Lone Attacks?

Aldor_FarrenAldor_Farren Join Date: 2003-12-19 Member: 24557Members
<div class="IPBDescription">good or bad?!?</div> Often when playing matches with man yothers, I will separate and go the exact opposite of where the main battle is taking place. I will often die from OCs, and frankly, not do too muhc good. But offhand I can recall that while it takes about 10 minutes (the teams were in a stalemate in another area), I am frequently able to eliminate res towers of the opponent so out ofthe way that the other team doesn't notice for the longest time. Sometimes it even leaves the door open for some of that 'lone wolf' sneaky ninja stuff.

Do you think that leaving my team can be justified (even if they are slowly getting pushed back)?

Comments

  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    I was considering breaking out some Economics (which applies wonderfully here), but I'll spare you.

    Just figure out how you'd be most useful, and go do that. Killing an RT is very useful. Running off and dying to a turret or something isn't. Apply the same logic to whatever other situation you're in.
  • Paranoia2MBParanoia2MB Join Date: 2002-11-09 Member: 7832Members
    *tries to think of the right term*

    Try thinking it as being a double-bladed edged sword.
  • LittleToeLittleToe Join Date: 2003-08-07 Member: 19163Members
    it can be useful if....

    you kill rts/eggs

    trying to sneak a pg

    hide in unbuilt hive and wate for it to be put up. then ask for a pg.

    its the start of the round and most of the team heads to the main hive. go the other way and get rts.

    hideing where the fade/onos will retreat to, to heal.
  • ShirikiShiriki Join Date: 2003-12-17 Member: 24484Members
    Think of it the other way round:
    What happens if EVERYBODY does that?
    Everybody running away from where they should be executing the Comms strategy. I mean (at least on pubs) there way more than enough rambos who will do whatever they want anyway. No need to play rambo as well when you got the brains to be a useful and loyal Marine. So if you do this I you should at least check with your Comm so he/she knows what you are doing and if he disagrees tell you to get back in line with the others.
    I guess it can be pretty useful, but as stated above doublecheck with you Comm before ignoring his/her orders.

    Shiriki
  • MintmanMintman Join Date: 2003-05-30 Member: 16866Members
    I often do this if I find both teams are constantly going to the same place, dying, losing a bit of ground, gaining it back, etc, etc.

    While all the aliens are going to this front, you maybe hop over a couple of OCs and get a siege up by their hive. Even if you don't down the hive you'll take the aliens from the frontline long enough for the rest of the team to gain the ground you're fighting for.

    But as others have said, you have to make sure someone is doing the main task and that you will actually do some good by going off on your own else it's just a waste of time and resources.
  • narknark Join Date: 2003-11-08 Member: 22403Members
    <!--QuoteBegin--Mintman+Dec 20 2003, 02:12 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mintman @ Dec 20 2003, 02:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I often do this if I find both teams are constantly going to the same place, dying, losing a bit of ground, gaining it back, etc, etc.

    While all the aliens are going to this front, you maybe hop over a couple of OCs and get a siege up by their hive. Even if you don't down the hive you'll take the aliens from the frontline long enough for the rest of the team to gain the ground you're fighting for.

    But as others have said, you have to make sure someone is doing the main task and that you will actually do some good by going off on your own else it's just a waste of time and resources. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    agreed. Once in a while i would go off ramboing if i know that my teammates are in squads and doing their main job. Taking out two or three alien rts will definately hurt the aliens.
  • Norml_E_HighNorml_E_High Join Date: 2003-03-30 Member: 15055Members
    Well I don't really like it when my teamate run off from where the commander told them to. But, if the commander is dumb and not directing the team to do anything, than by all means rambo off. The thing is, if the team is going to assault something and you run off, you aren't helping ANYTHING. Even if you get to where you can put a phase up and kill a hive, you still aren't helping. The commander knows what he wants to do, and you should do what he tells you. If the whole battlegroup dies, you know what, it might because you werent there to kill that skulk, that killed one guy, and that guy that died, would have killed a skulk that got another guy... so on and so forth. You really shouldn't be running off on your own, unless the commander says to run off, in which case you aren't really running off because he/she told you to.
  • BuggyBuggy Join Date: 2003-11-08 Member: 22400Members, Constellation
    <!--QuoteBegin--Shiriki+Dec 20 2003, 08:51 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Shiriki @ Dec 20 2003, 08:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Think of it the other way round:
    What happens if EVERYBODY does that?
    Everybody running away from where they should be executing the Comms strategy. I mean (at least on pubs) there way more than enough rambos who will do whatever they want anyway. No need to play rambo as well when you got the brains to be a useful and loyal Marine. So if you do this I you should at least check with your Comm so he/she knows what you are doing and if he disagrees tell you to get back in line with the others.
    I guess it can be pretty useful, but as stated above doublecheck with you Comm before ignoring his/her orders.

    Shiriki <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    rambo's can actually be very useful to a comm, if they are well skilled. on Tanith with satcom as first hive, i've often had 2 rambos ignoring orders go to chemical transport BUT they did stop most aliens from going anywhere thus i had a lot of mapcontrol early on.
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    well usually some bored gorge has lamed the hallway to res nodes and an unprotected hive. and there might be skulks patrolling. so if you see that you cant get through something alone then go humbly with the team.
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