Ns_psix

mEEmEE Join Date: 2003-04-14 Member: 15487Members
edited January 2004 in Mapping Forum
<div class="IPBDescription">and now right here it comes!</div> first of all: i'm german, so dont worry about my spelling-misstakes <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

and now here's my map:
it's called ns_psix ,because it's my clan's name and i'm very uncreative <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
a playable version (currently beta 017) is available at the following link:
<a href='http://www.psix.info/ns_psix' target='_blank'>ns_psix overview/download</a>

<b>some screenshots:</b>
<a href='http://src.psix.info/?id=1000233&x=500' target='_blank'>http://src.psix.info/?id=1000233&x=500</a>
<a href='http://src.psix.info/?id=1000329&x=500' target='_blank'>http://src.psix.info/?id=1000329&x=500</a>
<a href='http://src.psix.info/?id=1000328&x=500' target='_blank'>http://src.psix.info/?id=1000328&x=500</a>
<a href='http://src.psix.info/?id=1000327&x=500' target='_blank'>http://src.psix.info/?id=1000327&x=500</a>
<b>note:</b> for those who can't see any images: <a href='http://www.psix.info/ns_psix/' target='_blank'>www.psix.info/ns_psix/</a>

i appreciate any suggestions/tips/comments

Comments

  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    edited December 2003
    Pics are broken and I can't get the map... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • mEEmEE Join Date: 2003-04-14 Member: 15487Members
    impossible! for me all those urls work!

    and the download link will show the message "file not found" but should list all files related to my map
    or use the following link: <a href='http://con.psix.info/?id=1000319' target='_blank'>download</a>
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    links don't work for me.....except in internet explorer. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Anyways, I didn't download the map since I don't really have the time (going to work overnight then home for the holidays) But one thing I noticed from the pics is that you have some odd scaling. Specifically <a href='http://src.psix.info/?id=1000327&x=500' target='_blank'>this pic</a> with a semi-regular scale for the main hallway wall but a very large scale difference in that floor_mettile texturing. Might want to look into replacing that with a smaller-scaled version of the texture/entirely new texture as it comes off looking odd. Hiveroom looks good, you might want to break one of those monitors... even having one off will add something to it by breaking up the symmetry. Other than that some good effort, hope it plays as well as it looks. With some helpful suggestions from your clan/other mappers this could come out as a good map for final release.
  • mEEmEE Join Date: 2003-04-14 Member: 15487Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->other than that some good effort, hope it plays as well as it looks<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    yep, i already did alot of playtesting, and it really plays well! ok, indeed some players complained about the darkness, but otherwise... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
    so thanks for your suggestions and i'm sure i will apply them.
  • WarpZoneWarpZone Join Date: 2002-11-03 Member: 6264Members
    It's too damn dark. Increase the brightness of all your light entities or add some new ones.

    Architecture looks good, though, so I'll download it and walk around with my flashlight and see what I think.
  • mEEmEE Join Date: 2003-04-14 Member: 15487Members
    sure <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    i apologize for the release of the unfinished 016 version, but my clanmembers wanted to see the current conditions of ns_psix
  • WarpZoneWarpZone Join Date: 2002-11-03 Member: 6264Members
    Actually, the darkness isn't as bad as you'd think from looking at the screenshots. The map actually has a nice variety of lights and effects, and the architecture is great. -mE- does some interesting things with level-over-level. I would recommend more lights in the dark rooms adjacent to the marine spawn. Or at least some lit-up control panels to provide the <i>illusion</i> of light in the darkest corners.

    The rule of thumb I use is, if you can't tell your weapon apart from the background easily in a screenshot, it's too dark in that area.

    This is truly excellent, for a clan map. Brighten up some areas and add a little more detail and ambiance, and I think this could go official. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> I haven't played it, of course. I'm just talking about, from an asthetic point of view.

    So yeah... plant a few strategic spotlights or computer screens in the dark areas, and it'll look awesome.
  • mEEmEE Join Date: 2003-04-14 Member: 15487Members
    wow thanks <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    your right, my final aim is to have been working on an offical map for about 6 months <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
    but first im just completing the basic layout and lightning. though the marinestart will be the next victim of my vhe usage <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    as soon as i will be able to use the particle system correctly, i will also add some atmosphere and of course alot of details will be there in a future version such as 020 <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • EriasErias Join Date: 2003-08-17 Member: 19878Members
    Allow me to make a friendly suggestion: Give us straightforward links to .jpg files.

    I'm sorry, but I'm not going to bother trying to figure out how to get your screenies to show up. Life's too short. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • JanosJanos Join Date: 2002-08-02 Member: 1050Members, Constellation, NS2 Playtester
    the layout isnt too bad, im glad your throwing in more detail was getting a little worried after about 2 mins of seeing only flat walls and ceilings.
    I agree with warp there add a few lit up consoles to add atmosphere.

    not a bad map keep up the work.
  • mEEmEE Join Date: 2003-04-14 Member: 15487Members
    edited January 2004
    of course i'll keep working on

    but now for those who are unable to see the pics:
    <b><a href='http://www.psix.info/ns_psix/' target='_blank'>www.psix.info/ns_psix/</a></b>
    on this site there are all images listed that were uploaded to my homepage
  • mEEmEE Join Date: 2003-04-14 Member: 15487Members
    edited January 2004
    finally after a long time a new version is out!
    link @ first post

    changes:
    - marinestart remapped
    - marinestart wakways remapped
    - increased brightness
    - added details
    - bugfixes

    known bugs:
    - the generator next to the marine start glows
    - the windows next to the generator looks so kind of white (to high alpha)
    - forgot some area names
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