i think custom weapons is a must more or less for the malice.
  • JaegerJaeger Join Date: 2002-11-28 Member: 10202Members
    The p_models will basicly be scaled down shells with the weapon inside. I'll likely hack together something that resembles a grip so unarmored marines can use them.

    What this means for you Smartgunners out there?

    Well, I can either keep the current HMG setup (dual miniguns in an over-under configuration), or integrate the Smartgun into the modular weapons system. This requires reanimating the hmg_look, hmg_fire, and crouching sets to compensate for the Smartgun's p_ animation.

    Yes I can do an AVP set. Likely? Unfortunately no. Will I do it if there's a demand for AVP weapons (mechanized Pulse Rifle, Smartgun, etc.)? Yes.

    I'd like to know what you guys think. AVP weapons, or custom MALICE set? You decide.
  • AbsolutSwedeAbsolutSwede Join Date: 2003-10-14 Member: 21693Members
    <!--QuoteBegin--Jaeger+Dec 27 2003, 09:12 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jaeger @ Dec 27 2003, 09:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The p_models will basicly be scaled down shells with the weapon inside. I'll likely hack together something that resembles a grip so unarmored marines can use them.

    What this means for you Smartgunners out there?

    Well, I can either keep the current HMG setup (dual miniguns in an over-under configuration), or integrate the Smartgun into the modular weapons system. This requires reanimating the hmg_look, hmg_fire, and crouching sets to compensate for the Smartgun's p_ animation.

    Yes I can do an AVP set. Likely? Unfortunately no. Will I do it if there's a demand for AVP weapons (mechanized Pulse Rifle, Smartgun, etc.)? Yes.

    I'd like to know what you guys think. AVP weapons, or custom MALICE set? You decide. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Hmmm thats a hard call.... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

    Well MALICE weapons are cool... but avp weapons look better with basic marines.

    Is there a way u can hide P_ models inside the malice model so that u can have custom malice guns and allow custom skins for basic marines?? (never mind my stuppidity, that would most likely turn the animations into FUBAR)
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    daph have tried to hide the p model in the malice.. it suxed.. other thing he tried is to move the origins of the pmodel outside the map, i dunno if it worked well or if steam would crash on that
  • BijiyBijiy Fantastic Damage Join Date: 2003-11-28 Member: 23697Members
    edited December 2003
    That sounds like something Steam would do, Viva La WON!
  • ParaseticLifeFormParaseticLifeForm Join Date: 2003-07-23 Member: 18384Members
    Custom Malice Guns
  • MelajoMelajo Join Date: 2003-04-03 Member: 15171Members
    heres the progress. I need to add a claw to the left arm and finish the deaths.
  • MelajoMelajo Join Date: 2003-04-03 Member: 15171Members
  • ParaseticLifeFormParaseticLifeForm Join Date: 2003-07-23 Member: 18384Members
  • BijiyBijiy Fantastic Damage Join Date: 2003-11-28 Member: 23697Members
  • PhycoPhyco Omnipotent Join Date: 2003-12-24 Member: 24730Members
    NICE looks like that thing in the first aliens movie that chick used to knock the alien to space wiff!

    BAM BAM
  • ChubbieboiChubbieboi Join Date: 2002-12-23 Member: 11408Members
    edited December 2003
    lol phyco that was a power loader which was yellow and was less covered <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> its just basically like a fork lift but on 2 legs instead of wheelz oO


    and Sushi that model is looking w1ck3ed hahahah cant wait for the release of this bad boy oO
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
    Center the head. then B00m!

    Green Helmet looks out of place IMO i dunno.

    I like the exoskeleton.
  • the_unlucky_onethe_unlucky_one Join Date: 2003-08-13 Member: 19620Members
    sumhow, in sumway, sushi's model remind me of Matrix Revolution's Mech, except smaller cockpit..O-o..
  • MelajoMelajo Join Date: 2003-04-03 Member: 15171Members
    I was actually basing most of the animation out of those mechs. Those r0x0rd
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