Arms Lab Upgrade Orders

LitoLito Join Date: 2003-09-04 Member: 20560Members
<div class="IPBDescription">which one first?</div> Whenever i comm, I usually get weapons 1 first, but i find it kinda stupid because lvl 0 marines die in two bites anyways. But when i think about if i get armor 1 first, then the opposite happens: Skulks don't die fast enough, and they get that third bite in, and its gg.

What is your first arms lab upgrade, and why?

Also from thereon i keep upgrades more or less equal: weapons, armor, weapons, armor, etc.

What is your arms lab upgrade order, and why?
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Comments

  • ToneeTonee Wub wuB UK Join Date: 2003-10-25 Member: 21926Members, Constellation
    depends on my team...

    if its mostly people i know of i will get lvl 1 weapons first

    if i am on a server that i know no body it will be armour - wether they say they are pro. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • WarriorWarrior Join Date: 2003-02-16 Member: 13624Members
    I ALWAYS get lvl 1 armor. Lvl 1 ammo is worthless, you need that lvl 2 guns to make a difference thats noticable. Lvl 1 armor makes such a huge difference. People fighting will notice it more then the lvl 1 ammo. The thing is, you should have lvl 1 armor within 2 min into the game. Dont wait 5 min or what ever. Once the game starts, drop an ip, armory, arms lab then get lvl 1 armor going. Then go cap some nodes. By the time the marines are geting to the 2 node outside base, the armor should be done, and lvl 1 ammo going. Marines should be doing a decent job. This is most likey the most effective strat imo.
  • Stanley_txpStanley_txp Join Date: 2003-10-04 Member: 21426Banned
    i go lvl 1 weapons, lvl 1 armor, lvl 2 weapons, lvl 2 armor, etc.
  • AlcapwnAlcapwn &quot;War is the science of destruction&quot; - John Abbot Join Date: 2003-06-21 Member: 17590Members
    simple: drop 2 arms lab and get lvl1 armor and weps at the same time
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    Well, the correct order is to go with lv. 1 armor before anything.

    It is indeed the most effective upgrade in the game and gives the most bang for your buck.

    Lv. 1 weapons makes you kill skulks in <b>one less measily hit</b>.

    Lv. 1 armor makes you have a 50% longer lifespan.

    Guys, do the math, lv. 1 armor is SOOOOOOOOOOOOO much better than lv. 1 weapons.

    It's really a fairly nubby thing to go weapons before armor.



    After you get lv. 1 armor, you want lv. 2 weapons, and lv. 2 weapons makes a HUGE difference in your ability to kill aliens. So the best order to go in is lv. 1 armor, then lv. 1 weapons, then lv. 2 weapons.

    From there, you can go in any direction you want, lv. 3 weapons gives you a ton of killing power but it's expensive and if you go with lv. 2 armor so you can get lv. 3 armor faster it's not a bad choice either, as lv. 3 armor makes your marines god damn near invincible.

    Anyhow, I know that most people don't like to hear that there is a preset best order to get your upgrades, but it's true.
  • ASAODENASAODEN Join Date: 2003-12-17 Member: 24467Members
    Thx Forlorn, as the nub I am I'll take that into consideration..

    .. I'll take any advice into consideration at the moment just to survive as a Marine <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    I just love this game <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    It depends on several factors

    1) Map - Does it have long corridors? Spots for hiding behind to take cover from guns?
    2) Aim - How well can your marines aim?
    3) Anticipation - How willing are your marines willing to cooperate?
    4) Enemies - How well can your enemies dodge fire? Any higher lifeforms?

    It pretty much depends on those. If you have a map with long corridors, and you have marines fairly decent with their aim, I suggest you to get Lv. 1 weapons.

    If the maps are filled with shorter corridors, or your marines can't aim that well, get Lv. 1 Armor

    If you got a ridiculous amount of rambos, get Lv. weapon
  • GrimmGrimm Join Date: 2003-04-13 Member: 15448Members
    I don't comm often, but when I do I go for weapons first. If your marines are travelling in squads as they should be, multiple sources of upgraded firepower can takedown skulks down before they get to their target.
  • SalamanSalaman Join Date: 2002-11-23 Member: 9711Members
    Most effective upgrade order in my opinion is

    Armor, weapon , weapon , weapon, armor, armor

    For reasons that Forlorn stated and also level 1 armor makes medspam more effective because a marine will only use 1 medpack to fully heal after a bite.
  • Jabba_The_HuntJabba_The_Hunt Join Date: 2003-01-05 Member: 11850Members
    weapon 1, armour 1, weapon 2, weapon 3 (if i have the res), armour 2, armour 3.
  • DiscoDuckDiscoDuck Join Date: 2003-01-17 Member: 12393Members
    As a marine I can say that the best is weapon 1,armor 1, rest of the weapons, rest of the armor. Why? ok well first off unless your comm likes to med spam if a skulk has bitten you twice you're either a. reloading b. jumpng around too much too aim, either way your pretty much dead. Also even if you do live comm needs to spend res on med packs. So armor first is pretty stupid. Weapons 1 on the other hand that one extra shot can make all the diffrence. Then armor 1 to protect you from oc's and such. weapons 2 and 3 keep fades from running and skulks far away. then armor 2 and 3 too keep your nice new jp or ha working.
  • Loyed2kLoyed2k Join Date: 2003-10-26 Member: 22018Members, Constellation
    <!--QuoteBegin--DiscoDuck+Dec 19 2003, 09:20 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DiscoDuck @ Dec 19 2003, 09:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> So armor first is pretty stupid. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    No, No it's not...

    The one bullet left to kill a skulk will not make up for the 40 you missed with. I cant think of any situation where the skulk needed just 1 more bulled before he died.

    Yet, if you have armor 1, you can withstand ambushes more easily and knife with better chances of survival. it also gives you longer to whip out that pistol right away and own them.
  • saberxsaberx Join Date: 2002-11-01 Member: 3044Members
    As a marine I like Armor 1, Weapon 1, 2, 3, Armor 2, 3.
  • killswitchkillswitch Join Date: 2003-02-05 Member: 13141Members, Constellation
    <!--QuoteBegin--Rage against the Pepsi machine+Dec 20 2003, 03:58 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rage against the Pepsi machine @ Dec 20 2003, 03:58 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Most effective upgrade order in my opinion is

    Armor, weapon , weapon , weapon, armor, armor

    For reasons that Forlorn stated and also level 1 armor makes medspam more effective because a marine will only use 1 medpack to fully heal after a bite. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    This is correct.
  • ShazbotShazbot Join Date: 2003-03-05 Member: 14328Members
    I like:

    Wep1, Arm1, Wep2, Wep3, Arm2, Arm3
  • LitoLito Join Date: 2003-09-04 Member: 20560Members
    edited December 2003
    please post reasons for your choice in order, thanks...

    also, "quick" upgrading is a factor.

    my usual building order is ip, ip, tf, and then its off to the first res node. Quick electrification keeps the skulks off your res, but an additional (sorry, i don't memorize prices, so i'm guessing here) 40 res for arms lab and the first upgrade is a big hit on res if you want to electrify rts.

    so the question is either get upgrades later, rack up res on elec'd res nodes or have unelec'd resnodes and hope to keep the opposing force busy enough to not have enough time to rambo out and pick off res nodes (which is very rare).

    is there res for both?
  • FrickenMoronFrickenMoron Join Date: 2002-11-21 Member: 9498Members
    Umm if things stay as they are, armor 1 will no longer increase your lifespan, at least not when 3.0 is public, since marines start out with 25 instead of the old 50 armor.
  • UnipacUnipac Join Date: 2003-01-27 Member: 12864Members, Constellation
    <!--QuoteBegin--Loyed2k+Dec 19 2003, 09:34 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Loyed2k @ Dec 19 2003, 09:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--DiscoDuck+Dec 19 2003, 09:20 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DiscoDuck @ Dec 19 2003, 09:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> So armor first is pretty stupid. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I cant think of any situation where the skulk needed just 1 more bulled before he died.

    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    lol that reminded me. I fought a skulk and we were both pretty beat up. He started retreating to the DC's nearby while I took out my pistol. I shot him once and he died. I found that very funny. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    I always go armor 1 first. On the servers I play on, there will always be marines who can't seem to aim. Armor 1 will put them in the fight longer, hopefully long enough to kill the skulk.
  • MrPinkMrPink Join Date: 2002-05-28 Member: 678Members
    If I plan on using HA sometime in the near future: armor1, weap1, armor2, armor3, weap2, weap3

    If I plan on using something else to win: armor1, weap1, weap2, weap3, armor2, armor3
  • egacyegacy Join Date: 2003-11-22 Member: 23357Members
    its all good <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • TrayderTrayder Join Date: 2003-10-30 Member: 22127Members, Constellation
    I have never been commander on an online game, but i know how to be 1 just from playing heaps.

    I think best idea is:

    1 Armour: for increased lifespan
    1 Weapons: for balance
    2 Weapons: They should be getting fade soon
    2 Armour: more weapons aren't necessary yet
    3 Armour: same as above, if rines gor enough res should be getting ha
    3 Weapons: Researched as soon as we go for hive attack or someone shouts out ONOS!!!
  • LittleToeLittleToe Join Date: 2003-08-07 Member: 19163Members
    edited December 2003
    if dc first
    ip tf armory. go cap rts. obs pg. get a hive. al armor 1. upgade the armory. wepons 1. give out sg. get second hive if posable. wepons 2. proto ha. wepons 3. give out ha hmg and gl. armor 2. armor 3.

    if sc first
    ip tf armory. go cap rts. obs pg. get a hive. al armor 1. <u>mt</u> get second obs. upgade the armory. wepons 1. give out sg. get second hive if posable. wepons 2. proto ha. wepons 3. give out ha hmg and gl. armor 2. armor 3.

    if we are going jp sg
    ip tf armoy upgrade armory. cap rts. al armor 1 wepons 1,2. obs. proto jp. armor 2. give jp sg out rush hive.

    if a second hive is not posable keep rushing it anyway. if you keep the other team on defence you need not worry about your rts as much.

    but it all comes down to the team. ive seen 3/3 ha full team not able to move up. saddest thing.

    tips.
    click on obs hold ctrl hit a number (1-4) and all you need do when you need to scan is hit the number type "A" and click where you want to scan.
    click on arms lab hold ctrl hit a number (1-4) and you can upgrade with out haveing to find it in your base. this keeps you with your team (med spam).

    ammo = 2 rez for 50 lmg, 125 hmg, 2 gl, 4 sg. very exspensive to spam ammo. insted build armory (15rez), then recoup 7 rez when they have rearmed.

    ive played entire games only needing 1 ip. ive also played games where 3 ips were needed. hit tab now and again to see if there is a respawn line and add ips as nessiary (max 3 to 4).

    beacon is often used at the end of the game but it has is use earlyer. ex. trying to siege and all/most are killed after the pg/tf are up. if you hit the beacon and all jump on the pg the tables can suddenly turn in your favor.

    you can also open/close doors and raise/lower elevators if you draw a box around them.
    got someone that will not close the door? you can close it your self from the cc.
    want to mess with the other team? stop the elevator halfway up leveing them traped (or crush them with the elevator).
    can also be used for distracting/delaying the other team.
    not as useful as most doors were removed but still fun.
  • LitoLito Join Date: 2003-09-04 Member: 20560Members
    i tried the armor 1 first, and it made a HUGE difference...thanks
  • Roger_DodgerRoger_Dodger Join Date: 2003-03-11 Member: 14392Members
    I always went for the morale factor for weaps 1 all the time as i figured if the rines feel their guns are better then they are happier. But now i have heard that armour 1 can make a big difference i think i'll be changing.

    - RD
  • FrickenMoronFrickenMoron Join Date: 2002-11-21 Member: 9498Members
    :/ no one read my post eh?
    Armor 1 will no longer make a difference in lifespan when 3.0 is released, at least not against skulks.
  • WarfareWarfare Join Date: 2002-10-29 Member: 1697Members
    With Carapace, the LMG will do minimum damage, since 3 Defense Chambers aren't that hard to get, and as far as I can tell, Defebse Chambers always go first.

    Level 1 weapons does make a difference, if you can hit well. If you can't, Level 1 armour doesn't make it easier for you to kill it, it just takes more time for them to munch on you before going over to the other marines.

    I kind of forgot how much an armslab is. If it's not too expensive, I'll start going with 2 labs and get both level 1 upgrades.
    45, was it? If that's the case, I'm sticking with one.
  • ElderwyrmElderwyrm Join Date: 2003-04-07 Member: 15296Members
    <!--QuoteBegin--FrickenMoron+Dec 20 2003, 11:03 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (FrickenMoron @ Dec 20 2003, 11:03 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> :/ no one read my post eh?
    Armor 1 will no longer make a difference in lifespan when 3.0 is released, at least not against skulks. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Umm sorry thats incorrect. Where did you get this idea?
  • FrickenMoronFrickenMoron Join Date: 2002-11-21 Member: 9498Members
    Well i usualy die from 2 skulk bites wether i have armor 1 or not
    45 doesnt make you live longer with 75 damage bite

    But it helps against focus , thats right.
  • ElderwyrmElderwyrm Join Date: 2003-04-07 Member: 15296Members
    Sorry, No. You've been misinformed. Although you have less armour it is far more absorbtive. When before you just slightly more armour and better absorption rate. Now absorption rate is loced at 75% except for HA and each level upgrade only gives you more armour.

    Whats the point in this you ask? Medspam is less powerful because you need twice as much of it to give them lifesupport without armour. Incourage field welding. Right now you don't really see welders except for HA and for welding vents. With lower armour amounts and higher absorption you can still take say 3 bites with level 1 armour BUT after the engagement your armour is all but completely gone. So if you don't get welded your back down to 2 bites.

    Oh and it would be impossible to let you take another focus bite but not another regular bite <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • FrickenMoronFrickenMoron Join Date: 2002-11-21 Member: 9498Members
    I meant that you die after 1 bite from a focused skulk. You survive that one if you have armor level 1
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