<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Oh yes simple maths isnt the full picture,but the maths certaintly favour the aliens.
Oh lets try this btw.Marines get 2 rts,while aliens get 4(in total) on a 6 vs 6.
All sit and see who techs up faster. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
How about we screw the maths, expecially your math cuz they practically suck everytime. Stop making assumptions so friggin much. The word of month is "OFFENSIVE" . Thats what gets you the win in NS. Not some "lets sit at base with a turret farm and get the first upgrade going at 6-10 mins to the game".
The general reason why rines have lost so much is because they didnt get a good enough COMM. Which nowadays is the kind of person who gets those upgrades going fast. You say the alien tech fast? Sure they do, but hey how about we act smart and accept the fact that non-upgraded rines loose against higher lifeforms/ 2-hive skulks and get those upgrades goinging early in the game.
Just because aliens can tech fast doesnt mean the marines cant.
<!--QuoteBegin--MistenTH+Dec 20 2003, 09:46 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MistenTH @ Dec 20 2003, 09:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The servers I play on are usually filled to 80% capacity with regulars. Practically everyone knows what to do, what does what, what has to be done, responds to calls and knows how to fight with a lmg, skulk, fade etc. ... snipped <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> I think the key to win is to be ahead in the res-race and try to cap as most rts as possible in the start game. This will bring you a plenty of res and enhances the time a fade will appear.
At the time Fades apear its up on you to coordinate the Fade hunt and tell your Rines the current location of the Fade. To protect the RT's is the main task in the mid game. I prefer to electrify every RT as Fades need their time to kill a electrified RT and they are pretty weak if they are trying to down a electrified RT (150 or lower Health) make them a easier target for your Rines. If you upgrade or give out some shotguns its a question of personal favor ... i prefer to upgrade asap to wu 3.
About the Lerks ... Lerks are imho the most useless Alien class and have nearly no impact in the game if you know how to handle them. I tell my Rines to ignore base sporing Lerks and keep my Rines on the map. If a Lerk spores my Rines when they're building i just drop medpacks and ignore the Lerk. If a Rine tries to hunt down a lerk i support him with medpacks. If he kill the lerk up to 15 invested medpacks is a plus for the Rines.
Map control will avoid the use of expensive turret farms. I never use turrets early and mid game. Hive lockdowns only by electrified RT and PG and Rines guarding. The base get guarded by a electirifed TF.
And you have to keep up the offense .. if you have a pretty save position let your Rines attack RT's, Hives to keep the Aliens busy and yourself in the acting position. This will keep also higer Alien classes busy and so they have not as much time to attack your RT's.
i think "Act - dont react" is also the key. Others call it "Offense - offense - offense"
<!--QuoteBegin--project_demon+Dec 22 2003, 02:53 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (project_demon @ Dec 22 2003, 02:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> this is how it works,
-if you think that you'll kill all the elec-rts, do you think the marines will stand looking at you? -they will be owning some rt of your's at the same time or even worse...taking over some hives. -i think both races are balanced enoguh...all you need is good players(good com for marines). -used to put some defense for every rt i get(in marines) i'll drop tf at every rt so i'll never lose it.but that doesn't happen anymore... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> hahaha very funny u don elect rt, a 2 pair of skul will own ur non elect rt like hell in scrim one camp, another bite <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
in scrim/tournament, u can only afford one/2 marine to knife the rt one knife, one guard it? most likely, the alien rt is very near the hive. they will get to the rt and kill the marine or they just rebuild hahaha. not to mention the fade that distract marine that they cannot went to defend/kill alien rt good fade will not engage a group of marine unless he is idiot. it will instead lure them <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
This is why I like playing on the [bever] server, because they only play siege maps (pretty much). If you dont know, on siege maps there is a door, seperating marines and aliens. All the hives are in the same place, and the rts are right next to each other. For marines, you can easily get level 3 weapons and armour in this time, as well as millions of resources. The door opens in five minutes, and there is also a SIEGE ROOM, which opens later. This is right netx to the hive, but on the marines side. They can siege the hives EASILY. Unless an onos comes, with lots of backup and they lame it up first.
<!--QuoteBegin--Ots+Dec 22 2003, 04:08 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ots @ Dec 22 2003, 04:08 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Oh yes simple maths isnt the full picture,but the maths certaintly favour the aliens.
Oh lets try this btw.Marines get 2 rts,while aliens get 4(in total) on a 6 vs 6.
All sit and see who techs up faster. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
How about we screw the maths, expecially your math cuz they practically suck everytime. Stop making assumptions so friggin much. The word of month is "OFFENSIVE" . Thats what gets you the win in NS. Not some "lets sit at base with a turret farm and get the first upgrade going at 6-10 mins to the game".
The general reason why rines have lost so much is because they didnt get a good enough COMM. Which nowadays is the kind of person who gets those upgrades going fast. You say the alien tech fast? Sure they do, but hey how about we act smart and accept the fact that non-upgraded rines loose against higher lifeforms/ 2-hive skulks and get those upgrades goinging early in the game.
Just because aliens can tech fast doesnt mean the marines cant. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Well nemesis did say marines get the better deal with 2 rts.So yea....
Btw....my maths sucks?Go check it.You can easily have 5 fades in 8 minutes in 6 vs 6 clan matches.
Clarification :
If the marines try to kill you when you are whacking their electrified RTs,blink away all the while laughing as they finally give up on chasing a blinking fade,then finish off the RT when they are gone.
If the marines try to take over the RTs,skulks will be able to reinforce that positions far faster than the marines can,unless they want to spend 15 res on every single nozzle.
By the time you have fade,you would already have 2nd hive going up,and can easily take the 3rd one down later-on.
Comments
Oh lets try this btw.Marines get 2 rts,while aliens get 4(in total) on a 6 vs 6.
All sit and see who techs up faster. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
How about we screw the maths, expecially your math cuz they practically suck everytime. Stop making assumptions so friggin much. The word of month is "OFFENSIVE" . Thats what gets you the win in NS. Not some "lets sit at base with a turret farm and get the first upgrade going at 6-10 mins to the game".
The general reason why rines have lost so much is because they didnt get a good enough COMM. Which nowadays is the kind of person who gets those upgrades going fast. You say the alien tech fast? Sure they do, but hey how about we act smart and accept the fact that non-upgraded rines loose against higher lifeforms/ 2-hive skulks and get those upgrades goinging early in the game.
Just because aliens can tech fast doesnt mean the marines cant.
... snipped
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I think the key to win is to be ahead in the res-race and try to cap as most rts as possible in the start game. This will bring you a plenty of res and enhances the time a fade will appear.
At the time Fades apear its up on you to coordinate the Fade hunt and tell your Rines the current location of the Fade. To protect the RT's is the main task in the mid game. I prefer to electrify every RT as Fades need their time to kill a electrified RT and they are pretty weak if they are trying to down a electrified RT (150 or lower Health) make them a easier target for your Rines. If you upgrade or give out some shotguns its a question of personal favor ... i prefer to upgrade asap to wu 3.
About the Lerks ... Lerks are imho the most useless Alien class and have nearly no impact in the game if you know how to handle them. I tell my Rines to ignore base sporing Lerks and keep my Rines on the map. If a Lerk spores my Rines when they're building i just drop medpacks and ignore the Lerk. If a Rine tries to hunt down a lerk i support him with medpacks. If he kill the lerk up to 15 invested medpacks is a plus for the Rines.
Map control will avoid the use of expensive turret farms. I never use turrets early and mid game. Hive lockdowns only by electrified RT and PG and Rines guarding. The base get guarded by a electirifed TF.
And you have to keep up the offense .. if you have a pretty save position let your Rines attack RT's, Hives to keep the Aliens busy and yourself in the acting position. This will keep also higer Alien classes busy and so they have not as much time to attack your RT's.
i think "Act - dont react" is also the key. Others call it "Offense - offense - offense"
-if you think that you'll kill all the elec-rts, do you think the marines will stand looking at you?
-they will be owning some rt of your's at the same time or even worse...taking over some hives.
-i think both races are balanced enoguh...all you need is good players(good com for marines).
-used to put some defense for every rt i get(in marines) i'll drop tf at every rt so i'll never lose it.but that doesn't happen anymore... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
hahaha
very funny
u don elect rt, a 2 pair of skul will own ur non elect rt like hell in scrim
one camp, another bite <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
in scrim/tournament, u can only afford one/2 marine to knife the rt
one knife, one guard it? most likely, the alien rt is very near the hive. they will get to the rt and kill the marine or they just rebuild
hahaha. not to mention the fade that distract marine that they cannot went to defend/kill alien rt
good fade will not engage a group of marine unless he is idiot. it will instead lure them <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
If your marines get raped all the time, you're doing something wrong.
If you dont know, on siege maps there is a door, seperating marines and aliens. All the hives are in the same place, and the rts are right next to each other. For marines, you can easily get level 3 weapons and armour in this time, as well as millions of resources. The door opens in five minutes, and there is also a SIEGE ROOM, which opens later. This is right netx to the hive, but on the marines side. They can siege the hives EASILY. Unless an onos comes, with lots of backup and they lame it up first.
Oh lets try this btw.Marines get 2 rts,while aliens get 4(in total) on a 6 vs 6.
All sit and see who techs up faster. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
How about we screw the maths, expecially your math cuz they practically suck everytime. Stop making assumptions so friggin much. The word of month is "OFFENSIVE" . Thats what gets you the win in NS. Not some "lets sit at base with a turret farm and get the first upgrade going at 6-10 mins to the game".
The general reason why rines have lost so much is because they didnt get a good enough COMM. Which nowadays is the kind of person who gets those upgrades going fast. You say the alien tech fast? Sure they do, but hey how about we act smart and accept the fact that non-upgraded rines loose against higher lifeforms/ 2-hive skulks and get those upgrades goinging early in the game.
Just because aliens can tech fast doesnt mean the marines cant. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Well nemesis did say marines get the better deal with 2 rts.So yea....
Btw....my maths sucks?Go check it.You can easily have 5 fades in 8 minutes in 6 vs 6 clan matches.
Clarification :
If the marines try to kill you when you are whacking their electrified RTs,blink away all the while laughing as they finally give up on chasing a blinking fade,then finish off the RT when they are gone.
If the marines try to take over the RTs,skulks will be able to reinforce that positions far faster than the marines can,unless they want to spend 15 res on every single nozzle.
By the time you have fade,you would already have 2nd hive going up,and can easily take the 3rd one down later-on.