Request For Textures

OrdosOrdos Join Date: 2002-11-16 Member: 8903Members
First, if this isn't in the right forum, please move it... I took a chance that texture requests would go in the map forum heh.

What I need is an animated texture, small water ripples on a transparent (black) background. I mean very small, like water droplets. Maybe in total 3 frames, doesn't have to be very intensive.

If anyone can do this, please email it to rmcgechaen@shaw.ca with whatever name you want in the credits, much appreciated and thanks in advance <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

Comments

  • EriasErias Join Date: 2003-08-17 Member: 19878Members
    edited December 2003
    I was bored, so I actually filled your request. Nothing fancy, or particularly awesome, imo... although, I didnt know whether you wanted uniform ripples, or circular ripples caused by water droplets, so I made <i>both</i>! I also made a "scroll" texture for the uniform ripples so you can use a func_conveyor effect (which usually looks a lot nicer than an animated texture.)

    Oh yeah, and I'll e-mail it to ya as well.

    And whoever uses this, please credit Gary "Erias" Sinitsin! Thankya.

    Lastly, stay tuned for my "Primordial" NS texture pack, which will contain a hundred or so original textures... they go <i>very</i> nicely with the NS2 WAD, in my humble little opinion. You can never have too many textures to choose from. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    [edit]
    <a href='http://erias.miraclemedia.ca/index.php?p=textures' target='_blank'>Click here</a> to go to the texture download page
  • EriasErias Join Date: 2003-08-17 Member: 19878Members
    Bloody hell. It's saying I can't upload this type of file (.wad or .zip)

    Well, I guess that's why I have a webserver.
  • EriasErias Join Date: 2003-08-17 Member: 19878Members
    Btw... (this is my third post in a row...) if <u>anyone else</u> has any requests for textures of any sort... feel free. I can always use more ideas for my Primordial texture set (a vent texture for whatever, a logo for so-and-so, any ideas are welcome!)

    Maybe sometime I'll start a thread about the texturing work for NS I've been doing on-and-off for, oh, the past year or so. Maybe I'll post some textures, and everyone can assure me that they really don't suck and I haven't been wasting my time...

    *cough*

    Anyways, more texture requests are welcome. I like textures. Textures are my friend.
  • OrdosOrdos Join Date: 2002-11-16 Member: 8903Members
    awesome man, just what I was looking for <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    How about doing something with "Wetwall" and "Teck" textures? I know alot of new textures in the wetwall series were made for Tanith v2, just wondering if there is anymore variations and creations with both these old texture sets
  • EriasErias Join Date: 2003-08-17 Member: 19878Members
    Hmmm! There is already quite a spread of Teck textures, but I took a good look at 'em and I might have some ideas! Wetwall is pretty similar to Teck, but there is potential there, too. I'm not totally sure I'll put anything I come up with in this avenue in the Primordial WAD, as I was aiming for primarily original textures, but we shall see.

    Remixing the original NS textures is fun, they're very cool textures to play with in both mapping and texturing. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Thanks for the idea!
  • MelancorMelancor Join Date: 2003-12-15 Member: 24415Members
    When I looked out the window of my NS map into outer space, I was wondering if I could let spacecraft float out there. A few transparent or black background textures like a rotating planet and/or space station. Rotating rocks or junk (can I use animated textures on moving or rotating brushes). Maybe a space shuttle or fighter craft.
    They wouldn't have to be high res because I would want them to appear in the background, just to animate the sky, sort of. I am sure more people would use this method.
  • EriasErias Join Date: 2003-08-17 Member: 19878Members
    Interesting idea... a way to spice up space skymaps and the exterior environment. However, I don't think you'd have a whole lot of "space" to work with, in an NS map, nor too many entities or wpolys to spare. Still, a few things floating in the void might look groovy. I like the rotating asteroid idea, although I don't think animated textures would work too well, except maybe for, say, the blinking running lights on a ship or satellite floating in the void.

    On an aside note, the "Primordial" .WAD I mentioned above is on hold while I finish the "Darksteel" .WAD. Primordial originally contained some of the Darksteel textures, and it's pretty lame without them, so it'll be on the backburner for a while. Darksteel is coming along very well and lookin' awesome if I do say so myself... I give the collection, oh, at least a few weeks until it's done. And I have to go back to college on the 15th, my time will be somewhat limited after that.
  • sk84zer0sk84zer0 Join Date: 2003-06-18 Member: 17478Members
    I, personally, like the cave textures alot and i think more maps should have it
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    animated skymaps (a la ut2k3) have been done in half life, but spirit of half-life. I don't know if the code for that is available to flayra, or if it's computationally worthwhile, but it would be cool.
  • EriasErias Join Date: 2003-08-17 Member: 19878Members
    Er, I believe Melancor was talking about just putting animated brushes in front of the skybox.

    NS does not need animated skymaps, imo.
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