Shadows?
c0mpleX
Join Date: 2003-09-17 Member: 20945Members
<div class="IPBDescription">Mystery effect it seems</div> <a href='http://www.ausns.org/forum/index.php?showtopic=4747&st=0&#entry62279' target='_blank'>http://www.ausns.org/forum/index.php?showt...t=0&#entry62279</a>
A link to a picture of a definte shadow being projected by a skulk (not a faked picture). The shadows went away after a few games, appearently. Anyone know how to get these shadows, if possible?
A link to a picture of a definte shadow being projected by a skulk (not a faked picture). The shadows went away after a few games, appearently. Anyone know how to get these shadows, if possible?
Comments
shown shadow is impossible, as the angles do not match, and the shadow does not fade when near the light. if it were a true shadow there would be fading on parts and peices of it, as well as not being so well defined.
Hoax...
Unless someone can make a demo of it. THEN that'll be proof. (and if the shadows do not apear in the demo, then it must CERTAINLY be caused by a graphics card option)
maybe
this circle they added is like a picture or animation to represent shadow
A link to a picture of a definte shadow being projected by a skulk (not a faked picture). The shadows went away after a few games, appearently. Anyone know how to get these shadows, if possible? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
The engine does support shadows. However, applications of the default "shadow engine" are rudamentry at best. In other words: they suck- hence why you never see them.
I say "shadow engine" simply because there really isn't an engine for the shadows, just little tricks and effects that give the illusion of shadows. It would not be far fetched to improve upon this "shadow engine" to the point where it makes something like in your picture. However, considering that we're not dealing with a real 'engine', it would be more work for than it's worth to simply do such a thing.
<img src='http://games.sierra.com/games/opposingforce/images/fullsize6.jpg' border='0' alt='user posted image'>
<img src='http://blueshift.sierra.com/images/screen-4-fullsize.jpg' border='0' alt='user posted image'>
<img src='http://games.sierra.com/games/opposingforce/images/fullsize19.jpg' border='0' alt='user posted image'>
EDIT: Whoops, used smaller pics.
Must be some sort of 'render mode' valve uses or something to make their pics much nicer.
shown shadow is impossible, as the angles do not match, and the shadow does not fade when near the light. if it were a true shadow there would be fading on parts and peices of it, as well as not being so well defined.
Hoax...
Unless someone can make a demo of it. THEN that'll be proof. (and if the shadows do not apear in the demo, then it must CERTAINLY be caused by a graphics card option) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
A demo is just a recreation of where entities were and such. A client side command, or a client side graphical glich wouldn't show up in a demo. Thats why you cant actually SEE people wall hacking in a demo, it just looks obvious that they did.
Would it have to be a fresh installation?
And i am pretty sure that pic is genuine, the person taking the screenie is respectable and not likely to do such a pointless hoax.
<li>Notice how the shadow is not artifacted. In fact, it darkens/lightens existing artifacts, but maintains a sharp edge.
<li>Notice the sharp edge. Notice the edge of the shadow is VERY smooth... now look at the rest of the picture, and see all of the aliasing.
<li>Shadow positioning/perspective is WAY off from the model.
Without additional supporting evidence in the form of a demo, I'd have to say that the picture was faked. And probably quite hastily, as whoever did it appears to have compressed it to JPG, then worked on it... rather than just leaving it as a .BMP before editing. As well, they were worried about the shadow looking too pixellated, so smoothed it overmuch. A dead giveaway on the front of the skulk head and the forelimbs on the shadow.
<li>Notice how the shadow is not artifacted. In fact, it darkens/lightens existing artifacts, but maintains a sharp edge.
<li>Notice the sharp edge. Notice the edge of the shadow is VERY smooth... now look at the rest of the picture, and see all of the aliasing.
<li>Shadow positioning/perspective is WAY off from the model.
Without additional supporting evidence in the form of a demo, I'd have to say that the picture was faked. And probably quite hastily, as whoever did it appears to have compressed it to JPG, then worked on it... rather than just leaving it as a .BMP before editing. As well, they were worried about the shadow looking too pixellated, so smoothed it overmuch. A dead giveaway on the front of the skulk head and the forelimbs on the shadow. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
This is excatly why shadows is disabled by default in HL. Like a year ago someone posted some pics with shadows on, maybe it even was Flayra, however, Flayra did say that the shadows looked fake and like they're floating. Plain words, they suck! Which leads us back to your comments.
Would it have to be a fresh installation?
And i am pretty sure that pic is genuine, the person taking the screenie is respectable and not likely to do such a pointless hoax. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
yes clean install, no updates nothing. They removed it from the updates for some reason. Otherwise we would be playing with shadows <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->.
I dunno whether i'd want shadows it would kinda wreck cloaking and the reliance on sound rather than visual shadows on the ground from the ceiling a skulk is hanging from.
- RD
I've heard other people having the same thing aswell and i'm sure during the years of playing with configs i've seen it, just dosn't ring a bell atm.