Shadows?

c0mpleXc0mpleX Join Date: 2003-09-17 Member: 20945Members
<div class="IPBDescription">Mystery effect it seems</div> <a href='http://www.ausns.org/forum/index.php?showtopic=4747&st=0&#entry62279' target='_blank'>http://www.ausns.org/forum/index.php?showt...t=0&#entry62279</a>

A link to a picture of a definte shadow being projected by a skulk (not a faked picture). The shadows went away after a few games, appearently. Anyone know how to get these shadows, if possible?

Comments

  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    Half-Life does not support such high-detail shaddows, nor do i belive that it supports any shadows cast from player/monster/building entities at all.

    shown shadow is impossible, as the angles do not match, and the shadow does not fade when near the light. if it were a true shadow there would be fading on parts and peices of it, as well as not being so well defined.


    Hoax...
    Unless someone can make a demo of it. THEN that'll be proof. (and if the shadows do not apear in the demo, then it must CERTAINLY be caused by a graphics card option)
  • Ugly_JimUgly_Jim Join Date: 2002-11-29 Member: 10235Members
    wow, crazy. news to me
  • QwertyQwerty Join Date: 2003-06-30 Member: 17817Members
    edited December 2003
    looks kinda fake..
    maybe
  • project_demonproject_demon Join Date: 2003-07-12 Member: 18103Members
    HL engine does not support any shadows, that's why they only added a small gray circle under the player for cs 1.6...they can not make shadows.

    this circle they added is like a picture or animation to represent shadow
  • FunkapotamusFunkapotamus Join Date: 2003-11-19 Member: 23164Members
    <!--QuoteBegin--c0mpleX+Dec 22 2003, 02:19 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (c0mpleX @ Dec 22 2003, 02:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <a href='http://www.ausns.org/forum/index.php?showtopic=4747&st=0&#entry62279' target='_blank'>http://www.ausns.org/forum/index.php?showt...t=0&#entry62279</a>

    A link to a picture of a definte shadow being projected by a skulk (not a faked picture). The shadows went away after a few games, appearently. Anyone know how to get these shadows, if possible? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    The engine does support shadows. However, applications of the default "shadow engine" are rudamentry at best. In other words: they suck- hence why you never see them.

    I say "shadow engine" simply because there really isn't an engine for the shadows, just little tricks and effects that give the illusion of shadows. It would not be far fetched to improve upon this "shadow engine" to the point where it makes something like in your picture. However, considering that we're not dealing with a real 'engine', it would be more work for than it's worth to simply do such a thing.
  • Daza4Daza4 Kerc Kasha Join Date: 2003-04-06 Member: 15233Members
    Shadows are in half-life. Install a fresh half-life installation and type "r_shadows 1" in console. You will get high detailed shadows, pretty buggy but it still works.
  • GolathGolath Join Date: 2003-05-20 Member: 16532Members
    edited December 2003
    Actually, the screenshot on the back of the opposing forces, and blueshift boxes, have pictures of the exact same type of shadows as displayed on the first pic.

    <img src='http://games.sierra.com/games/opposingforce/images/fullsize6.jpg' border='0' alt='user posted image'>
    <img src='http://blueshift.sierra.com/images/screen-4-fullsize.jpg' border='0' alt='user posted image'>
    <img src='http://games.sierra.com/games/opposingforce/images/fullsize19.jpg' border='0' alt='user posted image'>

    EDIT: Whoops, used smaller pics.

    Must be some sort of 'render mode' valve uses or something to make their pics much nicer.
  • GolathGolath Join Date: 2003-05-20 Member: 16532Members
    <!--QuoteBegin--Maveric+Dec 22 2003, 02:30 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Maveric @ Dec 22 2003, 02:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Half-Life does not support such high-detail shaddows, nor do i belive that it supports any shadows cast from player/monster/building entities at all.

    shown shadow is impossible, as the angles do not match, and the shadow does not fade when near the light. if it were a true shadow there would be fading on parts and peices of it, as well as not being so well defined.


    Hoax...
    Unless someone can make a demo of it. THEN that'll be proof. (and if the shadows do not apear in the demo, then it must CERTAINLY be caused by a graphics card option) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    A demo is just a recreation of where entities were and such. A client side command, or a client side graphical glich wouldn't show up in a demo. Thats why you cant actually SEE people wall hacking in a demo, it just looks obvious that they did.
  • FireStormFireStorm Join Date: 2002-11-06 Member: 7390Members
    blue shift has a command: "r_shadows 1"... THis command has been removed from HL because the shadows looked very crappy when they bugged (and it happenned a lot)
  • c0mpleXc0mpleX Join Date: 2003-09-17 Member: 20945Members
    <!--QuoteBegin--Daza400+Dec 22 2003, 03:50 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Daza400 @ Dec 22 2003, 03:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Shadows are in half-life. Install a fresh half-life installation and type "r_shadows 1" in console. You will get high detailed shadows, pretty buggy but it still works. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Would it have to be a fresh installation?

    And i am pretty sure that pic is genuine, the person taking the screenie is respectable and not likely to do such a pointless hoax.
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    <li>Look at the artifacting in the picture. (Especially around the text, and along the lines of the floor)
    <li>Notice how the shadow is not artifacted. In fact, it darkens/lightens existing artifacts, but maintains a sharp edge.
    <li>Notice the sharp edge. Notice the edge of the shadow is VERY smooth... now look at the rest of the picture, and see all of the aliasing.
    <li>Shadow positioning/perspective is WAY off from the model.

    Without additional supporting evidence in the form of a demo, I'd have to say that the picture was faked. And probably quite hastily, as whoever did it appears to have compressed it to JPG, then worked on it... rather than just leaving it as a .BMP before editing. As well, they were worried about the shadow looking too pixellated, so smoothed it overmuch. A dead giveaway on the front of the skulk head and the forelimbs on the shadow.
  • c0mpleXc0mpleX Join Date: 2003-09-17 Member: 20945Members
    owned <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    <!--QuoteBegin--Talesin+Dec 22 2003, 10:45 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Talesin @ Dec 22 2003, 10:45 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <li>Look at the artifacting in the picture. (Especially around the text, and along the lines of the floor)
    <li>Notice how the shadow is not artifacted. In fact, it darkens/lightens existing artifacts, but maintains a sharp edge.
    <li>Notice the sharp edge. Notice the edge of the shadow is VERY smooth... now look at the rest of the picture, and see all of the aliasing.
    <li>Shadow positioning/perspective is WAY off from the model.

    Without additional supporting evidence in the form of a demo, I'd have to say that the picture was faked. And probably quite hastily, as whoever did it appears to have compressed it to JPG, then worked on it... rather than just leaving it as a .BMP before editing. As well, they were worried about the shadow looking too pixellated, so smoothed it overmuch. A dead giveaway on the front of the skulk head and the forelimbs on the shadow. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    This is excatly why shadows is disabled by default in HL. Like a year ago someone posted some pics with shadows on, maybe it even was Flayra, however, Flayra did say that the shadows looked fake and like they're floating. Plain words, they suck! Which leads us back to your comments.
  • Daza4Daza4 Kerc Kasha Join Date: 2003-04-06 Member: 15233Members
    <!--QuoteBegin--c0mpleX+Dec 22 2003, 05:40 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (c0mpleX @ Dec 22 2003, 05:40 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Daza400+Dec 22 2003, 03:50 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Daza400 @ Dec 22 2003, 03:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Shadows are in half-life. Install a fresh half-life installation and type "r_shadows 1" in console. You will get high detailed shadows, pretty buggy but it still works. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Would it have to be a fresh installation?

    And i am pretty sure that pic is genuine, the person taking the screenie is respectable and not likely to do such a pointless hoax. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    yes clean install, no updates nothing. They removed it from the updates for some reason. Otherwise we would be playing with shadows <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->.
  • NarfNarf Join Date: 2002-11-01 Member: 2609Members
    I've tried shadows in NS once or twice just to see what it would look like, and it looked exactly like that pic. They look really out of place most of the time because they are so sharp and often cast wrong, through walls and such. Plus, why would someone fake a pic of a shadow? Seems pretty pointless.
  • JynxyJynxy Join Date: 2003-12-17 Member: 24463Members
    I would like them to put them back in, just for a little fook around <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Roger_DodgerRoger_Dodger Join Date: 2003-03-11 Member: 14392Members
    Hmm talesin you seem pretty sure of yourself...

    I dunno whether i'd want shadows it would kinda wreck cloaking and the reliance on sound rather than visual shadows on the ground from the ceiling a skulk is hanging from.

    - RD
  • UNKNOWN16UNKNOWN16 Join Date: 2003-04-21 Member: 15708Members
    I know this guy pretty well, he dosn't even know what a program like photoshop dose let alone use one.

    I've heard other people having the same thing aswell and i'm sure during the years of playing with configs i've seen it, just dosn't ring a bell atm.
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    Actually, they were disabled because they were really only useful for cheating in MP games since they showed through walls. GG CS.
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