1.04 Better Than 2.01?

24

Comments

  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    <!--QuoteBegin--Align+Dec 23 2003, 01:02 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Align @ Dec 23 2003, 01:02 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Grass is always greener on the other side of the fence...
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    turn the fence around <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    Other than that, I agree. There's nothing that great about 1.04 except the oh-ever-so-fun-for-the-marines-but-horrible-for-the-aliens JP+HMGs. Carap wasn't a luxury it was a necessity. Except HA trains, they never were all that unstoppable imo.
  • RhodriRhodri Join Date: 2003-06-21 Member: 17575Members
    yeah 1.04 all the way. if you saw an onos back then and there were just 2 or 3 of you with lmgs you'd turn tail and run - in 2.01 its more like:

    "ohhh look a rambo onos lets kill it with our fully upgraded lmgs which cost us nothing yet pawn a 100res creature" <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    This some kind of joke?

    2.01 is clearly supperior to 1.04 in every way. Fun included.
  • ByekaByeka Name changed from Freak83 Toronto Join Date: 2003-03-13 Member: 14484Members, Constellation
    1.04... I don't know if it was more fun but I really hate 2.0 jetpacks and wish 1.04 ones would return cause they were the most fun thing I enjoyed about 1.04... Probably why I never go marines anymore cause HA is just boring and JP's suck.
  • FantasmoFantasmo Join Date: 2002-11-06 Member: 7369Members
    edited December 2003
    2.01 is a much tighter game.

    Far superior to 1.04 in teamplay and funfactor. Off course this model also requires greater teamplay. I think 2.01 asks for a reasonably acceptable level of teamwork that can be expected of pubs out there where clanners, regulars, newbies, and our favorite, the n00bs mix.

    Some of the points being brought up are;

    The lack of importance of a gorge in 2.01? I think gorges still important in 2.01 <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> and if a gorge called for assistance I'd be omw short of a res/hive attack. They still have invested 10 res to gorge and is planning to invest more res on chambers or RTs. If they die they'll have to re-gorge which means a cost of 20 res to put something down. That sucks.

    I can <i>vaguely</i> see where you are coming from. There are more gorges and when push comes to shove /kill in console is better then letting some marines score some res off your 1/100 res gorgy-arse with an easy kill. Personally, I /kill myself to go back to skulk, I'm not wasting the 2 res. From this angle the gorges <i>may</i> seem less valuable, but against a good marine team every gorge and every drop of their res is as important in 2.01. Are you saying that <i>you</i> don't respond to a gorge-in-distress? <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo--> How can you call yourself a green-blooded alien?

    Res hogging can make the alien team seem less like a team. In fact, a team with too many res hogs will most likely lose. But when an alien team <i><b>really</b></i> works together it <i><b>really</b></i> works. I don't think the majority of people have fully clued in on <b>combined arms</b> yet. It requires teamwork and is just as necessary in 2.01. Of course res hogging sucks and it happens but instead of changing the entire frik'n res model lets make small changes like displaying the res of your teammates (Some servers currently have those mods on) or maybe more extreme, some sort of teamvote/punish for those really stubborn res hogs.

    As for variables such as the strength of fades, or the weapons selection of Lerks, or the impact of Onos, you are talking about preference in game balance. Maybe and S&I thread on intergrating some of the old 1.04 alien stats/weapons could be helpful and you could discuss what impact it would have on gameplay in 3.0. There may be individual elements I like of 1.04 but overall I think 2.01 is a better package, more refined, not perfect but a definite improvement.

    With the fixed hitbox of 3.0, it is sure to be the best version because in my mind, how can you really judge a game by a version with bugged hitboxes. They weren't bugged so bad the game was unplayable, but a marines effectiveness was still partially based on whether he knew the "sweetspots" on an alien. From what I've read of 3.0 comments the issue of the "fixed hitboxes" have prompted some changes.

    The overall model of 2.01 is better then 1.04.

    EDiT: Removed "****"
  • rennexrennex Join Date: 2002-11-01 Member: 2688Members
    <!--QuoteBegin--Forlorn+Dec 22 2003, 07:05 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Dec 22 2003, 07:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 2.01 is clearly supperior to 1.04 in every way. Fun included. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Stop the presses, the one issue me and Forlorn see eye to eye.
  • KeyserKeyser Join Date: 2003-02-15 Member: 13591Members
    I'm gonna have to say 1.0 because forlorn said 2.0.
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    The basic thing about 1.04 was that it <i>lasted longer.</i> It gave more time for things to <i>actually</i> happen. Maybe if 2.01 had longer, much longer game times and more expensive items the game would be better. I'm still seeing the same games over and over again.
  • ANeMANeM Join Date: 2003-05-13 Member: 16267Members, Constellation
    edited December 2003
    Its funny how on the first post Haze pointed out that the poll was about fun and not balance, yet a large amount of the pro 2.01 posts just point out 1.04s flaws in balance and say nothing of what makes 2.01 more fun. I found the 1.04 game structure more fun than the 2.01 game structure. You had 3 areas you wanted to get under your control [hives], plus a number of smaller areas that helped out quite a bit [res nodes]. For the most part you always knew what team had what of the three important areas and you (or someone on your team) also knew how many of the lesser important areas you had. It was all very organized.
    In 2.01 it makes the lesser important areas [res nodes] equal or greater importance to what was previously the most important areas [hives]. While the three important areas still helped, it really became an exercise in multi-tasking. Where in 1.04 the aliens just had the hive display and the marines their comm, in 2.01 you must check the hive display/comm, the res node counter and then try to figure out what is currently more important in the current situation to figure out where your team is at the time... and the res counter is being removed in 3.0 (which is still the 2.01 game structure), so it will prove even more difficult to tell where your team is in relation to the current situation and the opposing team.

    Also, the 1.04 game structure allowed for somewhat less narrow game play. The plethora of metamods allowed for almost endless crazy tactics that kept every game fresh and every server different. One game you could try for the mobile gorge of Nancy, having a lerk transport him from spot to spot via the complex vent system. Another game you could try for a crazy two gorge system, each borrowing from each other via a form of resgive plugin. Maybe you would want to try the resgive rush tactic, where the team gives all their res to the gorge at the beginning of the game and rushes 3 chambers and a hive.
    The marine side, while less modified than the aliens they still had their share of crazy tactics. Jetpacks, vent relocation, stacking buildings and so on.
    And let us not forget the "fun maps" which varied from maps that could almost be considered their own play-mode (Siege, fall and so on) to wonderful theme maps ranging from Mario to quake.

    Now, I realize that many of these things still exist for 2.01, but they have been killed off. Now either unended, unwanted or overall unfun, they have been thrown into obscurity.

    Now, many of you may respond to the less narrow comment of mine by saying "Well 2.01 doesn't have the driven in DMS choice" or "2.01 isn't just a rush for fades or jetpacks" But really, you are wrong.
    2.01 for the most part still uses DMS. Yes, it is somewhat less imperative that it is used, but it is a tried and true system. It is stuck there. Other patterns arise but they are less used and don't really fall in to much of the pattern state. It is more "We start with this then ask what the team wants next" except it usually ends with either D first or D second either way. Defense chambers are overall needed by the alien team. You just can't help it.
    As for the rush for fades/jetpacks, it is now just Onos/jetpacks. Wow. Plus Aliens don't even need two hives for what they are rushing. Jolly good.

    1.04 was the ultimate oxymoron. It had simplicity through complexity and complexity through simplicity.
    The simplicity was that it was easy to track the game flow.
    Yes, it had the utterly important gorge, the three hive system and the res system that was near impossible to explain to new people and actually get them to understand why half the team was yelling "Ungorge!" but you could still keep track of the game easily. No need for a res counter, someone on the team knew. The gorge knew his resnodes, the skulks knew their hives and the comm knew his bases.
    the simplicity was the tech tree, on both sides. It was so hammered down that it allowed for the commander/gorge to worry more about where they are placing their static defenses (ocs+dcs or TF + turrets) insted of where the next hive would go, or the next hive or even the next res node. Comms had more space to worry about where their troops are instead of how much res they have and what upgrade to choose from.

    Also, the maps didn't have any huge tilt. Yes, there were those hives that people would moan about how horrid they were, and how it would be rushed right away, but the maps were overall balanced. You didn't have people screaming for a map change when it hit a certain map. Just people going "I hope I don't get this hive to start with". While bast still had the same marine start, the lack of one hive spore spam kept it a moderately good place to start. Lost and its marine start which some could describe as an early game slaughter was okay in previous versions. Now, while that doesn't have much to do with the coding, it was 1.04.

    Overall I found 1.04 much more fun and diverse than 2.01. 1.04 had addicting quality that held me for those 4 hour games and left me wanting more. 2.01 has yet to recapture this quality and 3.0 captures it even less.
  • TestamentTestament Join Date: 2002-11-02 Member: 4037Members
    -claps-

    That sums all of my thoughts, ANeM. I applaud you for saying what I couldn't get across properly.
  • TrayderTrayder Join Date: 2003-10-30 Member: 22127Members, Constellation
    1.04 was so fun, 2.x is definately better gameplay/balance etc. though. The res in 1.04 made pub play so much better, in 2.x its just frustrating, all people do is res !@#$%. Atleast if u couldn't save for onus or fade unless someone felt like getting you a hive people would resort to getting it themselves. If they changed the resource system again to stop res !@#$%s it'd make the game so much better, problem is i doubt u get many of em in play testing.
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    Flayra should bug fix 1.04 and balance it. But dont overhaul it like 2.01.
  • TrayderTrayder Join Date: 2003-10-30 Member: 22127Members, Constellation
    you'll find all that needs changeing is the res system and babblers/web/devour/xenocide/1.04 jps etc. need to be there and you'll have a really fun game.
  • MrPinkMrPink Join Date: 2002-05-28 Member: 678Members
    I won't put any stock in anyone's opinion unless they have played 1.04 in the past week.
  • TrayderTrayder Join Date: 2003-10-30 Member: 22127Members, Constellation
    i played 1.04 this week, i have it installed twice ( once over my 2.0 installation =( )
  • A_Damn_FoolA_Damn_Fool Join Date: 2003-08-09 Member: 19283Members
    edited December 2003
    Grand game that 1.04 I think this hope of a new patch has made us fearful or reminisant I know im afraid whenever it does come out it will be like 2.0 (oh boy the patch cant wait to dig right in!!! AHH ITS CRAP ITS UTTER CRAP MAKE IT STOP NOOO!!!!! IT BURNS MY COMPUTER!!) yah in terms of more fun... 1.04 was were it was at for the fun factor. But in terms of team-balance and one side winning because they know tatics that goes to 2.0 You see 1.04 was all about the player 2.0 is all about the comm no good comm your screwed.
  • scooterbluescooterblue Join Date: 2003-05-20 Member: 16519Members
    2.01 by far. Especially for clan matches.
  • MystiqqMystiqq Join Date: 2003-01-03 Member: 11755Members
    v2.01 without a doubt.
    v1.04 was good, but v2.01 is twice as good <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Cheers...
  • EspressoEspresso Join Date: 2003-12-03 Member: 23916Members
    I do have to admit that I had more FUN in 1.04 than 2.
  • A_Damn_FoolA_Damn_Fool Join Date: 2003-08-09 Member: 19283Members
    Aye whatever your fancy was... though to be honest I prefered 1.04 because knowing myself being good player could make a hell of differnce (I AINT DEAD TILL ME KNIFE DROPS!) yet in 2.01 its not so much that its more sure.. you could be a good player but unless you've got good teamwork and the rest of your team is doing it the other team could suck at shooting and such but still win... something I like and dont like at different Times suppose it depends on my mood.
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    <!--QuoteBegin--Ha.ze+Dec 23 2003, 03:48 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ha.ze @ Dec 23 2003, 03:48 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The basic thing about 1.04 was that it <i>lasted longer.</i> It gave more time for things to <i>actually</i> happen. Maybe if 2.01 had longer, much longer game times and more expensive items the game would be better. I'm still seeing the same games over and over again. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    That's a joke right? 1.04 was all about JP/HMG rushing. Nothing varied, nothing lasted long.
  • NiteowlNiteowl Join Date: 2002-09-04 Member: 1274Members, NS1 Playtester, Contributor
    errr.. fun? i s'pose both are equally fun in my mind. the past has a tendency to be viewed with rose coloured glasses, as the saying goes (i think).

    but the BIGGEST problem with 2.x? comming!! it's a few orders of magnitude HARDER to comm in 2.x than 1.x. just SOO much to worry about. dont' get me wrong, i love comming. and flay has given comms the tools they need to comm effectively (hotgroups, request cues, beingable to see all the rines health), but it's just so much harder. at least for me. i also seem to be seeing more commophobia than i EVER did (or remember, perhaps) in 1.x.

    so.. both good games, but gosh dang hard to comm 2.x. less comms are willing to brave the Chair of Pain, less good games (well, i suppose i should put, depending on the server).
  • BirdyBirdy Join Date: 2003-05-29 Member: 16825Members, Constellation
    Apart from the balance and hud changes both versions had..

    1.04 all the way!
    It just felt good.

    Constant pressure of hiding and protecting the gorge.
    Battling for hives to keep down or be able to get higher lifeforms.
    Overflow res that was actually useful.
    Lerks that felt like birds instead of the 'lork at me i'm 100 ton' things what they are now.
    Fades that were feared and not going 'o just another fade.. let's just put 1 shotty in it and he's down.
    NS_NANCY!!! Best map ever.
    Struggling games! Beeing able to keep eachother down constantly if you had the right team instead of 1 ono totally wrecking a game in 1 second.
  • ANeMANeM Join Date: 2003-05-13 Member: 16267Members, Constellation
    <!--QuoteBegin--Cereal_KillR+Dec 23 2003, 01:24 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cereal_KillR @ Dec 23 2003, 01:24 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Ha.ze+Dec 23 2003, 03:48 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ha.ze @ Dec 23 2003, 03:48 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The basic thing about 1.04 was that it <i>lasted longer.</i>  It gave more time for things to <i>actually</i> happen.  Maybe if 2.01 had longer, much longer game times and more expensive items the game would be better.  I'm still seeing the same games over and over again. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    That's a joke right? 1.04 was all about JP/HMG rushing. Nothing varied, nothing lasted long. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    On most good servers there was very little JP/HMG rushes. Only newer comms did that for the most part as a way to get an easy win. The better comms quickly realized "Hey, its a good tactic, but its not reaally much fun for either teams" and started looking for other tactics to use... and as Nightowl said, comming was easier, giving them a bit more time to think of some different way to take down the aliens. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    call me biased but 1.04, by a very very large margin
  • ScyllaScylla Join Date: 2003-08-05 Member: 18942Members
    i played since the first day NS coming out and i was pleased with every 1.0x version.

    With the 2.0 the gameplay changed fairly in a more dynamic and faster way and lesser restrictions (Onos only with 3 Hives). This brings esp. for the Alien more opportunities and more different games comming up. Also the within the current 2.0x version you are able to archive a win out of a difficult situation whats very satisfying. Teamplay and fast reaction is a very important part of 2.0x.

    Thats why i prefer 2.0x much over 1.0x.

    Many people here maybe fooled of the "good old days"-feeling and some just criticize single aspects like the 2.0x JP or Electrify or early Fades. But a JP rush is also possible with 2.0x and if your not able to kill a electified RT you doing something wrong. "Early Fades"-encounter have to be a part of comm'ing strat and there are many ways to encounter them.
  • Nil_IQNil_IQ Join Date: 2003-04-15 Member: 15520Members
    edited December 2003
    I'm temped to say 1.04, but then I think "2-hive lockdowns".

    Kthxbye.

    *edit* Plus if the marines relocate to a hive at the start, the onos is effectively removed from that game. *edit*
  • KaMiKaZe1KaMiKaZe1 Join Date: 2002-11-18 Member: 9196Members
    I had 20-30 FPS at the time, so I didn't get to be one of those invincible jetpackers, instagib leap skulks, etc. But 1.04 was definately the most fun game I've ever played. I put over a hundred hours into 1.04 in the last week and a half before 2.0 came out.
  • Roger_DodgerRoger_Dodger Join Date: 2003-03-11 Member: 14392Members
    I must admit i miss the role of the perma gorge and actually appreciating the one or two guys that did the work. And then the feeling of actually killing a gorge being such a big thing in 1.04 for rines. And the feeling of how valuable a gorge with 80res was (res caps then).

    I really miss the old blink and laughing with mates when u blinked into something.

    I actually miss the old red beams of the mines.

    I miss lerk bite and the awesome umbra.

    I miss auto sieges.

    I miss nancy.

    2.01

    I love the no res caps.

    The new crosshairs.

    Map fixes.

    Shotties actually being dropped for something other than fun.

    Chamber fixes.

    Bug fixes.

    - RD
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    <!--QuoteBegin--Nil_IQ+Dec 23 2003, 07:35 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nil_IQ @ Dec 23 2003, 07:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm temped to say 1.04, but then I think "2-hive lockdowns".

    Kthxbye.

    *edit* Plus if the marines relocate to a hive at the start, the onos is effectively removed from that game. *edit* <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    And don't forget the JP HMG rushing....

    I stand with this fella, 1.04 was good, but it was too repititive with JP HMG rushes, so I vote 2.01 (albeit a little less fun than a non-JP HMG rush game)
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