Shooting Skulks

beigebeige Join Date: 2003-10-04 Member: 21428Members
<div class="IPBDescription">and lerks</div> I thought I could aim until I played this game.

Any tips on how to deal with those things? Sure, there's the odd charger and zigzagger, but I usually find myself getting owned by the sneaky ones that fall from the ceiling or pop around a corner, or the ones that hop around more than a rabbit on crack.

The only thing I've tried that gets me some results is to circle around and strafe. It seems to get me out of their vision, at least.
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Comments

  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    circle strafing with skulks is the thing to do, and keep in mind the most they can shoot at you is a parasite, so try and keep your distance, but with lerks, the closer your are the better [when they get there bite back this will change]


    I find that if I charge a lerk and empty my clip when I get about 5 feet close to it, it usually dies with the quickness
  • PetriZidePetriZide Join Date: 2003-12-07 Member: 24103Members, Reinforced - Shadow
    Lerks are buggers.. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo-->

    spikes let them take down marines pretty fast.. but now that they only got spores as long range wep they have more trouble killing marines.. because spores do (16?) damage per sec? thats like 8+- seconds to kill a marine.. <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->

    and spikes would kill a marine in like 3+- sec.. (if you hit)

    Skulks however are campers.. and some of the "1337" people dodge bullets like crazy.. but shirtgons are your friend.. to busting both Skulks and lerks..

    Lerks are going to have problems taking down shotgunners now that they dont have instant hit weps they can use at a distance.. problem is spores are too "slow" and a good com can drop 2 medpacks at a sg guy while he runs through the spores and kills the lerk.. bite + shotgun = happy marine <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    remember, aim at the skulk's back half, the front half does not detect any hits.
  • ShzarShzar Join Date: 2003-09-21 Member: 21098Members, Constellation
    Your ears can be very useful in fighting skulks... be sure to listen for the very distinct click click of a skulk's claws. If you hear them, try to put some distance between you and it, and be sure to circle strafe if it gets close. As for the ones that wait for you, be sure to check above doorways and in dark corners, and pester your comm into researching motion tracking <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> .
  • CypherCypher Join Date: 2003-03-16 Member: 14579Members
    For lerks...when the animation of "flapping wings and spasing out real fast" happens, AIM A LITTLE BELOW THEM

    If you look the animation goes into the ceiling, but the hitbox stays below.

    For skulks, look around, learn the hiding places, and sometimes I find my own marine hiding places where they themselves are the hunted rather than me.
  • GreenGreen Join Date: 2003-12-09 Member: 24166Awaiting Authorization
    <!--QuoteBegin--Cypher---GorgeLover+Dec 8 2003, 11:38 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cypher---GorgeLover @ Dec 8 2003, 11:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> For lerks...when the animation of "flapping wings and spasing out real fast" happens, AIM A LITTLE BELOW THEM

    If you look the animation goes into the ceiling, but the hitbox stays below. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Oh god... I really wish I would've known that a few hundred hours of playtime ago... good to know...
  • Roger_DodgerRoger_Dodger Join Date: 2003-03-11 Member: 14392Members
    Oh yeh and plenty of practise will teach you all the nice hiding spots, this game is different to other FPS in the fact that looking up is essential.

    For bouncing skulks just circle strafe and keep a good aim, also be quick to switch between lmg and pistol as more often than not alot of bullets will miss so you'll need the pistol.

    - RD
  • BogglesteinskyBogglesteinsky Join Date: 2002-12-24 Member: 11488Members
    make sure both your guns are reloaded, and burst fire while circle strafing and jumping up and down like a kangaroo. it only takes about 11-14 bullets to kill a vanilla skulk, and there is no recoil on the guns, but the muzzle flash gets in the way. burst fire allows you to re-aim easily.

    You are at most danger when going round a corner. long hallways are death traps for skulks. If you can, get a couple of other marines to go along with you. Another usefull thing is to play the maps as alien quite a lot. You will learn all the hiding places, from wathinc your team or discovering them yourself. I remember on tanith, there is a ledge above a door near marine spawn. I would always hide up there as a skulk, so when I was marine, my first instinct as I am running through the doorway was to shoot some bullets up there. Most of the time there are no skulks there, but once there was. I fell into 2 categories with that player: cheater or proGamer, of which I am neither. I was well chuffed...
  • BlueNovemberBlueNovember hax Join Date: 2003-02-28 Member: 14137Members, Constellation
    <!--QuoteBegin--Umbraed Monkey+Dec 8 2003, 04:13 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Umbraed Monkey @ Dec 8 2003, 04:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> remember, aim at the skulk's back half, the front half does not detect any hits. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Hitboxes still not fixed in 2?


    Anyway, there is a setting that will shift them forward, but it means that shots nearer the back will miss too. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
    Monkey, you remember it? I can't for the life of me find it...
  • ZunniZunni The best thing to happen to I&amp;S in a long while Join Date: 2002-11-26 Member: 10016Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Hitboxes still not fixed in 2? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    But they have been fixed in 3.0

    So you can imagine how easy it is to put a few slugs into an ONOS now...
  • Amped1Amped1 Join Date: 2003-02-08 Member: 13287Members
    When firing all that matter is the skulk and your crosshair.
  • BlueNovemberBlueNovember hax Join Date: 2003-02-28 Member: 14137Members, Constellation
    Not exactly, believe it or not.

    Asside from the issue I mentioned with hitboxes being shifted backwards, also take into account:

    - Powder flare from the nozzle of the gun
    - Contortions in the skulks body. (When it strafes sideways, it's back end trails out and is an easy target)

    But yeah, in general, point n shoot works. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • AlienCowAlienCow Join Date: 2003-09-20 Member: 21040Members
    Wish I'd know about the lerk and skulk hitbox thingies before now.....Btw, I used to be amazing at nailing skulks with my pistol. Since v2, I found for some reason the pistol seemed...i dunno...harder to control? Well whatever it is, I cant pistol anything anymore <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Unless its a big fat onos. Its prolly just the new skulk doing bunny hops and back flips as it charges me...kinda distracting, and awe inspiring i find.

    <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
  • LastLast Join Date: 2003-10-06 Member: 21463Members
    Aiming's a lot harder with NS then with any other game because the targets move -- really fast. Just keep practicing, you'll learn to trace and follow skulks, speed up your reaction time, and pick up a few tricks along the way. One thing I'd suggest is crouch - strafe - jump away from the skulk, then turn your crosshair to aim at him again. This will confuse inexperienced skulks giving you time to get a few good shots on him.
  • FlikFlik Join Date: 2003-09-28 Member: 21286Members
    Walk around using only the minimap in the upperleft corner of the screen.

    Skkulkks will never sneak up on you again.
  • RipurRipur Join Date: 2002-11-05 Member: 7193Members
    actually they will since mini mpa view only shows what is in line of sight of another marine, or is picked up on a scan. If you a skulk is fallowing your marine squad, and no one turns around to look at him, he does not appear on the map. If a skulk drops down fomr a vent between you and a buddy, being in clear sight of the other marine, you get the skulk icon on your map.

    Unless you are refering toa cahngeg coming up in v3.0, in which case that's knida lame
  • FlikFlik Join Date: 2003-09-28 Member: 21286Members
    Are you sure?

    I've played in 2.1, and a skulk sneaking up behind me showed up by my radar, and it spotted one hiding up on the ceiling.

    It's not really cheap, since the range of the minimap is so freaking short, and pretty much by the time you see that skulk on the map, your going to die.

    Unless you got mad relexes.
  • BogglesteinskyBogglesteinsky Join Date: 2002-12-24 Member: 11488Members
    <!--QuoteBegin--AlienCow!+Dec 11 2003, 11:40 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (AlienCow! @ Dec 11 2003, 11:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Wish I'd know about the lerk and skulk hitbox thingies before now.....Btw, I used to be amazing at nailing skulks with my pistol. Since v2, I found for some reason the pistol seemed...i dunno...harder to control? Well whatever it is, I cant pistol anything anymore <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Unless its a big fat onos. Its prolly just the new skulk doing bunny hops and back flips as it charges me...kinda distracting, and awe inspiring i find.

    <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    The only thing changed on the pistol at v2 was the rof cap at 7.5 bullets per second, to stop insane pistol scripts that emptied a clip into you faster than you could say "WTH?"
  • ANdreW1ANdreW1 Join Date: 2003-11-18 Member: 23125Members
    in 3.0 it is now VERY easy to pistol aliens now...one game thats all i had...fired a whole clip of lmg at them and 1 pistol shot finished them...skulk,lerk,gorge,fade, or onos died from pistol <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> hitboxes are also fixed...lerk flying physics have been fixed...there is gonna be one more playtest version i hope before the version is available to public...the problem exists with combat where marines spawn to slow when its needed most >_< but they spawn in groups <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> and im sure most of you know its gonna be steam so if you hate it you can still play 2.0
  • Cold_NiTeCold_NiTe Join Date: 2003-09-15 Member: 20875Members
    Great, can't wait to empty pistol clips into Kharaa again.
  • BogglesteinskyBogglesteinsky Join Date: 2002-12-24 Member: 11488Members
    The new skulk hitbox is half the size of the old one, so the armour has been reduced to 10 to compensate. skulks now start off with 70 health and 10 armour.
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    <!--QuoteBegin--Z.X. Bogglesteinsky+Dec 14 2003, 06:30 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Z.X. Bogglesteinsky @ Dec 14 2003, 06:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The new skulk hitbox is half the size of the old one, so the armour has been reduced to 10 to compensate. skulks now start off with 70 health and 10 armour. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Well, that's good considering the fact they they ARE half their height now

    And people will need to change their aim now <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> I already did
  • ANdreW1ANdreW1 Join Date: 2003-11-18 Member: 23125Members
    i still find skulks easy to kill...in 2.0 it takes me a whole clip and they still live because the hitboxes are elsewhere then in 3.0 so it takes me longer to kill it or it kills me
  • ZombieNinjaDoomLaserBabyZombieNinjaDoomLaserBaby Join Date: 2003-12-12 Member: 24281Members
    The speed of all the skulkiness will probably boggle your mind for awhile. I make a rule of never traveling by myself unless directly told to or other extreme situations. If you're confident in who you are following, you can relax a tade, but if the guy in front of you is bait - allow him to be what he seems to want to be.

    I'd also say try to keep your calm is the biggest thing. Not like, "want a cup of coffee?" calm, but somewhat relaxed and focused. Don't flip out and look around all over when you get parasited. Most expierenced skulks I know of do it to get a player freaked out, then kill him right off.
  • ASAODENASAODEN Join Date: 2003-12-17 Member: 24467Members
    as the nub I am I get freaked out just starting the game..
  • remiremi remedy [blu.knight] Join Date: 2003-11-18 Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
    how would parasite freak them out?!? all it does when i do it is alert the player of a threat, and normally when it would freak them out it's when i'm sneaking up on them or handing from a ceiling....


    and also, good players that use their headphones can tell aproximately where you are if you parasite them or make any noise, super helpful. even better players know the likely hiding spots and so know where to shoot if they hear a parasite.
  • RipurRipur Join Date: 2002-11-05 Member: 7193Members
    Parasiting is what you do when either
    1) you don't think you can finish the kill, but are about to attack
    2) you aren't even going ot bother attacking them at the current time.

    The first is something i often do when i ahve the jump on a shotgunner. with a little practice, you can get the switch to happen so fast that they can't react tot eh parasite before you bite them.

    The latter is when their or say... 3 rines ammoing up in base and you know the turrets + elec + other rines would kill you to quickly to be usefull. Paraste the buggers, then go hide a little ways down in the hall. when they are about to come around the corner, or through a door, jump out to greet them. This is the most effective way i've found to take out shotties and h4x.
  • Gangsta_MonkeyGangsta_Monkey Join Date: 2003-12-20 Member: 24589Members
    I find that jumping around alot works well too.
  • ANdreW1ANdreW1 Join Date: 2003-11-18 Member: 23125Members
    im an insane skulk...long hallways are doom for most aliens especially the skulk...i can go down that hallway and take out 3 marines...did it last night and the 3 of them said i hacked...when they saw me i had 40 health 13 armor and after i killed them i had 34 health 0 armor
  • PoltErGEistPoltErGEist Join Date: 2003-12-21 Member: 24612Members
    edited December 2003
    do like this

    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> DIE!!!!
    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> DIE!!!! <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> DIE!!!!
    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> DIE!!!! <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo-->
    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> DIE!!!!



    it should fix them <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
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